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Axe Ring Maco - Can you help? - Levito - 01-09-2015

Hello guys,

I've got a problem. Could some1 help me to write a macro which puts on Axe Ring when there is 1 monster on screen and puts it back to backpack when there are no monsters on the screen?


Would really appreciate any help, thank you.


RE: Axe Ring Maco - Can you help? - fairoox94 - 01-09-2015

Hello Levito,

Try this macro:

Quote:200 {Axe ring} Creatures.OnScreen()>1 Self.Equip.Ring(IDRING)
200 {Axe ring} Creatures.OnScreen()<=0 Self.UnEquip.Ring(0)



RE: Axe Ring Maco - Can you help? - Levito - 01-09-2015

(01-09-2015, 04:41 AM)fairoox94 Wrote: Hello Levito,

Try this macro:

Quote:200 {Axe ring} Creatures.OnScreen()>1 Self.Equip.Ring(IDRING)
200 {Axe ring} Creatures.OnScreen()<=0 Self.UnEquip.Ring(0)

Doesn't work for me Sad


RE: Axe Ring Maco - Can you help? - mr. Kris - 01-09-2015

Try it:
Code:
200 {Axe ring} Creatures.OnScreen()>=1 [jump] Self.Equip.Ring(3092) Exit() {jump} Creatures.OnScreen()<=0 Self.UnEquip.Ring(0) Exit()



RE: Axe Ring Maco - Can you help? - Levito - 01-09-2015

(01-09-2015, 05:54 AM)mr. Kris Wrote: Try it:
Code:
200 {Axe ring} Creatures.OnScreen()>=1 [jump] Self.Equip.Ring(3092) Exit() {jump} Creatures.OnScreen()<=0 Self.UnEquip.Ring(0) Exit()

It puts on the ring, but never puts off.


RE: Axe Ring Maco - Can you help? - mr. Kris - 01-09-2015

You are sure that no one monster on screen?

maby try to change:
Creatures.OnScreen()>=1 to Creatures.OnScreen()==1 and Creatures.OnScreen()<=0 to Creatures.OnScreen()==0


RE: Axe Ring Maco - Can you help? - Levito - 01-09-2015

Nothing, I am serious Sad Could you try this by yourself? Maybe I am doing something wrong, but I dont think so..


RE: Axe Ring Maco - Can you help? - damiansnk - 01-09-2015

Its better when target is 1 lower waste rings