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Zombies Liberty Bay - Printable Version

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+--- Thread: Zombies Liberty Bay (/thread-13781.html)



Zombies Liberty Bay - [email protected] - 01-30-2014

Hey,

This script is for Zombies in Liberty Bay, the script used to work perfectly fine up until this recent update, I think possibly because the new rope hole change, could anyone help me fix it? Much appreciated & I'll defiantly give REP++

Thanks in advance.


RE: Zombies Liberty Bay - Pezcadinho druid - 01-30-2014

o.o gl ill check it tomorrow


RE: Zombies Liberty Bay - [email protected] - 01-30-2014

(01-30-2014, 09:16 AM)Pezcadinho druid Wrote: o.o gl ill check it tomorrow

tnx man let me know


RE: Zombies Liberty Bay - elsub - 02-01-2014

i have the same problem please help so let me know too please


RE: Zombies Liberty Bay - Vidaric - 02-01-2014

it's erleo's!!!


RE: Zombies Liberty Bay - Nobody93 - 02-04-2014

u must stay next to hole.
Manual macro:
Code:
X:=Self.X()
Y:=Self.Y()
Z:=Self.Z()
Map.UseOn(ID ROPE, ID HOLE, !X!, !Y!, !Z!, 3)

If I helped u please rep me


RE: Zombies Liberty Bay - loinhart93 - 02-25-2014

(02-04-2014, 09:39 PM)Nobody93 Wrote: u must stay next to hole.
Manual macro:
Code:
X:=Self.X()
Y:=Self.Y()
Z:=Self.Z()
Map.UseOn(ID ROPE, ID HOLE, !X!, !Y!, !Z!, 3)

If I helped u please rep me

wut the hell is this mathematics??AngryAngryAngry


RE: Zombies Liberty Bay - Peli - 03-21-2014

BUMP!!
Can someone please fix it?????