Type Number Bbot.items - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: Scripts & Macros (https://forums.bmega.net/forum-4.html) +--- Forum: Requests (https://forums.bmega.net/forum-17.html) +--- Thread: Type Number Bbot.items (/thread-21084.html) |
Type Number Bbot.items - Nvp - 10-03-2019 Hello, how I can get type number to actualization file Bbot.items when i see only ID. e.g You see a framework wall - ID 1282, in Bbot.items i see this 1282,112,0,0,0, I need second number (as above 112) thank's for all answers RE: Type Number Bbot.items - erleo - 10-03-2019 Why you need that? Maybe I can help you but I need to know in what context. RE: Type Number Bbot.items - Nvp - 10-03-2019 Because I use the bot in a place with walls that are not in bbot.items and the bot sometimes hangs on them because it treats them as a transition. I want to update it sooner than the new bbot version comes out. Monsters and items are easy to add but walls not. I certainly don't want to use it the wrong way. RE: Type Number Bbot.items - erleo - 10-03-2019 Are you playing Gunzodus? Yes, it is.Give me your name. RE: Type Number Bbot.items - Nvp - 10-03-2019 yes bro, Nvp Zpw RE: Type Number Bbot.items - Catar - 10-06-2019 just FYI to easy understand for anyone else reading this thread second number in each line of bbot.items are flags [spoiler] Code: # Flags: in what was posted above 1282,112,0,0,0, 112 would be Immoveable 16 blocking object, like wall 32 and tall enough to not allow shooting arrows or runes 64 (16+32+64=112) |