Fixed number - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: BBot (https://forums.bmega.net/forum-3.html) +--- Forum: General (https://forums.bmega.net/forum-19.html) +--- Thread: Fixed number (/thread-20879.html) |
Fixed number - Nvp - 06-12-2018 Hello, I would like to know how I can add a fixed number to variables so that it is not divided / added / multiplied or subtracted. E.g, if I enter respawn, then I get added to variables Killer=1, if I leave hunt the macro added to variables Killer=0. Thank's for all answer. Regards! RE: Fixed number - Catar - 06-13-2018 Huh, sure, I usually use no kill points in cavebot to stop killer in certain places Or Self.PositionIn command Self.PositionIn(X1, Y1, Z1, X2, Y2, Z2) Check if the player is in a position box → :True | :False RE: Fixed number - Nvp - 06-13-2018 I mean that in your lure before full check it would add to variables Cave Killer=0 and after checking CaveKiller=1. If i have full check on at the end respawn the bot goes crazy and often does not leave respawn. RE: Fixed number - Catar - 06-13-2018 i'd have to see that, never had any problem with bot not leaving spawn with my lure RE: Fixed number - Nvp - 06-13-2018 if u want i have cast on hexera. password 2314 |