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Three caves, one script - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: Support (https://forums.bmega.net/forum-6.html) +--- Forum: Tutorials & Related (https://forums.bmega.net/forum-26.html) +--- Thread: Three caves, one script (/thread-16443.html) |
Three caves, one script - MegaNo0body - 10-22-2014 Hello, To make our scripts even more human-like, we may want that the script do different routes, maybe random selecting it, or just selecting different caves every day. This is possible, but it needs a little work, I have a example on my Mount Stermun cave script, where it goes or not to a deeper cave, but this concept is harder. I'll release a script 'Drillworms' for kazordoon that uses this concept to select East or West cave, with a option to automatically select. It will be released this weekend probably, I'm using this script to test some new features ![]() Variables: Quote:#Cave selector The SelectCave logic: Quote:When SelectedCave is 0: GoRandomLabel: GoCaveA, GoCaveB, GoCaveC Cavebot Waypoint Quote:#The city/refill waypoint RE: Three caves, one script - gusttavomarinho - 10-22-2014 that cool, did not know that it makes bbot bbot getting better, parabens mega excuse the bad english RE: Three caves, one script - spodniarz - 10-24-2014 Sorry but that option sux, better is when u gotta all caves in variables configable for too runing three caves not only one from three... RE: Three caves, one script - xolink - 11-01-2014 OMG!!!! that sound nice mega since i have several cave with diferent routes ![]() RE: Three caves, one script - Toni Ballador - 11-12-2014 I already knew how to do it! but i don't find the point of using it I name my scripts like K 60 corym venore (easy way)(shp) K 80 corym venore (middle way)(ghp) K 95 corym venore (hardest way)(ghp) I prefer not to use the variables if it's not necessary.. one day i put ID of mana potions in Variables but after days and days using that script some day i forgot changing the mana tools so I died xDDD PS: (it's my opinion) RE: Three caves, one script - damiansnk - 11-12-2014 for someone who think a little bit is easy to do selecting caves. I've got few script where u can choose caves It's lot of work but possible e.x In my Repenters task u can chose what mission have to do on every way to mission I've put fullcheck 1 way to another mission second keepgoing I don't know how to explain it clear meaby soon I'll do tutorial for advenced users RE: Three caves, one script - Seeken - 11-18-2014 (11-12-2014, 07:04 PM)damiansnk Wrote: for someone who think a little bit is easy to do selecting caves. I was makin same few times. Almost died.... RE: Three caves, one script - nosbor00 - 06-02-2015 hello guys, I've been watching for several hours some of my scripts that have random label, I could see that eventually this function is not as effective as expected, in my opinion ... my doubts, what would be better use macros (misc.random ... ) or this function specifically (GoRandomLabel), considering that the idea is to alternate routes of scripts ...thank you for attention!! RE: Three caves, one script - Splinorfie - 10-20-2015 thanks... |