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Suggestion for new commands - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: BBot (https://forums.bmega.net/forum-3.html) +--- Forum: Sugestions (https://forums.bmega.net/forum-21.html) +--- Thread: Suggestion for new commands (/thread-18818.html) |
Suggestion for new commands - Catar - 11-21-2015 Hi, Couple weeks ago I started writing my first macros and making full afks. But I noticed there is lot of things i cannot do on BBOT that i wish I could. Ill try to list all I remember. Fix Special SQMs - Avoid, Avoid attack, so Kiting monsters wont enter the zones, or wont attack in this zones plase Fix Level spy please Make possibility to ignore opening monster to loot when items of given name didn't drop. There is already alarm that doest some activity while certain names appear, why not connect it with the looter? Creature.Attack(Name)There is already attack on ID but not FOR NAME, it would be very usefull Creatures.HighPlayerOnScreen()Command to give value of the lowest and highest level of player on screen. (Need to make anty RS macro) Creatures.LowPlayerOnScreen() AutoMacro.Stop Command to PAUSE all Automatic Macros and command to pause macro of specific name AutoMacro.Start Looter.Stop / Start Loop - do something until u dont meet specified condition If I remember something else, ill put it in here RE: Suggestion for new commands - nosbor00 - 11-21-2015 watching his suggestion Catar, something could also be added, such as when using Killer.Stop and get stuck, and strike back again? I was thinking something like: Killer.Avoid, if if the character get stuck, eventually he strikes again and then continues its route. RE: Suggestion for new commands - Catar - 11-21-2015 How can i edid my thread? I woudl love to VarAdd Inc VarSub Dec To make it possible to work on Variables example varS:=VarAdd(!var1!, !var2!) I tried it now, it wont work RE: Suggestion for new commands - gusttavomarinho - 11-21-2015 (11-21-2015, 01:28 PM)nosbor00 Wrote: watching his suggestion Catar, something could also be added, such as when using Killer.Stop and get stuck, and strike back again? I was thinking something like:great idea RE: Suggestion for new commands - nosbor00 - 11-21-2015 (11-21-2015, 01:30 PM)Catar Wrote: How can i edid my thread?Honestly these variables still need to learn a lot about them, so I can not say anything, but as always MEGA functions directly from the core, work better than macros. RE: Suggestion for new commands - MegaNo0body - 11-21-2015 A:=5 B:=3 C:=!A! Inc(C, !B!) RE: Suggestion for new commands - Catar - 11-21-2015 (11-21-2015, 01:45 PM)MegaNo0body Wrote: A:=5 Tried every combination mate The one u gave me wont work either Here quick example Code: Misc.ItemCountEx(6528) returned 1700 Code: Misc.ItemCountEx(6528) returned 1700 Code: Misc.ItemCountEx(6528) returned 1700 Exact same results with Inc RE: Suggestion for new commands - MegaNo0body - 11-21-2015 http://wiki.bmega.net/doku.php?id=macros_commands#internals C:=VarAdd(A, !B!) is wrong VarAdd(A, !B!) is correct, it doesnt return the new value, it put the new value into A. RE: Suggestion for new commands - Catar - 11-21-2015 Oooh, alright my bad, I see now. The variable is saved but not displayed, now have to remember what the hell I needed it for week ago ![]() RE: Suggestion for new commands - nosbor00 - 11-21-2015 start understand that these variables with many possibilities present before me, things that I thought were not possible ... MEGA great ... thanks for the clarification. RE: Suggestion for new commands - Catar - 11-27-2015 Loot.Open.Corpses.Stop/Start BBOT creators, Please make this function RE: Suggestion for new commands - MegaNo0body - 11-27-2015 Guys, please, avoid creating one topic with multiple features. These features will probably be included in a new cavebot point: CaveStart/CaveStop. RE: Suggestion for new commands - Catar - 11-28-2015 I dont need to stop start cave, I want to turn off looter when cavebot going form one place to antother, and on the way there is loads of fire elementals that bot sometimes have to kill, if it stucks on them. But if he kills it, it stops and loots it, even when empty, that is really annoying. Or good thing would be if we could add certain Names or IDs of corpses we don't want to loot ever |