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Tutorial NEW Lure macro
03-08-2017, 09:13 PM (This post was last modified: 06-22-2017 03:25 AM by Catar.)
Post: #1
NEW Lure macro
IM NOT SURE IF IT STILL WORKS ON 82.2+


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05-02-2017, 07:04 PM (This post was last modified: 06-22-2017 03:25 AM by Catar.)
Post: #2
RE: NEW Lure macro
Bbot 82.4+ LURE MACRO

Okay, since we already can use new command Cooldown.....
And killer is a bit changed, behaves differently,
I created for myself new 'LURE' macro setup I use at the moment on EK and would like to share with you (it won't work well on ranged Vocations without changing few things)).

It will start killer when sees 3 monsters on screen and stop when finishes.

Also, it will start killer when seeing ONE creature on screen for longer than 6 seconds or TWO creatures for longer than 4 seconds (adjustable in MobTimer macro)



This NEW lure is made of two macros working together, and also has ON/OFF switch in variables.

Variables (1 for ON, anything else for OFF)
Code:
CaveKiller=1

KillerCaveADV (auto: 100ms)
100 {KillerCaveADV} !CaveKiller!==1 [cdon] Creatures.NPCOnScreen()>=3 [mbt] {atk} Self.Attacking()==0 [sa] Killer.Start() {sa} Cooldown.Create(CaveKillOn, 4000) Cooldown.Blocked(KillHudOn)==0 HUD.Print(2, 1, 200, 50, 50, 1200, KILLER ON) Cooldown.Create(KillHudOn, 1199) exit() {trzy} Cooldown.Blocked(CaveKillOn)==1 [cdon] Creatures.ByRange(2)>1 [cdon2] {cON} Cooldown.Create(CaveKillOn, 4000) Cooldown.Blocked(KillExtend)==0 HUD.Print(2, 1, 20, 250, 50, 1200, KILLER EXTENDED) Cooldown.Create(KillExtend, 1199) exit() {cdon2} Self.Attacking()==0 [cON] {cdon} Cooldown.Blocked(CaveKillOn)==0 !KilMouse!==0 Killer.Stop() Cooldown.Blocked(KillHudOff)==0 !CaveKiller!==1 [skipoff] HUD.Print(2, 1, 50, 150, 250, 1200, KILLER OFF) {skipoff} Cooldown.Create(KillHudOff, 1199) exit() {mbt} !mbt!<1 [atk] Label(trzy)
MobTimer (auto: 100ms)
100 {MobTimer} Creatures.NPCOnScreen()==0 [m0] Cooldown.Create(mobTimer1, 6000) Cooldown.Create(mobTimer2, 4000) Label(next) {m0} Creatures.NPCOnScreen()==1 [m1] Cooldown.Create(mobTimer2, 4000) Label(next) {m1} Creatures.NPCOnScreen()==2 Label(next) {next} mbt1:=Cooldown.UnBlocked(mobTimer1) mbt2:=Cooldown.UnBlocked(mobTimer2) mbt:=Add(!mbt1, !mbt2)

codes

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01-31-2018, 10:49 AM
Post: #3
RE: NEW Lure macro
works perfect, good job bro! Smile
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