Problem with cavebot - waypoint - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: Bugs (https://forums.bmega.net/forum-7.html) +--- Forum: New Bugs (https://forums.bmega.net/forum-22.html) +--- Thread: Problem with cavebot - waypoint (/thread-17627.html) |
Problem with cavebot - waypoint - Kondzio - 03-05-2015 FullCheck (32668 31939 13:Full REFILL Else HUNT Code 266<5;cap<50) Whats is wrong with this "macro" "script" ? If i had 50 caps , then he doesnt back to depo ;/ If you can answer in polish on priv or something like that , please RE: Problem with cavebot - waypoint - rafaelw23 - 03-05-2015 the labels are certain: "REFILL" and "HUNT" ??? RE: Problem with cavebot - waypoint - Kondzio - 03-05-2015 (03-05-2015, 01:55 PM)rafaelw23 Wrote: the labels are certain: "REFILL" and "HUNT" ??? i dont see any label/waypoint with this name " refil " or "hunt" So maybe its key for repair this ? RE: Problem with cavebot - waypoint - kaiquegabriel - 03-05-2015 bro, you want one Label point on your script.. example: If you need go to depot after full check, make this: Quote:FullCheck (x y z:Full REFILL Else HUNT Code 266<5;cap<50)the code send your character to Label "REFILL" and he go depot. You need another label point for "HUNT" on start of cave. exemple: Quote:Label (x y z:HUNT) And if your cap or 266 is 5> or 50> your character go back to Label (x y z:HUNT) |