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[Sorcerer/Druid] Tarantula South (Port Hope) - Printable Version

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+--- Thread: [Sorcerer/Druid] Tarantula South (Port Hope) (/thread-3680.html)



[Sorcerer/Druid] Tarantula South (Port Hope) - Jofemf - 08-10-2012

Sorcerer or Druid level 33+ Perfect waypoint, killer, loot, all!!! (NO IS 100% AFK)
Wand or Rod level 33+

REP+ Please!


RE: [Mage] Tarantula South Port Hope - Jofemf - 08-10-2012

Please, comment, i wonder if yours liked the script...

REP+ Please!


RE: [Mage] Tarantula South Port Hope - 19Soto19 - 08-11-2012

brother u can configurer and create a 100% afk? its easy


RE: [Mage] Tarantula South Port Hope - Soundchaserka - 08-11-2012

2 questions to you:
Will it work on ED?
I need rod or weapon(sword/axe etc.)?


RE: [Mage] Tarantula South Port Hope - Jofemf - 08-11-2012

(08-11-2012, 08:58 AM)19Soto19 Wrote: brother u can configurer and create a 100% afk? its easy

I do not like 100% afk waypoints.

(08-11-2012, 02:47 PM)Soundchaserka Wrote: 2 questions to you:
Will it work on ED?
I need rod or weapon(sword/axe etc.)?

Works perfectly for ED also not need to edit anything, just trust, use Rod level 33+.


RE: [Sorcerer/Druid] Tarantula South Port Hope - Jofemf - 08-11-2012

What do you think of the script?


RE: [Sorcerer/Druid] Tarantula South (Port Hope) - darkyer - 08-12-2012

Script very usefull - working on 112 ms


RE: [Sorcerer/Druid] Tarantula South (Port Hope) - Jofemf - 08-12-2012

(08-12-2012, 11:37 AM)darkyer Wrote: Script very usefull - working on 112 ms

Thank You. =)


RE: [Sorcerer/Druid] Tarantula South (Port Hope) - snuskig - 09-24-2012

does it refill mp's ? :O