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Script - Searoutes around Yalahar Quest - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: Scripts & Macros (https://forums.bmega.net/forum-4.html) +--- Forum: Free Scripts (https://forums.bmega.net/forum-10.html) +--- Thread: Script - Searoutes around Yalahar Quest (/thread-20032.html) |
Script - Searoutes around Yalahar Quest - gustavobr - 06-19-2016 What he does? The script leaves the DP of Port Hope, goes to the NPC Argus speaks Join and delivers the Dwarven Pickaxe. Follow up to Edron, talk to the NPC Wyrdin. Follow up to Liberty Bay, Yalahar after talks with NPC Karith. After all, begin traveling to 05 cities, purchase the items and delivers them to Karith . Where to begin? Dp of Port Hope. Where does? Boat Yalahar. Items that will use: 1x Dwarven pickaxe (purchase at market) 3.700 gold in the bank for travel and purchase the items. ------------------------------------------------------------------------------------------------ O que ele faz? O Script sai do DP de Port Hope, vai até o NPC Argus, fala Join e entrega o Dwarven Pickaxe. Segue até Edron, fala com o NPC Wyrdin. Segue até Liberty Bay, depois Yalahar fala com a NPC Karith. Após isso, inicia viagem às 05 cidades, compra os itens e os entrega para Karith. Onde começa? Dp de Port Hope. Onde termina? Boat de Yalahar. Items que vai usar: 1x Dwarven pickaxe (compra no market) 3.700 gold no banco para viagens e compra dos itens. RE: Script - Searoutes around Yalahar Quest - sorciend - 06-21-2016 testado? RE: Script - Searoutes around Yalahar Quest - Toszek Quenn - 06-22-2016 Language Organization The language used in any forum is English, except for the sub-forum Off Topic. Anything else will be warned as the penalties of the Warning section. RE: Script - Searoutes around Yalahar Quest - gustavobr - 06-27-2016 (06-21-2016, 01:35 PM)sorciend Wrote: testado? testei em maker e deu certo RE: Script - Searoutes around Yalahar Quest - erleo - 06-27-2016 English please. RE: Script - Searoutes around Yalahar Quest - fateh70 - 06-30-2016 the script needs to be debugged with 'fixed' waypoints to insure the npc reach |