Killer and cavebot... - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: Scripts & Macros (https://forums.bmega.net/forum-4.html) +--- Forum: Requests (https://forums.bmega.net/forum-17.html) +--- Thread: Killer and cavebot... (/thread-18517.html) |
Killer and cavebot... - edwino4 - 09-18-2015 Can someone write me a script (macro) where a character will turn on the killer when two monsters on the screen and off as there is one, and turns on walking when a monster on the screen and turns off when two. RE: Killer and cavebot... - erleo - 09-18-2015 Try this: [macro]500 {Killer On/Off by Creatures} Creatures.OnScreen()<=1 [Jump] Killer.Stop() Exit() {Jump} Creatures.OnScreen()>=2 Killer.Start() Exit()[/macro] RE: Killer and cavebot... - edwino4 - 09-18-2015 dosent work ;/ idk why... still attack one monster on screen I mean for such macro with turn off targeting as there is one monster on the screen (and then it does not attack) and turns as there are two monsters RE: Killer and cavebot... - edwino4 - 09-19-2015 bump.. RE: Killer and cavebot... - edwino4 - 02-12-2016 ???? someone ???? RE: Killer and cavebot... - Catar - 02-12-2016 Eh let me explain..... If 2 monsters on screen, and macro turns killer ON, it will attack them until THEY BOTH DEAD, so it doesn't matter if macro will turn OFF the killer when 1 mosters dies and 1 left. Because bot starts attacks the second one, before macro detects that the first one died. Bot will still end up KILLING THEM ALL. |