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BBot 82.4 - Printable Version

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+--- Thread: BBot 82.4 (/thread-20673.html)



BBot 82.4 - MegaNo0body - 04-20-2017

Hello guys,

Quote:Version 82.4
* Fixed constants bug with conflicting names (VK_F1 and VK_F10)
+ Macro: Party.Status(ID)
+ Macro: Party.IsShared()
+ Macro: Party.CanShared()
+ Macro: Party.Invite(ID)
+ Macro: Party.Inviting(ID)
+ Macro: Party.Revoke(ID)
+ Macro: Party.Join(LeaderID)
+ Macro: Party.PassLeader(NewLeaderID)
+ Macro: Party.Leave()
+ Macro: Party.ToggleShared()
+ Macro: Creatures.OnScreenParty()
+ Macro: Creatures.ByRangeParty()
+ Macro Party Constants: :None | :Invited | :Inviting | :Member | :Leader | :OtherParty
+ Packet Visualizer to Debuggers
* Bugs with Macro Editor window too big
+ Self.Equip macros will use Equip Hotkey if no item found and version >10.76
* Corrected Attacker retargeting, now Attacker will correctly retarget if an better target is found.
= Attacker Debugger is easier to see the score of creatures, selected creature will have [SCORE].



RE: BBot 82.4 - zarize - 04-21-2017

Thanks for party feature!


RE: BBot 82.4 - Kazan - 04-22-2017

Can you add option from sugestions "loot distand target" and "loot nearby target"?

And can you edit Avalanche shooter from Advanced Attack? For example i cannot use check like that for shooting avalanche;

100 {human timer} jestplr:=Creatures.PlayersOnRange(3) !jestplr!>=2 [jest] w8safe:=0 exit() {jest} VarAdd(w8safe, 1) exit() <--- base macro

300 {safe avalanche} rdm:=Misc.Random(60, 80) Self.Mana>=200 !w8safe!>=!rdm! AVALANCHE SHOOTING FUNCTION HERE Exit() <---- check base macro

And can you edit avalanche shooting function? (many times it's shooting avalanche too far and than it hits the player who is behind the screen - can you change sqms "behind the screen" for dangerous area?

And if it's possible add to shooter (when it's not allowed to attack players) counting players not like 1sqm but 2x2 sqms

When someone is botting on Spike (server with retro pvp system) making pz block for that player is really easy. I'm trying always to make scripts what will never hit the player. On spike pz block = dead, cause you cannot go out with pz (protection zone area is around exit teleport)


It's really important


RE: BBot 82.4 - the angels - 05-15-2017

Please help, in the old version the bbot used 0% CPU in version 82.4 it uses 2% ~~ 4%.
It seems little for those who open 1 tibia, but for those who open 10 ~ 20 tibia it makes a lot of difference.


RE: BBot 82.4 - Srox - 05-15-2017

real tibia supported? ;ooooooooooooooooo?


RE: BBot 82.4 - bialamewa - 05-15-2017

Is it working on real tibia ?


RE: BBot 82.4 - iaglokao12 - 05-18-2017

TYUndecidedHuh

(04-20-2017, 05:38 PM)MegaNo0body Wrote: Hello guys,

Quote:Version 82.4
* Fixed constants bug with conflicting names (VK_F1 and VK_F10)
+ Macro: Party.Status(ID)
+ Macro: Party.IsShared()
+ Macro: Party.CanShared()
+ Macro: Party.Invite(ID)
+ Macro: Party.Inviting(ID)
+ Macro: Party.Revoke(ID)
+ Macro: Party.Join(LeaderID)
+ Macro: Party.PassLeader(NewLeaderID)
+ Macro: Party.Leave()
+ Macro: Party.ToggleShared()
+ Macro: Creatures.OnScreenParty()
+ Macro: Creatures.ByRangeParty()
+ Macro Party Constants: :None | :Invited | :Inviting | :Member | :Leader | :OtherParty
+ Packet Visualizer to Debuggers
* Bugs with Macro Editor window too big
+ Self.Equip macros will use Equip Hotkey if no item found and version >10.76
* Corrected Attacker retargeting, now Attacker will correctly retarget if an better target is found.
= Attacker Debugger is easier to see the score of creatures, selected creature will have [SCORE].



RE: BBot 82.4 - Catar - 05-18-2017

(05-18-2017, 11:08 AM)iaglokao12 Wrote: TYUndecidedHuh


Need to know something? ASK