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Macro anty lure - Printable Version

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+--- Thread: Macro anty lure (/thread-16387.html)



Macro anty lure - Bladess - 10-13-2014

Hey,

BBot no have option anty luring, maybe make macro - X monster on screen > ignore attack > go to label X and wait X seconds.
And i need macro for energy ring when X monster on screen.


RE: Macro anty lure - Seeken - 10-13-2014

PHP Code:
500 {Energy RingHP:=600 Self.Health()<!HP! [OnManaSelf.Inventory.Ring()<>3088 Misc.ItemCountEx(3051)>0 Status.ManaShield()==0 Self.Equip.Ring(3051) Exit() {OnManaSelf.Inventory.Ring()==3088 Self.UnEquip.Ring(0) Exit() 



It puts energy ring while HP<600, you can change it.


RE: Macro anty lure - Bladess - 10-13-2014

(10-13-2014, 09:47 PM)Seeken Wrote:
PHP Code:
500 {Energy RingHP:=600 Self.Health()<!HP! [OnManaSelf.Inventory.Ring()<>3088 Misc.ItemCountEx(3051)>0 Status.ManaShield()==0 Self.Equip.Ring(3051) Exit() {OnManaSelf.Inventory.Ring()==3088 Self.UnEquip.Ring(0) Exit() 



It puts energy ring while HP<600, you can change it.

i have this macro, i need for X monster on screen no for HP


RE: Macro anty lure - Seeken - 10-14-2014

(10-13-2014, 10:51 PM)Bladess Wrote: It puts energy ring while HP<600, you can change it.

i have this macro, i need for X monster on screen no for HP
[/quote]

PHP Code:
monstersCount:=3
idRingOFF
:=3051
idRingON
:=3088
Creatures
.ByName(Rorc)>=!monstersCount! [else]
Self.Inventory.Ring()<>!idRingON!
Self.Equip.Ring(!idRingOFF!)
Exit()
{else} 
Self.Inventory.Ring()==!idRingON!
Self.UnEquip.Ring(0

Here You are.


RE: Macro anty lure - damiansnk - 10-15-2014

Try to do kill arenas Special SQM Blocks, Atacking like, Atacking Avoid, it will help you but if some1 will lure for u bbot haven't this option (I guess)


RE: Macro anty lure - Bladess - 10-31-2014

Quote:monstersCount:=3
idRingOFF:=3051
idRingON:=3088
Creatures.ByName(Rorc)>=!monstersCount! [else]
Self.Inventory.Ring()<>!idRingON!
Self.Equip.Ring(!idRingOFF!)
Exit()
{else}
Self.Inventory.Ring()==!idRingON!
Self.UnEquip.Ring(0)

Not working, and i need macro without 'ByName (creature)' need only with count, 3 monster - equip ring - 2 monster unequip...