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New Macro Functions - Printable Version

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New Macro Functions - | socio | - 08-04-2011

See this new functions to the macro system.

...Balanced - Sets balanced fighting stance.
...Defense - Sets defensive fighting stance.
...Offensive - Sets offensive fighting stance
...Login - Logs on to the specified character.
...InviteToParty - Invites the player to the party.
...RemoveFromParty - Removes the player from party.
...SetHour - Sets a specific hour to the macro be executed.


Re: New Macro Functions - drewindwalker - 08-04-2011

| socio | Wrote:See this new functions to the macro system.

...Balanced - Sets balanced fighting stance.
...Defense - Sets defensive fighting stance.
...Offensive - Sets offensive fighting stance
...Login - Logs on to the specified character.
...InviteToParty - Invites the player to the party.
...RemoveFromParty - Removes the player from party.
...SetHour - Sets a specific hour to the macro be executed.


First 3 could be usefull.


Re: New Macro Functions - MegaNo0body - 08-05-2011

Also easy-to-detect. the first three are rejected.


Re: New Macro Functions - Insomniack - 08-05-2011

MegaNo0body Wrote:Also easy-to-detect. the first three are rejected.
what about a reconect that let u put the hour that u want to log out and the hour that u want to log in


if u put 00:00 its iqual not log out.


Re: New Macro Functions - | socio | - 08-05-2011

You could put the HUD more functional like the possibility to add some variables to hud with macros.


Re: New Macro Functions - | socio | - 08-06-2011

More functions:
Depot.PickUp - Pick up a item from depot;