01-24-2016, 01:11 PM
01-24-2016, 07:09 PM
Not possible, it's better to set the full attack on the entire script.
01-24-2016, 08:11 PM
(01-24-2016, 07:09 PM)MegaNo0body Wrote: [ -> ]Not possible, it's better to set the full attack on the entire script.
It's because on Dawnport, if you enter on gates of another vocations your attack mode change. Paladin > Full attack | Mages > Full defence | Knights > balanced.
01-24-2016, 11:24 PM
(01-24-2016, 07:09 PM)MegaNo0body Wrote: [ -> ]Not possible, it's better to set the full attack on the entire script.
It's hard to implement something like Self.SetFullAtk() //etc?
I think its can be very interesting
01-25-2016, 04:44 PM
(01-24-2016, 08:11 PM)kaiquegabriel Wrote: [ -> ](01-24-2016, 07:09 PM)MegaNo0body Wrote: [ -> ]Not possible, it's better to set the full attack on the entire script.
It's because on Dawnport, if you enter on gates of another vocations your attack mode change. Paladin > Full attack | Mages > Full defence | Knights > balanced.
Oh, I didn't knew about these gates.
(01-24-2016, 11:24 PM)Renato Ribeiro Wrote: [ -> ](01-24-2016, 07:09 PM)MegaNo0body Wrote: [ -> ]Not possible, it's better to set the full attack on the entire script.
It's hard to implement something like Self.SetFullAtk() //etc?
I think its can be very interesting
Actually it's pretty hard, the tricky part is making it work in all the Tibia versions, I'll start thinking on some implementations but it's pretty hard