Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Fixed number
06-12-2018, 08:04 AM
Post: #1
Fixed number
Hello, I would like to know how I can add a fixed number to variables so that it is not divided / added / multiplied or subtracted. E.g, if I enter respawn, then I get added to variables Killer=1, if I leave hunt the macro added to variables Killer=0. Thank's for all answer. Regards!
Give Reputation to this user
Find all posts by this user
Quote this message in a reply
06-13-2018, 05:37 AM (This post was last modified: 06-13-2018 05:40 AM by Catar.)
Post: #2
RE: Fixed number
Huh, sure,

I usually use no kill points in cavebot to stop killer in certain places

Or Self.PositionIn command

Self.PositionIn(X1, Y1, Z1, X2, Y2, Z2) Check if the player is in a position box → :True | :False
Give Reputation to this user

Before you PM me, READ THIS [Image: KHCf9l2.png]

[Image: naLmyGH.png]

My Scripts, Macros and Tutorials
Find all posts by this user
Quote this message in a reply
06-13-2018, 05:53 AM
Post: #3
RE: Fixed number
I mean that in your lure before full check it would add to variables Cave Killer=0 and after checking CaveKiller=1. If i have full check on at the end respawn the bot goes crazy and often does not leave respawn.
Give Reputation to this user
Find all posts by this user
Quote this message in a reply
06-13-2018, 06:52 AM
Post: #4
RE: Fixed number
i'd have to see that, never had any problem with bot not leaving spawn with my lure
Give Reputation to this user

Before you PM me, READ THIS [Image: KHCf9l2.png]

[Image: naLmyGH.png]

My Scripts, Macros and Tutorials
Find all posts by this user
Quote this message in a reply
06-13-2018, 07:19 AM
Post: #5
RE: Fixed number
if u want i have cast on hexera. password 2314
Give Reputation to this user
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)