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Macro when MY char get skull/frags - Printable Version

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Macro when MY char get skull/frags - recha - 01-15-2014

As title says, Im looking for a macro (or maybe it can be done in Protector, I don't know), bot will make sound when my char get skull or frag.
Thank for help.
Rep++


RE: Macro when MY char get skull/frags - finha182 - 02-11-2014

(01-15-2014, 06:56 PM)recha Wrote: As title says, Im looking for a macro (or maybe it can be done in Protector, I don't know), bot will make sound when my char get skull or frag.
Thank for help.
Rep++


I use a macro to take the case skull logout
If you want

1000 {Ant Frag's} Status.PZBlock() Cavebot.Stop() Killer.Stop() Self.Logout() Exit()