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antipush macros for bbot 82.5
05-25-2017, 07:59 AM (This post was last modified: 10-07-2017 06:22 PM by Catar.)
Post: #1
antipush macros for bbot 82.5
Ofc, items must be in opened BP
video





First one is throwing 2 items alternately when key pressed until you run out of items or release key.

anitpush (auto: 30ms)
30 {anitpush} KeyID:=:K_F20 ThrowItem1:=3492 ThrowItem2:=3031 Tibia.KeyDown(!KeyID)==1 Cooldown.Blocked(HUDpush)==0 [hud] HUD.Print(2, 3, 200, 200, 0, 330, AntiPUSH is ON) Cooldown.Create(HUDpush, 299) {hud} Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem1 [t] Map.Thrown(!ThrowItem1, 1, :X, :Y, :Z) exit() {t} Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem2 Map.Thrown(!ThrowItem2, 1, :X, :Y, :Z) exit()



Second one similar, but keep throwing up to 8 items (unless standing with many people on single SQM - WONT WORK WITH 8 PEOPLE ON SINGLE SQM)
Doesn't waste all your gp/worms so fast


anitpush (auto: 30ms)
30 {anitpush} KeyID:=:K_F20 ThrowItem1:=3492 ThrowItem2:=3031 Tibia.KeyDown(!KeyID)==1 Map.ItemsOnTile(:X, :Y, :Z)<10 [sqmFULL] Cooldown.Blocked(HUDpush)==0 [hud] HUD.Print(2, 3, 200, 200, 0, 330, AntiPUSH is ON) Cooldown.Create(HUDpush, 299) {hud} Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem1 [t] Map.Thrown(!ThrowItem1, 1, :X, :Y, :Z) exit() {t} Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem2 Map.Thrown(!ThrowItem2, 1, :X, :Y, :Z) exit() {sqmFULL} Cooldown.Blocked(HUDpush)==0 HUD.Print(2, 3, 200, 200, 0, 330, SQM FULL) Cooldown.Create(HUDpush, 299)





TOGGLE VERSION OF THIS MACRO
Toggle ON and OFF with a key


and this one works similar to second, but it turns macro ON and OFF on key pressed.

anitpushTOGGLE (auto: 30ms)
30 {anitpushTOGGLE} KeyID:=:K_F20 ThrowItem1:=3492 ThrowItem2:=3031 Tibia.KeyDown(!KeyID)==1 [throw] Cooldown.Blocked(delay)==0 [switch] !toggleON==0 [toggle] toggleON:=1 Cooldown.Create(delay, 150) Label(throw) {toggle} toggleON:=0 Cooldown.Create(delay, 150) {throw} !toggleON==1 Map.ItemsOnTile(:X, :Y, :Z)<10 [sqmFULL] Cooldown.Blocked(HUDpush)==0 [hud] HUD.Print(2, 3, 200, 200, 0, 330, AntiPUSH is ON) Cooldown.Create(HUDpush, 299) {hud} Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem1 [t] Map.Thrown(!ThrowItem1, 1, :X, :Y, :Z) exit() {t} Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem2 Map.Thrown(!ThrowItem2, 1, :X, :Y, :Z) exit() {sqmFULL} Cooldown.Blocked(HUDpush)==0 HUD.Print(2, 3, 200, 200, 0, 330, SQM FULL) Cooldown.Create(HUDpush, 299)



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08-19-2017, 11:05 PM
Post: #2
RE: antipush macros for bbot 82.5
I made similar macro for bbot 82.3 works good too, take a look ;d
Quote:2 {ani push} Key:=:K_END opcja:=Tibia.KeyDown(!key!) !opcja!==1 X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.Thrown(3031, 2, !X!, !Y!, !Z!) Map.Thrown(3492, 2, !X!, !Y!, !Z!) Exit()

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08-20-2017, 08:54 AM (This post was last modified: 08-20-2017 08:54 AM by Catar.)
Post: #3
RE: antipush macros for bbot 82.5
(08-19-2017 11:05 PM)halucyfer Wrote:  I made similar macro for bbot 82.3 works good too, take a look ;d
Quote:2 {ani push} Key:=:K_END opcja:=Tibia.KeyDown(!key!) !opcja!==1 X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.Thrown(3031, 2, !X!, !Y!, !Z!) Map.Thrown(3492, 2, !X!, !Y!, !Z!) Exit()

Not similar, you just stripped ones i made out of conditions that decide which item should be thrown next.

Mine will throw first item only on empty floor or on the second item,
therefore, will throw second item, only on first item.

My macro won't stack same item on one SQM one after another by accident- yours always starts with throwing coin first, no matter whats under.

Also, i made one of mines to not waste too much too fast and has same effectiveness.
+ Toggle option

And why would you use older version of bbot?
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10-06-2017, 02:41 PM
Post: #4
RE: antipush macros for bbot 82.5
I copied and pasted but it does not work, how do I add or change the on / off key?
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10-07-2017, 06:19 PM (This post was last modified: 10-07-2017 06:21 PM by Catar.)
Post: #5
RE: antipush macros for bbot 82.5
(10-06-2017 02:41 PM)cleotakemori Wrote:  I copied and pasted but it does not work, how do I add or change the on / off key?

change this KeyID:=:K_F20 into whatever key you want

When u type : in macros, it will open list of available constants

I just used F20 key as example ( had it scripted to my mouse, have 12 keys on side)
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