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[€K] Zombies of Liberty Bay - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: Scripts & Macros (https://forums.bmega.net/forum-4.html) +--- Forum: Free Scripts (https://forums.bmega.net/forum-10.html) +--- Thread: [€K] Zombies of Liberty Bay (/thread-12548.html) |
RE: [€K] Zombies of Liberty Bay - erleo - 12-31-2013 (12-31-2013, 06:13 AM)edwinestro Wrote: Mr. good erleo can you tell us what is new in this update? thanks!This scripts nothing only name and variables, dont have bugs. I have reviewed all the scripts if had bugs, and if the have i edited , and if not just editing the variables, i added version as you can see in all my scripts now have version. RE: [€K] Zombies of Liberty Bay - fateh70 - 01-15-2014 gonna test it today if it works well will add some advanced + rep to you! RE: [€K] Zombies of Liberty Bay - carlosortega - 01-16-2014 Omg, the best script for zoombies... Good Job !! Rep+ RE: [€K] Zombies of Liberty Bay - shekoanaya - 01-28-2014 i got a EK 60 skills 77/72, tell me plz if he can survive in this script ![]() + rep after testing ![]() (01-28-2014, 04:58 PM)shekoanaya Wrote: i got a EK 60 skills 77/72, tell me plz if he can survive in this script im having a problem, in which it doesnt opens the cave, i have to do it manual :S RE: [€K] Zombies of Liberty Bay - bertosekkkkk92 - 01-30-2014 lol mine ek no boting why? RE: [€K] Zombies of Liberty Bay - noozer - 01-30-2014 its doesnt opening the hole. Fix it please RE: [€K] Zombies of Liberty Bay - [email protected] - 01-31-2014 I'm having the same problem, its used to work perfectly fine, but now doesn't open the hole. If someone can fix this, I will rep!!! +++ Thanks[/align] RE: [€K] Zombies of Liberty Bay - shekoanaya - 01-31-2014 (01-31-2014, 05:54 AM)[email protected] Wrote: I'm having the same problem, its used to work perfectly fine, but now doesn't open the hole. If someone can fix this, I will rep!!! +++ Same problem here dude, after the new update it worked just fine now it doesnt open cave, have the right shovel and the treasure map, plx help erLeo, dont know what to do i give + rep so plx help RE: [€K] Zombies of Liberty Bay - [email protected] - 01-31-2014 Bump, does anyone know how to fix this script so it opens cave hole? Rep+++ ![]() RE: [€K] Zombies of Liberty Bay - Vidaric - 01-31-2014 Im having this problem too... RE: [€K] Zombies of Liberty Bay - macio_g5 - 02-02-2014 Testing on 159ek. I will post results after some hours. ![]() --macio_g5 RE: [€K] Zombies of Liberty Bay - [email protected] - 02-02-2014 (02-02-2014, 11:49 AM)macio_g5 Wrote: Testing on 159ek. I will post results after some hours. Fix the problem with going into cave, and we love youuu ![]() RE: [€K] Zombies of Liberty Bay - demboo - 02-16-2014 can some1 fix it? i think its the problem with tile ID but i dont know how to check it RE: [€K] Zombies of Liberty Bay - Canelabot - 02-19-2014 If your script doesnt go, check if you have a map. If your script doesnt open the hole change your shovel Id, and your shovel in cavebot and change the tile ID. How to check it? ALt f8 then click on the ittem, or sand and you will see the id in the left upper corner of your screen. Where to change it? In your waypoints you will see a waypoint called (maptools) right clic on it, edit. Example: Old Maptool MapTool (32106 32960 7:Target: 231 Use: 3457 Pos: 32106 32960 7) Fixed MapTool (Using Light shovel) MapTool (32106 32960 7:Target: 5730 Use: 5710 Pos: 32106 32960 7) RE: [€K] Zombies of Liberty Bay - [email protected] - 02-19-2014 (02-19-2014, 08:35 PM)Canelabot Wrote: If your script doesnt go, check if you have a map. If your script doesnt open the hole change your shovel Id, and your shovel in cavebot and change the tile ID. How to check it? ALt f8 then click on the ittem, or sand and you will see the id in the left upper corner of your screen. Where to change it? In your waypoints you will see a waypoint called (maptools) right clic on it, edit. Hi, it seems like you know what you're talking about. It would be very helpful, if you test it take a care to the hole & fix it, make sure it goes in then reupload the script here. I'm sure many including myself will give you REP because we love this script. Thanks in advanced and sorry if this causes much inconvenience in your time, but I hope you can help us follow Bboters. (02-19-2014, 08:35 PM)Canelabot Wrote: If your script doesnt go, check if you have a map. If your script doesnt open the hole change your shovel Id, and your shovel in cavebot and change the tile ID. How to check it? ALt f8 then click on the ittem, or sand and you will see the id in the left upper corner of your screen. Where to change it? In your waypoints you will see a waypoint called (maptools) right clic on it, edit. Ok sorry update, I tried to do what you said. It appears this tile ID changes from 2888 to 5730 not sure why but maybe a way cip is trying to stop botters? (02-19-2014, 11:43 PM)[email protected] Wrote:(02-19-2014, 08:35 PM)Canelabot Wrote: If your script doesnt go, check if you have a map. If your script doesnt open the hole change your shovel Id, and your shovel in cavebot and change the tile ID. How to check it? ALt f8 then click on the ittem, or sand and you will see the id in the left upper corner of your screen. Where to change it? In your waypoints you will see a waypoint called (maptools) right clic on it, edit. Okay I fixed it. I'll be sending REP your way sir. Thank-you RE: [€K] Zombies of Liberty Bay - gentefina93 - 02-27-2014 not only with this script, but my bot NEVER uses the shovel in place ... it to the side, stands a while and back to town. And yes, I checked the ID and the maptool correct shovel. RE: [€K] Zombies of Liberty Bay - carlander96 - 03-14-2014 How many Maps do i need? And why doesn't my char open the hole? ![]() RE: [€K] Zombies of Liberty Bay - carlander96 - 03-14-2014 Please make it 100 % afk? RE: [€K] Zombies of Liberty Bay - Savcio - 03-15-2014 I got same problems like others, I have good Shovel and good ID but my char isnt even trying to dig. RE: [€K] Zombies of Liberty Bay - Savcio - 03-15-2014 Ok guys I think i might have a solution, you have to change something in cavebot, If you use normal shovel its like like this. MapTool (32106 32960 7:Target: 5730 Use: 3457 Pos: 32106 32960 7) Normal sand id is 231 but the spot where u have to dig is 5730, I did it once and it worked, can some1 check it? |