Strong macro - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: Scripts & Macros (https://forums.bmega.net/forum-4.html) +--- Forum: Requests (https://forums.bmega.net/forum-17.html) +--- Thread: Strong macro (/thread-18542.html) |
Strong macro - ozyrixe - 09-27-2015 Hello. I need macro to put energy ring when on screen is monster with name X or when is more then 3 monsters on my screen. But it looks too easy, i want to put dwarven ring after kill monster with name X or after this 3+ monsters on my screen. (I can waste dwarven rings because i play on ots) Sorry for my english, but i think its enought cleary RE: Strong macro - damiansnk - 09-27-2015 [macro]1000 {Swap Rings by Monsters on Screen} onscreenmob:=3 dwarven:=3097 energy:=3051 id:=Creature.Attacking() Creature.NameIn(!id!, Dwarf Guard, Dwarf Geomancer, Dwarf Soldier)==00 [kill] Creatures.ByRangeName(5, Dwarf Guard)<=1 [kill] Creatures.ByRangeName(5, Dwarf Soldier)<=1 [kill] Creatures.ByRangeName(5, Dwarf Geomancer)<=1 [kill] Creatures.ByRange(5)<=!onscreenmob! [kill] Self.Equip.Ring(!dwarven!) Exit() {kill} Self.Equip.Ring(!energy!) Exit()[/macro] Quote:onscreenmob:=3 Just edit names of mobs where u hunt RE: Strong macro - ozyrixe - 09-27-2015 Doesnt work :< Or i do something wrong or its not good |