10-29-2014, 02:47 PM
10-29-2014, 04:32 PM
[macro]500 {Equip Stealth Ring if..} Misc.ItemCountEx(3277)<=2 [jump] Self.Equip.Ring(3049) Exit() Misc.ItemCountEx(ItemID)>=3 {jump} Self.UnEquip.Ring(0) Exit() [/macro]
[macro]500 {Go to Fullcheck} Status.Invisible()==1 Killer.Stop() Label(NAME) Exit()[/macro]
Go directly to fullcheck i think it's not possible, but you can add a label before of fullcheck.
PD: Edit first macro, this part 'Exit() Misc.ItemCountEx(ItemID)>=3 {jump} Self.UnEquip.Ring(0) Exit()'
[macro]500 {Go to Fullcheck} Status.Invisible()==1 Killer.Stop() Label(NAME) Exit()[/macro]
Go directly to fullcheck i think it's not possible, but you can add a label before of fullcheck.
PD: Edit first macro, this part 'Exit() Misc.ItemCountEx(ItemID)>=3 {jump} Self.UnEquip.Ring(0) Exit()'
10-29-2014, 04:52 PM
<3
Ty
Oops. These macros don't work with macro stealth ring if 3<monsters :/
Ty
Oops. These macros don't work with macro stealth ring if 3<monsters :/
10-29-2014, 05:13 PM
[macro]500 {Equip Stealth Ring if..} Misc.ItemCountEx(3277)<=2 [jump] Self.Equip.Ring(3049) Exit() Misc.ItemCountEx(3277)>=3 {jump} Self.UnEquip.Ring(0) Exit() [/macro]
I forgot add the last ID, i test the macros and me works good.
I forgot add the last ID, i test the macros and me works good.
10-29-2014, 05:27 PM
yeah it work, but i use macro for more than 3 creatures on screen= stealth ring and that macro unequip ring :/
10-29-2014, 05:35 PM
I test in DP this macro and unequip ring ect. ect.
I can't do nothing more, sorry.
I can't do nothing more, sorry.