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BBot 82.4
04-20-2017, 05:38 PM
Post: #1
BBot 82.4
Hello guys,

Quote:Version 82.4
* Fixed constants bug with conflicting names (VK_F1 and VK_F10)
+ Macro: Party.Status(ID)
+ Macro: Party.IsShared()
+ Macro: Party.CanShared()
+ Macro: Party.Invite(ID)
+ Macro: Party.Inviting(ID)
+ Macro: Party.Revoke(ID)
+ Macro: Party.Join(LeaderID)
+ Macro: Party.PassLeader(NewLeaderID)
+ Macro: Party.Leave()
+ Macro: Party.ToggleShared()
+ Macro: Creatures.OnScreenParty()
+ Macro: Creatures.ByRangeParty()
+ Macro Party Constants: :None | :Invited | :Inviting | :Member | :Leader | :OtherParty
+ Packet Visualizer to Debuggers
* Bugs with Macro Editor window too big
+ Self.Equip macros will use Equip Hotkey if no item found and version >10.76
* Corrected Attacker retargeting, now Attacker will correctly retarget if an better target is found.
= Attacker Debugger is easier to see the score of creatures, selected creature will have [SCORE].

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04-21-2017, 12:33 AM
Post: #2
RE: BBot 82.4
Thanks for party feature!
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04-22-2017, 04:30 AM (This post was last modified: 04-22-2017 04:30 AM by Kazan.)
Post: #3
RE: BBot 82.4
Can you add option from sugestions "loot distand target" and "loot nearby target"?

And can you edit Avalanche shooter from Advanced Attack? For example i cannot use check like that for shooting avalanche;

100 {human timer} jestplr:=Creatures.PlayersOnRange(3) !jestplr!>=2 [jest] w8safe:=0 exit() {jest} VarAdd(w8safe, 1) exit() <--- base macro

300 {safe avalanche} rdm:=Misc.Random(60, 80) Self.Mana>=200 !w8safe!>=!rdm! AVALANCHE SHOOTING FUNCTION HERE Exit() <---- check base macro

And can you edit avalanche shooting function? (many times it's shooting avalanche too far and than it hits the player who is behind the screen - can you change sqms "behind the screen" for dangerous area?

And if it's possible add to shooter (when it's not allowed to attack players) counting players not like 1sqm but 2x2 sqms

When someone is botting on Spike (server with retro pvp system) making pz block for that player is really easy. I'm trying always to make scripts what will never hit the player. On spike pz block = dead, cause you cannot go out with pz (protection zone area is around exit teleport)


It's really important
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05-15-2017, 01:34 PM
Post: #4
RE: BBot 82.4
Please help, in the old version the bbot used 0% CPU in version 82.4 it uses 2% ~~ 4%.
It seems little for those who open 1 tibia, but for those who open 10 ~ 20 tibia it makes a lot of difference.
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05-15-2017, 04:26 PM
Post: #5
RE: BBot 82.4
real tibia supported? ;ooooooooooooooooo?
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05-15-2017, 09:42 PM
Post: #6
RE: BBot 82.4
Is it working on real tibia ?
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05-18-2017, 11:08 AM (This post was last modified: 05-18-2017 11:10 AM by iaglokao12.)
Post: #7
RE: BBot 82.4
TYUndecidedHuh

(04-20-2017 05:38 PM)MegaNo0body Wrote:  Hello guys,

Quote:Version 82.4
* Fixed constants bug with conflicting names (VK_F1 and VK_F10)
+ Macro: Party.Status(ID)
+ Macro: Party.IsShared()
+ Macro: Party.CanShared()
+ Macro: Party.Invite(ID)
+ Macro: Party.Inviting(ID)
+ Macro: Party.Revoke(ID)
+ Macro: Party.Join(LeaderID)
+ Macro: Party.PassLeader(NewLeaderID)
+ Macro: Party.Leave()
+ Macro: Party.ToggleShared()
+ Macro: Creatures.OnScreenParty()
+ Macro: Creatures.ByRangeParty()
+ Macro Party Constants: :None | :Invited | :Inviting | :Member | :Leader | :OtherParty
+ Packet Visualizer to Debuggers
* Bugs with Macro Editor window too big
+ Self.Equip macros will use Equip Hotkey if no item found and version >10.76
* Corrected Attacker retargeting, now Attacker will correctly retarget if an better target is found.
= Attacker Debugger is easier to see the score of creatures, selected creature will have [SCORE].

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05-18-2017, 04:32 PM
Post: #8
RE: BBot 82.4
(05-18-2017 11:08 AM)iaglokao12 Wrote:  TYUndecidedHuh


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