Not map clicking=lags - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: Support (https://forums.bmega.net/forum-6.html) +--- Forum: Support & Help (https://forums.bmega.net/forum-8.html) +--- Thread: Not map clicking=lags (/thread-3385.html) |
Not map clicking=lags - nixon0 - 07-23-2012 MegaNo0body i have question for you. Could you do back an option in Cave Bot that the player can go by map clicking. Actually my character have lags which leads to slowdown its performance. Character goes as though at every sqm is waypoint and he is staying at every sqm. Please do something with that. Sorry for my english. RE: Not map clicking=lags - Dexter - 07-23-2012 The map click will not come back because his engine entailed a high percentage of detection. To solve the problem of the lag, I suggest to recreate your waypoints without using the option learn and manually create the points, so that they are more distant from each other. RE: Not map clicking=lags - bloxer - 07-23-2012 (07-23-2012, 03:40 PM)Dexter Wrote: The map click will not come back because his engine entailed a high percentage of detection. couldn't it be added just like an optional way to walk? i mean having the 2 ways to walk like having a buttom to select "click map walking" like on "auto change gold" and make an warning textbox saying this could ban u on tibia rl for people like me than use bot for ots this option would help a lot RE: Not map clicking=lags - nixon0 - 07-23-2012 Dexter. Thanks for help it works. |