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Might ring - Printable Version

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+--- Thread: Might ring (/thread-12881.html)



Might ring - Qapux - 11-29-2013

hello can someone make a macro when under 95% of health to put might ring on and when 100% take off.
Thanks +rep to whoever does it Smile


RE: Might ring - Xudam - 11-29-2013

(11-29-2013, 12:00 AM)Qapux Wrote: hello can someone make a macro when under 95% of health to put might ring on and when 100% take off.
Thanks +rep to whoever does it Smile

Macro 1.
Code:

Self.Health%()<=95
Self.Equip.Ring(3048)
end


Macro 2.
Code:

Self.Health%()>=100
Self.UnEquip.Ring(3048)
<--- this ID may be different.
end

The ring ID may differ when when it suppose to unequip since it glimmers, check that before you use it,
Alt+F8, then "look" at the ring when its equipped and you'll see the ID in the top right corner.


RE: Might ring - Thiaguin- - 11-29-2013

(11-29-2013, 06:41 AM)Xudam Wrote:
(11-29-2013, 12:00 AM)Qapux Wrote: hello can someone make a macro when under 95% of health to put might ring on and when 100% take off.
Thanks +rep to whoever does it Smile

Macro 1.
Code:

Self.Health%()<=95
Self.Equip.Ring(3048)
end


Macro 2.
Code:

Self.Health%()>=100
Self.UnEquip.Ring(3048)
<--- this ID may be different.
end

The ring ID may differ when when it suppose to unequip since it glimmers, check that before you use it,
Alt+F8, then "look" at the ring when its equipped and you'll see the ID in the top right corner.

this will not work .. :/