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Bank Operation - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: BBot (https://forums.bmega.net/forum-3.html) +--- Forum: Sugestions (https://forums.bmega.net/forum-21.html) +--- Thread: Bank Operation (/thread-17850.html) |
Bank Operation - damiansnk - 04-08-2015 1 New bank withdrawal counting all needed money and round to total prize like 20k or 25k etc 2 now for me banking withdrawal can be really detectable when bot withdraw money like 1185 for mp and 7650 for hp and 200gp for travel. Who playing manually doing it ? Isn't better withdraw 20k at once ? Yes it is. So can you add something like that ? Count all needed money and round to total price. I know it is possible by macro but it's hard to do. My suggestion is add all needed money and round to 5k 10k etc RE: Bank Operation - Garuh - 04-09-2015 withdraw !ghp! !ghpcost! !ghpmax!; !mp! !mpcost! mpmax!; !travel! 50 1; !ammo! !ammocost! !ammomax! like the idea, can be better & little more faster +1 to this post RE: Bank Operation - samoloth - 04-14-2015 Or just calculate by your own how much all costs. For example 500 mp-25000 gp. Ammo - 10 spears - 90 gp so u write to withdrawer 26000 for example ![]() RE: Bank Operation - ericporto - 07-27-2015 (04-14-2015, 05:50 PM)samoloth Wrote: Or just calculate by your own how much all costs. For example 500 mp-25000 gp. Ammo - 10 spears - 90 gp so u write to withdrawer 26000 for example This is not the problem, some scripts doesn't waste all supply. so you'll withdraw more than needed if you put one static ammount to withdraw. RE: Bank Operation - MegaNo0body - 07-27-2015 Added to Trello, I'll try to do it asap. RE: Bank Operation - damiansnk - 07-27-2015 (07-27-2015, 01:37 PM)ericporto Wrote:(04-14-2015, 05:50 PM)samoloth Wrote: Or just calculate by your own how much all costs. For example 500 mp-25000 gp. Ammo - 10 spears - 90 gp so u write to withdrawer 26000 for example yee sure it's easier but in 1 night hunt when your char refilling 10 times and withdraw always 20k it's looking like machine as well. when cipsoft member will see your register and it will show: char go to hunt hunt x min come back depo item withdraw 20k buy 300 potions go back to hunt and it will repeat oneself 20 times with exactly money withdrawal and potion buyer can be inhuman.. If some macro can help us with moving variable beetween 2 amount would be much beter ![]() hi deposit all yes withdraw 25000 ( needed 23.850 ) buy mana potions 264 ( 250-300 ) buy hp potions 65 ( 50-70 ) couple of gp or few potions less/more won't do diffrent in hunt. Players who play manually never buy exactly amount of potion, runes or never withdraw exactly amount of gp's. Cool Mega try to do something like variables with moving variable between x-y like in samples under that line: Variables: IDMP=268 CostMP=50 buyMP=60/80 I know it's already possible with advanced macro dec,inc,mult,div variables but it so complicated and scripter like me can't do it. I didn't try cuz it's look so hard ![]() RE: Bank Operation - ericporto - 07-28-2015 Well, if he creates one new option to bank withdraw like "Bank > Withdraw > New" That you can add several itens at once like: 268 50 100; 266 45 100; ID PRICE AMMOUNT. and in the and of the sentence you add the variation like: ID PRICE AMMOUNT: VARIATION this variation reffers to percentage of money the bot gets more than really need, so it gets a bit more. ex: you need to buy 100 health potion and 200 mana potion. 268 50 100:10; 266 45 200:10 instead of getting 14500 it gets 14500 to 14645 randonly RE: Bank Operation - damiansnk - 07-28-2015 yee something like that but is still don't look like manual play. I always withdrawing rounded amount like 30-40-50k ![]() did you ever withdrawed 14645 gp from bank ? ;S |