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needs a macro - Printable Version

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needs a macro - kiritopgw - 12-26-2014

macro needs to establish a stealth ring when it is with me three monsters


RE: needs a macro - wedel92 - 12-26-2014

Create 2 macros, 1 macro for each monster:

PHP Code:
500 {Stealth 1ID:=3049 Creatures.ByName(Corym Charlatan)>=[corym1Self.Equip.Ring(!ID!) Exit() {corym1Self.UnEquip.Ring(0) Exit() 

PHP Code:
500 {Stealth 2ID:=3049 Creatures.ByName(Corym Skirmisher)>=[corym2Self.Equip.Ring(!ID!) Exit() {corym2Self.UnEquip.Ring(0) Exit() 



RE: needs a macro - kiritopgw - 12-26-2014

hmm is a small problem because he wears the ring and takes off or even kill monsters


RE: needs a macro - wedel92 - 12-26-2014

PHP Code:
500 {stealth ringring:=3049 Creatures.ByName(Corym Sharlatan)>=[jump]
 
Self.Equip.Ring(!ring!) Exit()  {jumpCreatures.ByName(Corym Skirmisher)>=[jump2]
 
Self.Equip.Ring(!ring!) Exit() {jump2Creatures.ByName(Corym Vanguard)>=[jump3]
 
Self.Equip.Ring(!ring!) Exit() {jump3} Exit() 
try this Smile


RE: needs a macro - kiritopgw - 12-26-2014

but even if they took off the ring that would be great but I Reput flies; p


RE: needs a macro - wedel92 - 12-26-2014

sorry i cant help more cuz i found this macro on forum and i cant do more maybe u must add a "Self.UnEquip.Ring"?


RE: needs a macro - kiritopgw - 12-26-2014

okay thanks Experiment a great thing; p


RE: needs a macro - mr. Kris - 12-26-2014

Hmmm maby this:

Code:
500 {Stealth Ring} Self.Attacking()==1 Creatures.OnScreen()>=3 [jump] Self.Equip.Ring(3049) Creatures.OnScreen()<3 {jump} Self.UnEquip.Ring(0) Exit()



RE: needs a macro - kiritopgw - 12-26-2014

implies but does not replace ;(

working