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Walkabe or not? - Printable Version

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Walkabe or not? - zarize - 08-19-2017

Can we have function to check if SQM is walkable?
Examples:
-Human,
Magicw wall/Wild Growth
-Furniture
etc..

It would be usefull for antilure macros.
I use self.positionin for antilure but there is problem if some1 is in the sqm.


RE: Walkabe or not? - Kazan - 08-19-2017

(08-19-2017, 11:23 AM)zarize Wrote: Can we have function to check if SQM is walkable?
Examples:
-Human,
Magicw wall/Wild Growth
-Furniture
etc..

It would be usefull for antilure macros.
I use self.positionin for antilure but there is problem if some1 is in the sqm.

+11111

very good idea

Create too command what will check is character trapped (like with monsters and walls/magic walls around)


RE: Walkabe or not? - MegaNo0body - 08-20-2017

Ok, I'll add it to the next version.