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macro commands on Bbot macro editor VS Forum documentation - Printable Version +- BBot - The best bot of the world (https://forums.bmega.net) +-- Forum: Support (https://forums.bmega.net/forum-6.html) +--- Forum: Support & Help (https://forums.bmega.net/forum-8.html) +--- Thread: macro commands on Bbot macro editor VS Forum documentation (/thread-4895.html) |
macro commands on Bbot macro editor VS Forum documentation - Bbotone - 10-10-2012 IS ON DOCUMENTATION ..... IS ON MACRO EDITOR (CONTROL+SPACE LIST) a "----------" means not present BBot.LevelSpyDown() looks one ........BBot.LevelSpyDown() BBot.LevelSpyReset() turns bac........BBot.LevelSpyReset() BBot.LevelSpyUp() looks one fl........BBot.LevelSpyUp() BBot.TogglePause() activate/de........BBot.TogglePause() -------------------- ........Bot.LoadSettings(Name) -------------------- ........Bot.Pause() BBot.ToggleStats() show/hide S........ -------------------- BBot.ToggleVisible() show/hide........ -------------------- CaveBot.GoLabel(Label) makes t........ -------------------- CaveBot.GoStart() makes the ca........ -------------------- Cavebot.Start() starts the cav........Cavebot.Start() Cavebot.Stop() stops the caveb........Cavebot.Stop() Creatures.Beside() returns the........Creatures.Beside() -------------------- ........Creatures.ByName(Name) Creatures.ByRange(Range) retur........Creatures.ByRange(Range) Creatures.Killed(Name) returns........Creatures.Killed(Name) -------------------- ........Creatures.NPCOnScreen() Creatures.OnScreen() returns t........Creatures.OnScreen() Creatures.PlayersOnRange(Range........Creatures.PlayersOnRange(Range Creatures.PlayersOnScreen() re........Creatures.PlayersOnScreen() Creatures.TaskKilled(Name) ret........Creatures.TaskKilled(Name) Exit() exit a command group. ........Exit() Hotkey.Use(ID) use a item (sam........Hotkey.Use(ID) HUD.Display(Text) display a HU........HUD.Display(Text) HUD.Setup(Xpos of the text (1→........HUD.Setup(HAlign, VAlign, R, B Killer.Start() starts the Kill........Killer.Start() Killer.Stop() stops the Killer........Killer.Stop() -------------------- ........Label(Name) Macro.Wait(Delay) sleep the ma........Macro.Wait(Delay) Map.HasID(ID, X, Y, Z) returns........Map.HasID(ID, X, Y, Z) Map.PickUp(ID, Count, Containe........Map.PickUp(ID, Count, Containe Map.PickUpEx(ID, Count, Contai........Map.PickUpEx(ID, Count, Contai Map.Thrown(ID, Count, X, Y, Z)........Map.Thrown(ID, Count, X, Y, Z) Map.Use(ID, X, Y, Z, Range) us........Map.Use(ID, X, Y, Z, Range) Map.UseOn(ID, OnID, X, Y, Z, R........Map.UseOn(ID, OnID, X, Y, Z, R Misc.Alert(Message) start a al........Misc.Alert(Message) Misc.AttackersCount(InLastSeco........Misc.AttackersCount(InLastSeco Misc.HPDelta(InLastSeconds) re........Misc.HPDelta(InLastSeconds) Misc.HPGain(InLastSeconds) ret........Misc.HPGain(InLastSeconds) Misc.HPHitsBigger(InLastSecond........Misc.HPHitsBigger(InLastSecond Misc.HPLose(InLastSeconds) ret........Misc.HPLose(InLastSeconds) Misc.ItemCount(ItemName) retur........Misc.ItemCount(ItemName) Misc.ItemCountEx(Item ID) retu........Misc.ItemCountEx(ItemID) Misc.LoadUrl(Url) load a URL (........Misc.LoadUrl(Url) Misc.LogFile(File, Text) appen........Misc.LogFile(File, Text) -------------------- ........Misc.ManaDelta(InLastSeconds) Misc.ShootCount(InLastSeconds)........Misc.ShootCount(InLastSeconds) Misc.StandTime returns the tim........Misc.StandTime() Misc.SystemTime.Hour() returns........Misc.SystemTime.Hour() Misc.SystemTime.Minute() retur........Misc.SystemTime.Minute() Misc.SystemTime.Second() retur........Misc.SystemTime.Second() NPC.Buy(ID, Count, IgnoreCap) ........NPC.Buy(ID, Count, IgnoreCap) NPC.BuyInBP(ID, Count, IgnoreC........NPC.BuyInBP(ID, Count, IgnoreC NPC.Say(Text) send a message i........NPC.Say(Text) NPC.Sell(ID, Count) sell a ite........NPC.Sell(ID, Count(-1 is all)) Self.Attacking() returns 1 if ........Self.Attacking() Self.Capacity() returns your c........Self.Capacity() Self.Equip.Ammo(ID) ........Self.Equip.Ammo(ID) Self.Equip.Amulet(ID) ........Self.Equip.Amulet(ID) Self.Equip.Armor(ID) ........Self.Equip.Armor(ID) Self.Equip.Backpack(ID) ........Self.Equip.Backpack(ID) Self.Equip.Boots(ID) ........Self.Equip.Boots(ID) Self.Equip.Helmet(ID) ........Self.Equip.Helmet(ID) Self.Equip.LeftHand(ID) ........Self.Equip.LeftHand(ID) Self.Equip.Legs(ID) ........Self.Equip.Legs(ID) Self.Equip.RightHand(ID) ........Self.Equip.RightHand(ID) Self.Equip.Ring(ID) ........Self.Equip.Ring(ID) Self.Experience() returns your........Self.Experience() Self.ExpToNextLevel() returns ........Self.ExpToNextLevel() Self.Health%() returns your HP........Self.Health%() Self.Health() returns your HP.........Self.Health() Self.HealthMax() returns your ........Self.HealthMax() Self.Inventory.Ammunition() ........Self.Inventory.Ammunition() Self.Inventory.Ammunition.Coun........Self.Inventory.Ammunition.Coun Self.Inventory.Amulet() ........Self.Inventory.Amulet() Self.Inventory.Amulet.Count() ........Self.Inventory.Amulet.Count() Self.Inventory.Armor() ........Self.Inventory.Armor() Self.Inventory.Armor.Count() ........Self.Inventory.Armor.Count() Self.Inventory.Backpack() ........Self.Inventory.Backpack() Self.Inventory.Backpack.Count(........Self.Inventory.Backpack.Count( Self.Inventory.Boots() ........Self.Inventory.Boots() Self.Inventory.Boots.Count() ........Self.Inventory.Boots.Count() Self.Inventory.Helmet() ........Self.Inventory.Helmet() Self.Inventory.Helmet.Count() ........Self.Inventory.Helmet.Count() Self.Inventory.LeftHand() ........Self.Inventory.LeftHand() Self.Inventory.LeftHand.Count(........Self.Inventory.LeftHand.Count( Self.Inventory.Legs() ........Self.Inventory.Legs() Self.Inventory.Legs.Count() ........Self.Inventory.Legs.Count() Self.Inventory.RightHand() ........Self.Inventory.RightHand() Self.Inventory.RightHand.Count........Self.Inventory.RightHand.Count Self.Inventory.Ring() ........Self.Inventory.Ring() Self.Inventory.Ring.Count() ........Self.Inventory.Ring.Count() Self.Level%() returns your Lev........ -------------------- Self.Level() returns your Leve........Self.Level() Self.Logout() makes your chara........Self.Logout() Self.MagicLevel%() returns the........Self.MagicLevel%() Self.MagicLevel() returns the ........Self.MagicLevel() Self.Mana%() returns your Mana........Self.Mana%() Self.Mana() returns your Mana.........Self.Mana() Self.ManaMax() returns your Ma........Self.ManaMax() Self.Mount() returns 1 if you ........Self.Mount() Self.MoveE() moves your charac........Self.MoveE() Self.MoveN() moves your charac........Self.MoveN() Self.MoveNE() moves your chara........Self.MoveNE() Self.MoveNW() moves your chara........Self.MoveNW() Self.MoveS() moves your charac........Self.MoveS() Self.MoveSE() moves your chara........Self.MoveSE() Self.MoveSW() moves your chara........Self.MoveSW() Self.MoveTo(X, Y, Z) moves you........Self.MoveTo(X, Y, Z) Self.MoveW() moves your charac........Self.MoveW() Self.PositionIn(X1, Y1, Z1, X2........Self.PositionIn(X1, Y1, Z1, X2 -------------------- ........Self.ReOpenBackpacks() Self.Say(Text) sends a message........Self.Say(Words) -------------------- ........Self.SayInChannel(ChannelID, W Self.Skill.Axe%() ........Self.Skill.Axe%() Self.Skill.Axe() ........Self.Skill.Axe() Self.Skill.Club%() ........Self.Skill.Club%() Self.Skill.Club() ........Self.Skill.Club() Self.Skill.Distance%() ........Self.Skill.Distance%() Self.Skill.Distance() ........Self.Skill.Distance() Self.Skill.Fishing%() ........Self.Skill.Fishing%() Self.Skill.Fishing() ........Self.Skill.Fishing() Self.Skill.Fist%() ........Self.Skill.Fist%() Self.Skill.Fist() ........Self.Skill.Fist() Self.Skill.Shielding%() ........Self.Skill.Shielding%() Self.Skill.Shielding() ........Self.Skill.Shielding() Self.Skill.Sword%() ........Self.Skill.Sword%() Self.Skill.Sword() ........Self.Skill.Sword() Self.Soul() returns your soul.........Self.Soul() Self.Stamina%() returns the st........Self.Stamina%() Self.StaminaMins() returns the........Self.StaminaMins() Self.Stop() stops the attackin........Self.Stop() -------------------- ........Self.ToggleMount() Self.TurnE() turns your charac........Self.TurnE() Self.TurnN() turns your charac........Self.TurnN() Self.TurnS() turns your charac........Self.TurnS() Self.TurnW() turns your charac........Self.TurnW() Self.UnEquip.Ammo(To Container........Self.UnEquip.Ammo(ToContainer) Self.UnEquip.Amulet(To Contain........Self.UnEquip.Amulet(ToContaine Self.UnEquip.Armor(To Containe........Self.UnEquip.Armor(ToContainer Self.UnEquip.Backpack(To Conta........Self.UnEquip.Backpack(ToContai Self.UnEquip.Boots(To Containe........Self.UnEquip.Boots(ToContainer Self.UnEquip.Helmet(To Contain........Self.UnEquip.Helmet(ToContaine Self.UnEquip.LeftHand(To Conta........Self.UnEquip.LeftHand(ToContai Self.UnEquip.Legs(To Container........Self.UnEquip.Legs(ToContainer) Self.UnEquip.RightHand(To Cont........Self.UnEquip.RightHand(ToConta Self.UnEquip.Ring(To Container........Self.UnEquip.Ring(ToContainer) Self.X() returns your X positi........Self.X() Self.Y() returns your Y positi........Self.Y() Self.Yell(Text) yell a message........Self.Yell(Text) Self.Z() returns your Z positi........Self.Z() Status.Battle() returns 1 if y........Status.Battle() -------------------- ........Status.Bleeding() Status.Buff() returns 1 if you........Status.Buff() Status.Cursed() returns 1 if y........Status.Cursed() Status.Dazzled() returns 1 if ........Status.Dazzled() Status.Drunk() returns 1 if yo........Status.Drunk() Status.Energy() returns 1 if y........Status.Energy() Status.Fire() returns 1 if you........Status.Fire() Status.Freezing() returns 1 if........Status.Freezing() Status.Haste() returns 1 if yo........Status.Haste() Status.InPZ() returns 1 if you........Status.InPZ() Status.Invisible() returns 1 i........Status.Invisible() Status.ManaShield() returns 1 ........Status.ManaShield() Status.NoLight() returns 1 if ........Status.NoLight() Status.Paralysis() returns 1 i........Status.Paralysis() Status.Poison() returns 1 if y........Status.Poison() Status.PZBlock() returns 1 if ........Status.PZBlock() Status.Underwater() returns 1 ........Status.Underwater() Target.ByName(Name) targets a ........Target.ByName(Name) Target.Distance() returns the ........Target.Distance() Target.Foe() targets the creat........Target.Foe() Target.Health() returns the ta........Target.Health() Target.NameIn(Name, Na..) retu........Target.NameIn(Name,Na..) Target.Self() targets yourself........Target.Self() Target.Shoot(Ammo) shoot a ite........Target.Shoot(Ammo) Target.Speed() returns the tar........Target.Speed() Tibia.KeyDown(Key Decimal Valu........Tibia.KeyDown(VirtualKeyCode) Trainer.Start() starts the Tra........Trainers.Start() Trainer.Stop() stops the Train........Trainers.Stop() VarAdd(Name, Value) adds to th........VarAdd(Name, Value) VarDiv(Name, Value) divides th........VarDiv(Name, Value) VarMod(Name, Value) mod (x mod........VarMod(Name, Value) VarMult(Name, Value) multiplie........VarMult(Name, Value) VarSub(Name, Value) substract ........VarSub(Name, Value) Vip.Online(Name) returns 1 if ........Vip.Online(Name) I hope it's of any use for someone |