Waypoint Problem - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: Support (https://forums.bmega.net/forum-6.html) +--- Forum: Support & Help (https://forums.bmega.net/forum-8.html) +--- Thread: Waypoint Problem (/thread-2529.html) |
Waypoint Problem - Fiesniak - 05-04-2012 Hello, After last update I have a problem. I always used to bot on my knight on South Cyclops near Thais and all waypoints in scripts worked fine for me. After last update when I start my script my knight just walk from one sqm to another and come back stuck in a place. Firstly I though that it was waypoints fault, so I made a new waypoints and started again. And it was the same... Maybe some1 know what is the reason? RE: Waypoint Problem - nizlov - 05-04-2012 (05-04-2012, 08:58 AM)Fiesniak Wrote: Hello, Try different walk modes - map click and step by step RE: Waypoint Problem - Fiesniak - 05-04-2012 (05-04-2012, 10:02 AM)nizlov Wrote:(05-04-2012, 08:58 AM)Fiesniak Wrote: Hello, I solved it by different method. I just deleted waypoint in the place he stuck. He stuck in two places do I deleted those waypoints and now works fine RE: Waypoint Problem - wordsmanger - 05-05-2012 I have the same problem and its too annoying to delete it every time your character gets stuck... RE: Waypoint Problem - MegaNo0body - 05-05-2012 Guys, please test the beta version 6.0r3. RE: Waypoint Problem - Dexter - 05-05-2012 Complementing: The bbot will not automatically update to the beta as usual, so you need to download and replace files. RE: Waypoint Problem - Bbotone - 05-06-2012 edited RE: Waypoint Problem - Bbotone - 05-06-2012 WELL... I was using a script for version 6.0, I dont know why the waypoints didnt work for version r3, since I made them using learn funcion too, but now I remade one of those 2 that were bugging on learn function again, and it is working fine, I will remove my bugged scripts from here, since I need to do more testing |