07-18-2021, 04:11 AM
(This post was last modified: 08-22-2021, 11:57 AM by MegaNo0body.)
Ok, these are some ideas i had for BBot:
- In macros, enabling using lists (@food for example, so i can compare an ID with a list and see if it is in);
DONE - What about, in the Message variables, put Message.Channel so I can tell which channel the message come from;
- What about an IF() function with: IF(bool, labelIfTrue, labelIfFalse) (I know is there a way to do that already, but this way would be easier and more clean);
- I noticed there are some player that can't read English, so I think it's a good idea to allow language change (the community could contribute with the translations);
ALREADY DONE - In looter, if the return message is 'You are not the owner', the bot can skip some steps and already keep going in the cave bot;
ALREADY DONE - Same thing could be done if the loot message doesn't return any item in looter;
- What do you think about damage statistics? What is my DPS, or how much damage i took per second (and in total);
I'll post more suggestions here as more ideas are coming;
- In macros, enabling using lists (@food for example, so i can compare an ID with a list and see if it is in);
DONE - What about, in the Message variables, put Message.Channel so I can tell which channel the message come from;
- What about an IF() function with: IF(bool, labelIfTrue, labelIfFalse) (I know is there a way to do that already, but this way would be easier and more clean);
- I noticed there are some player that can't read English, so I think it's a good idea to allow language change (the community could contribute with the translations);
ALREADY DONE - In looter, if the return message is 'You are not the owner', the bot can skip some steps and already keep going in the cave bot;
ALREADY DONE - Same thing could be done if the loot message doesn't return any item in looter;
- What do you think about damage statistics? What is my DPS, or how much damage i took per second (and in total);
I'll post more suggestions here as more ideas are coming;