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Hello again,

Quote:Version 85.0
+ Added new items based on Gunz OT
+ Added "Attack Not Reachable" killer option
+ Added [Macro] Creature.NameTo(CreatureID, StrVarCreatureName)
* Panic Error when find unknown items - now it will simply ignore the item and register a log error
= Upgrading BBot IDE/compiler, the binary sizes will change

A new developer will be soon joining our team!
(01-02-2021 01:06 AM)MegaNo0body Wrote: [ -> ]Hello again,

Quote:Version 85.0
+ Added new items based on Gunz OT
+ Added "Attack Not Reachable" killer option
+ Added [Macro] Creature.NameTo(CreatureID, StrVarCreatureName)
* Panic Error when find unknown items - now it will simply ignore the item and register a log error
= Upgrading BBot IDE/compiler, the binary sizes will change

A new developer will be soon joining our team!

Thank you so so soo much for listening to the request of adding "atk even when not reaching" option. Now I can finally bot bosses with sds, with other botters tanking it. I love you. Happy new year!
(01-02-2021 01:06 AM)MegaNo0body Wrote: [ -> ]Hello again,

Quote:Version 85.0
+ Added new items based on Gunz OT
+ Added "Attack Not Reachable" killer option
+ Added [Macro] Creature.NameTo(CreatureID, StrVarCreatureName)
* Panic Error when find unknown items - now it will simply ignore the item and register a log error
= Upgrading BBot IDE/compiler, the binary sizes will change

A new developer will be soon joining our team!

Another thing that would be pretty important in this case.
Could you possibly make another update where you add a option to mark "Open Lootbag Container" just as you have with "open backpacks"?.

Would save us soo much cap to not carry around loot backpacks, and just have the option to use the loot bag instead.
I use autoloot when I click on corpses, and it flies to my lootbag.
But when I deposit or re-open backpacks it doesnt open that tab.

Great update tho, appreciate it alot.

Happy new year!
Regards, Elmgren1337
UP
Is this possible?
To make a possibility to open lootbag container?
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