help with waypoints... - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: Support (https://forums.bmega.net/forum-6.html) +--- Forum: Support & Help (https://forums.bmega.net/forum-8.html) +--- Thread: help with waypoints... (/thread-11678.html) |
help with waypoints... - Harderstylez91 - 09-04-2013 hello. anyone can tell me everybody got still problems with waypoints? i make waypoints on every place and when i active cavebot to walk and kill a monsters bot kill this but they stop on this waypoint and don't go to next sometime stop for 3 - 4 min and later go to next waypoint... i don't know why...? just when i click again on active he go but when bot kill monster he stop again... ;/ RE: help with waypoints... - steekz - 09-04-2013 (09-04-2013, 03:40 PM)Harderstylez91 Wrote: hello. anyone can tell me everybody got still problems with waypoints? i make waypoints on every place and when i active cavebot to walk and kill a monsters bot kill this but they stop on this waypoint and don't go to next sometime stop for 3 - 4 min and later go to next waypoint... i don't know why...? just when i click again on active he go but when bot kill monster he stop again... ;/ I'm having this same problem with the update to 21.5. Seemed to be working OK on the previous version. When I uncheck "active" then recheck it again it continues to move, kills a monster then stops again and doesn't move. This happens when I "learn" new waypoints and use old ones also. Is there something I'm doing wrong or is this a bug? If it's a bug, is there any fix? RE: help with waypoints... - exsar - 09-05-2013 they're points or fixed points? well if they're fixed, make a new script and put it with normal ones...i don't know why fixed points while hunting doesnt work with me so... otherwise you will need an antistuck macro 10000 {Stucked} Misc.StandTime()>20 Cavebot.Stop() Cavebot.Start() |