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FOLLOW BBOT - Printable Version

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+--- Thread: FOLLOW BBOT (/thread-12778.html)



FOLLOW BBOT - H4wk - 11-22-2013

hello , I need script for follow in bbot. When my character dont ATTACK ANYONE give follow for some nick.


RE: FOLLOW BBOT - Thiaguin- - 11-22-2013

(11-22-2013, 11:05 AM)H4wk Wrote: hello , I need script for follow in bbot. When my character dont ATTACK ANYONE give follow for some nick.

1000 {Follow} Name:=xxxx Creature.Follow(!Name!)>=1 change xxxx for name.. try it.


RE: FOLLOW BBOT - H4wk - 11-22-2013

(11-22-2013, 02:22 PM)Thiaguin- Wrote:
(11-22-2013, 11:05 AM)H4wk Wrote: hello , I need script for follow in bbot. When my character dont ATTACK ANYONE give follow for some nick.

1000 {Follow} Name:=xxxx Creature.Follow(!Name!)>=1 change xxxx for name.. try it.
i wanna follow WHEN I DONT ATTACK .. I use that but character dont attack monsters (my second character) only go to follow


RE: FOLLOW BBOT - erleo - 11-22-2013

mmmm.... Tell here


RE: FOLLOW BBOT - Thiaguin- - 11-22-2013

(11-22-2013, 02:28 PM)H4wk Wrote:
(11-22-2013, 02:22 PM)Thiaguin- Wrote:
(11-22-2013, 11:05 AM)H4wk Wrote: hello , I need script for follow in bbot. When my character dont ATTACK ANYONE give follow for some nick.

1000 {Follow} Name:=xxxx Creature.Follow(!Name!)>=1 change xxxx for name.. try it.
i wanna follow WHEN I DONT ATTACK .. I use that but character dont attack monsters (my second character) only go to follow

I don't know how to macro .. I tried all ways I know but I could not .. sorry


RE: FOLLOW BBOT - pikv - 11-23-2013

0 sqm distance attack

1000 {creature follow} creature:=Creature.Attacking() Creature.Follow(!creature!)

and this macro ( not modify )

good luck!


RE: FOLLOW BBOT - H4wk - 11-23-2013

(11-23-2013, 02:01 AM)pikv Wrote: 0 sqm distance attack

1000 {creature follow} creature:=Creature.Attacking() Creature.Follow(!creature!)

and this macro ( not modify )

good luck!

-.- look to my post ! -.-
I wanna follow for my second character when i dont attacking -.-


RE: FOLLOW BBOT - H4wk - 11-24-2013

refresh HuhHuh