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Full Version: Macro for Gate Mechanism of Yalahar
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Quote:
Quote:The Map Tool only follows the next item of the waypoint list when the TargetID is not present anymore. It works very well for doors or grasses because the Door changes the ID when it is open or closed, and the grass simply is deleted.


As you see above, the Map Tool ONLY “follows the next item of the waypoint list when the TargetID is not present anymore”. I found a situation when the TargetID don’t change but I need to use it, and the Bot don’t continue; the gate mechanism of yalahar.

I had made a cavebot with depositer but the Bot stuck after using the gate mechanism, because it try to reach the mechanism again to change the TargetID (that it’s imposible)

What I’ve to do to use JUST ONE TIME the TargetID?

You answered I have to make a macro...
I tried using Map.Use macro, which ask for:
ID /X;Y;Z/Range/Condition Result.
I dont know what "range" and "condition result" means but I created this:
Code:
1000 {} Map.Use(923, 32832, 31269, 5, 3)
..My char go to the mechanism but I see a messege "You cannot use this object", so it didnt work...

Please make the macro for me, information:
X: 32832
Y: 31269
Z: 5
ID of Mechanism: 923
Click on Mechanism.
Gate: Trade Quarter from inside to outside