NEED HELP with FULLCHECK - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: Scripts & Macros (https://forums.bmega.net/forum-4.html) +--- Forum: Requests (https://forums.bmega.net/forum-17.html) +--- Thread: NEED HELP with FULLCHECK (/thread-18241.html) |
NEED HELP with FULLCHECK - piotrw536 - 07-11-2015 Hello, I'm looking for help with making a script. Exactly I'm looking just for answer I want to create my own Full Afk script for Dawnport. It's gonna look like this: LABEL: START (he starts in place, where character appears after first login) Waypoints... (he is choosing knight vocation) Waypoints.. (He's going to cave) LABEL: HUNT (Place where he's starting to hunt} Waypoints.. (Hunting cave waypoints) FIXED POINT (LABEL: HUNT coords) FULLCHECK (And here's my Question. I dont know how to check his lvl. I Want something like [Experience >= 4200] then he goes to LABEL: LOGOUT and he logs out) LABEL: LOGOUT Waypoints.. (to safe place and log out) SO, Im looking for "Content" of Full check to check, if him experience is more than 4200. If yes, go to LABEL: LOGOUT, Else, go to LABEL: EXP Maybe I Wrote this in lil bit crazy style, but I'm hope You know What i Mean Im waiting for your Ideas. (All answers are rewarded with REPUTATION POINTS!) Thank You in advance, BLESS! RE: NEED HELP with FULLCHECK - damiansnk - 07-11-2015 add macro as manual you don't use full check point just that macro [macro]0 {checkLevel1} Self.Level()>=!selfLevel! [exp] CaveBot.GoLabel(exit) Exit() {exp} CaveBot.GoLabel(keephunt) Exit() [/macro] in variables add this selfLevel=8 apply if u wanna bot more than 1 char on that script after keephunt lvl add goRandomLabel and do 3 diffrent waypoints and after all of them use that macro as well Macro (32083 31877 6:checkLevel1) RE: NEED HELP with FULLCHECK - ericporto - 08-03-2015 Add this macro: Self.Level()==8 CaveBot.GoLabel(LOGOUT) and add the macro to a waypoint. Or use my dawnport script 100% afk and you can choose vocation and city to go. http://forums.bmega.net/thread-25601.html |