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	<channel>
		<title><![CDATA[BBot - The best bot of the world - Sugestions]]></title>
		<link>https://forums.bmega.net/</link>
		<description><![CDATA[BBot - The best bot of the world - https://forums.bmega.net]]></description>
		<pubDate>Sun, 21 Jun 2026 12:20:01 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Dust]]></title>
			<link>https://forums.bmega.net/thread-21381.html</link>
			<pubDate>Wed, 15 Jun 2022 20:03:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=40901">gerinho</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21381.html</guid>
			<description><![CDATA[need check or macro to check dust more than 200<br />
WHAT IS DUST? <a href="https://www.tibiawiki.com.br/wiki/Dust" target="_blank" rel="noopener" class="mycode_url">https://www.tibiawiki.com.br/wiki/Dust</a>]]></description>
			<content:encoded><![CDATA[need check or macro to check dust more than 200<br />
WHAT IS DUST? <a href="https://www.tibiawiki.com.br/wiki/Dust" target="_blank" rel="noopener" class="mycode_url">https://www.tibiawiki.com.br/wiki/Dust</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[quiver]]></title>
			<link>https://forums.bmega.net/thread-21271.html</link>
			<pubDate>Mon, 05 Apr 2021 18:07:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=3813">erleo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21271.html</guid>
			<description><![CDATA[1- Add quiver like main bp then when the bot reset the bps will open 1st main BP, 2nd quiver, 3rd the rest of bps inside main BP.<br />
2- Make auto refill for the quiver. Right now i'm using these both macros to refill the quiver but i need have all the arrows at the begining from the main BP. Maybe it's posible to implement this easier in re-user functions. <br />
<br />
[macro]10 {Quiver} Cooldown.Blocked(Quiver)==0 Self.Attacking()==0 [Kill] Misc.ItemCountEx(!ammoID)&gt;=!ammoLEAVE [UnEquip] Self.Inventory.RightHand(35849)==0 [UnEquip] Self.Attacking()==1 Cooldown.Create(Quiver, 4000) Self.Equip.RightHand(35849) Exit()  {Kill} Self.Attacking()==1 Cooldown.Create(Quiver, 4000) Self.Inventory.RightHand(35849)==0 Self.Equip.RightHand(35849) Exit()  {UnEquip} Self.Attacking()==0 Self.UnEquip.RightHand(0) Exit()[/macro]<br />
<br />
[macro]1000 {Quiver Refiller} Container.Item.ID(0, 1)==!ammoID Container.Item.ID(1, 4)==0 Container.Item.Move(0, 1, 1, 100)[/macro]<br />
<br />
<img src="https://i.postimg.cc/fRKMDZ3K/12.png" loading="lazy"  alt="[Image: 12.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[1- Add quiver like main bp then when the bot reset the bps will open 1st main BP, 2nd quiver, 3rd the rest of bps inside main BP.<br />
2- Make auto refill for the quiver. Right now i'm using these both macros to refill the quiver but i need have all the arrows at the begining from the main BP. Maybe it's posible to implement this easier in re-user functions. <br />
<br />
[macro]10 {Quiver} Cooldown.Blocked(Quiver)==0 Self.Attacking()==0 [Kill] Misc.ItemCountEx(!ammoID)&gt;=!ammoLEAVE [UnEquip] Self.Inventory.RightHand(35849)==0 [UnEquip] Self.Attacking()==1 Cooldown.Create(Quiver, 4000) Self.Equip.RightHand(35849) Exit()  {Kill} Self.Attacking()==1 Cooldown.Create(Quiver, 4000) Self.Inventory.RightHand(35849)==0 Self.Equip.RightHand(35849) Exit()  {UnEquip} Self.Attacking()==0 Self.UnEquip.RightHand(0) Exit()[/macro]<br />
<br />
[macro]1000 {Quiver Refiller} Container.Item.ID(0, 1)==!ammoID Container.Item.ID(1, 4)==0 Container.Item.Move(0, 1, 1, 100)[/macro]<br />
<br />
<img src="https://i.postimg.cc/fRKMDZ3K/12.png" loading="lazy"  alt="[Image: 12.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sugestion { VARIABLE }]]></title>
			<link>https://forums.bmega.net/thread-21264.html</link>
			<pubDate>Thu, 11 Mar 2021 19:08:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=7519">81432858</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21264.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Map.Cursor.Position</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Returns your cursor's position. You can access it's position x and y.</span><br />
<br />
<br />
PLEASE &lt;3<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">RETURN ITEM ID IN CURSOR INFO !!! ....</span><br />
<hr class="mycode_hr" />
<blockquote class="mycode_quote"><cite><span> (03-11-2021, 07:08 PM)</span>81432858 Wrote:  <a href="https://forums.bmega.net/post-121278.html#pid121278" class="quick_jump"></a></cite><span style="font-weight: bold;" class="mycode_b">Map.Cursor.Position</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Returns your cursor's position. You can access it's position x and y.</span><br />
<br />
<br />
PLEASE &lt;3<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">RETURN ITEM ID IN CURSOR INFO !!! ....</span></blockquote><hr class="mycode_hr" />
RETURN ITEM ID IN CURSOR INFO !!! ....]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Map.Cursor.Position</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Returns your cursor's position. You can access it's position x and y.</span><br />
<br />
<br />
PLEASE &lt;3<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">RETURN ITEM ID IN CURSOR INFO !!! ....</span><br />
<hr class="mycode_hr" />
<blockquote class="mycode_quote"><cite><span> (03-11-2021, 07:08 PM)</span>81432858 Wrote:  <a href="https://forums.bmega.net/post-121278.html#pid121278" class="quick_jump"></a></cite><span style="font-weight: bold;" class="mycode_b">Map.Cursor.Position</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Returns your cursor's position. You can access it's position x and y.</span><br />
<br />
<br />
PLEASE &lt;3<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">RETURN ITEM ID IN CURSOR INFO !!! ....</span></blockquote><hr class="mycode_hr" />
RETURN ITEM ID IN CURSOR INFO !!! ....]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BBot Premium Time not received]]></title>
			<link>https://forums.bmega.net/thread-21193.html</link>
			<pubDate>Thu, 30 Jul 2020 21:47:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=40963">maiicuco</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21193.html</guid>
			<description><![CDATA[Nope.]]></description>
			<content:encoded><![CDATA[Nope.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Trial and question]]></title>
			<link>https://forums.bmega.net/thread-21171.html</link>
			<pubDate>Fri, 05 Jun 2020 10:46:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=40914">dinea1</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21171.html</guid>
			<description><![CDATA[Hello i new member how i can get trial version?<br />
and someone know its working on kasteria 04.June version?]]></description>
			<content:encoded><![CDATA[Hello i new member how i can get trial version?<br />
and someone know its working on kasteria 04.June version?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Askara.net OTS can someone tell me]]></title>
			<link>https://forums.bmega.net/thread-21151.html</link>
			<pubDate>Tue, 21 Apr 2020 21:29:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=37199">dexter1437@gmail.com</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21151.html</guid>
			<description><![CDATA[its working on this OT ? i would like to buy, but also using <img src="https://forums.bmega.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> and actually im playing there. Its 8.0 or custom client. If someone have license please check it and let me know i will be rly  thankfull]]></description>
			<content:encoded><![CDATA[its working on this OT ? i would like to buy, but also using <img src="https://forums.bmega.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> and actually im playing there. Its 8.0 or custom client. If someone have license please check it and let me know i will be rly  thankfull]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tibia 8.0]]></title>
			<link>https://forums.bmega.net/thread-21142.html</link>
			<pubDate>Fri, 17 Apr 2020 05:30:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=2962">Leycegui</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21142.html</guid>
			<description><![CDATA[can the developer take the advice of making the bot compatible with ots vers. 8.00<img src="https://forums.bmega.net/images/smilies/lightbulb.png" alt="Idea" title="Idea" class="smilie smilie_18" />+]]></description>
			<content:encoded><![CDATA[can the developer take the advice of making the bot compatible with ots vers. 8.00<img src="https://forums.bmega.net/images/smilies/lightbulb.png" alt="Idea" title="Idea" class="smilie smilie_18" />+]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Suggestions @Mega~]]></title>
			<link>https://forums.bmega.net/thread-21097.html</link>
			<pubDate>Sun, 01 Dec 2019 15:58:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=39945">mostppl</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21097.html</guid>
			<description><![CDATA[PT-BR<br />
<br />
Sugiro uma variável para <span style="font-weight: bold;" class="mycode_b">desativar</span> a opção <span style="font-weight: bold;" class="mycode_b">Lock Target</span> se pressionado uma tecla ou com um Macro. Essa opção se encontra em <span style="font-weight: bold;" class="mycode_b">Basic War</span> -&gt; 1º caixa <span style="font-weight: bold;" class="mycode_b">Lock Target</span> o problema que quando ativo ele não solta mais o target do alvo nem quando pressionado <span style="font-weight: bold;" class="mycode_b">Esc</span> no jogo, tem que abrir o BBot e desativar manualmente o que atrapalha in-game.<br />
<br />
Outra sugestão é ter <span style="font-weight: bold;" class="mycode_b">várias abas de Macro</span> para que seja possível <span style="font-weight: bold;" class="mycode_b">ativar</span> um código macro com uma tecla e o outro código <span style="font-weight: bold;" class="mycode_b">não ativar junto</span> por ter só uma opção de ativação.]]></description>
			<content:encoded><![CDATA[PT-BR<br />
<br />
Sugiro uma variável para <span style="font-weight: bold;" class="mycode_b">desativar</span> a opção <span style="font-weight: bold;" class="mycode_b">Lock Target</span> se pressionado uma tecla ou com um Macro. Essa opção se encontra em <span style="font-weight: bold;" class="mycode_b">Basic War</span> -&gt; 1º caixa <span style="font-weight: bold;" class="mycode_b">Lock Target</span> o problema que quando ativo ele não solta mais o target do alvo nem quando pressionado <span style="font-weight: bold;" class="mycode_b">Esc</span> no jogo, tem que abrir o BBot e desativar manualmente o que atrapalha in-game.<br />
<br />
Outra sugestão é ter <span style="font-weight: bold;" class="mycode_b">várias abas de Macro</span> para que seja possível <span style="font-weight: bold;" class="mycode_b">ativar</span> um código macro com uma tecla e o outro código <span style="font-weight: bold;" class="mycode_b">não ativar junto</span> por ter só uma opção de ativação.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kasteria but NorthAmerica]]></title>
			<link>https://forums.bmega.net/thread-21081.html</link>
			<pubDate>Sat, 24 Aug 2019 21:59:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=30289">Kishiru</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21081.html</guid>
			<description><![CDATA[hello<br />
there is new kasteria.com for america players. Its .com not .pl so they have new client and im not able to inject bot. Any suggestion how can i do it or maybe its impossible?]]></description>
			<content:encoded><![CDATA[hello<br />
there is new kasteria.com for america players. Its .com not .pl so they have new client and im not able to inject bot. Any suggestion how can i do it or maybe its impossible?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kasteria 8.54]]></title>
			<link>https://forums.bmega.net/thread-21020.html</link>
			<pubDate>Sat, 23 Mar 2019 01:36:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=40406">darkk</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21020.html</guid>
			<description><![CDATA[hello, i have problem I bought this bot to make it work for me, but it does not work, I'm not looking for a character<br />
Please help...]]></description>
			<content:encoded><![CDATA[hello, i have problem I bought this bot to make it work for me, but it does not work, I'm not looking for a character<br />
Please help...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Big Bbot Problems]]></title>
			<link>https://forums.bmega.net/thread-20987.html</link>
			<pubDate>Sat, 05 Jan 2019 11:29:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=26797">Kayudjin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-20987.html</guid>
			<description><![CDATA[Hello Bbot Team,<br />
<br />
I have a big problem, i dont know where to write the thread. I will run my bbot with MC on Hexera, 2 acc, every 2 H Blt logg out and reconnect, every time 1 of my chars are dead because conncetion of Bbot was lost, i dont know what i have to do now. I downloaded Bbot new and got rid of the old version. The Bbot version now is a little bit better but not working too. How i can fix that problem ? <br />
<br />
Sincerly]]></description>
			<content:encoded><![CDATA[Hello Bbot Team,<br />
<br />
I have a big problem, i dont know where to write the thread. I will run my bbot with MC on Hexera, 2 acc, every 2 H Blt logg out and reconnect, every time 1 of my chars are dead because conncetion of Bbot was lost, i dont know what i have to do now. I downloaded Bbot new and got rid of the old version. The Bbot version now is a little bit better but not working too. How i can fix that problem ? <br />
<br />
Sincerly]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2 Suggestions]]></title>
			<link>https://forums.bmega.net/thread-20979.html</link>
			<pubDate>Thu, 13 Dec 2018 16:54:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=40280">seypher</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-20979.html</guid>
			<description><![CDATA[Hello, good afternoon!<br />
<br />
I would like to propose 2 suggestions that are not a big thing but would make it different if they were implemented in the bot.<br />
<br />
1. HUD<br />
The first is about the bot's HUD, I would like to propose that you implement a type of hud that is fixed on the screen and that only its content is refreshed (updated), not to keep blinking without stopping, may seem like something not very important but it would make a difference because the fact of blinking ends up getting a attention on game.<br />
<br />
2. Count items<br />
Finally, I would like to propose the implementation of a function that counts the items independent of the BP is opened, this would help many players, not with loot but in war, adding scripts to count ssa, rings, among others, since these items are not only in a single BP and it is not feasible to open 10 bps of only one of this items, in total there would be 20 bps open.<br />
<br />
I do not understand at all about bot engineering, nor the difficulty of implementing these functions, I'm sorry if I said something that can not be implemented, I just had the ideas, if they are possible to be done I do not know.<br />
<br />
Thank you in advance for your attention.]]></description>
			<content:encoded><![CDATA[Hello, good afternoon!<br />
<br />
I would like to propose 2 suggestions that are not a big thing but would make it different if they were implemented in the bot.<br />
<br />
1. HUD<br />
The first is about the bot's HUD, I would like to propose that you implement a type of hud that is fixed on the screen and that only its content is refreshed (updated), not to keep blinking without stopping, may seem like something not very important but it would make a difference because the fact of blinking ends up getting a attention on game.<br />
<br />
2. Count items<br />
Finally, I would like to propose the implementation of a function that counts the items independent of the BP is opened, this would help many players, not with loot but in war, adding scripts to count ssa, rings, among others, since these items are not only in a single BP and it is not feasible to open 10 bps of only one of this items, in total there would be 20 bps open.<br />
<br />
I do not understand at all about bot engineering, nor the difficulty of implementing these functions, I'm sorry if I said something that can not be implemented, I just had the ideas, if they are possible to be done I do not know.<br />
<br />
Thank you in advance for your attention.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[auto follow]]></title>
			<link>https://forums.bmega.net/thread-20925.html</link>
			<pubDate>Fri, 21 Sep 2018 14:07:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=32835">paradex</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-20925.html</guid>
			<description><![CDATA[Please auto follow for hunt in caves with a friend.]]></description>
			<content:encoded><![CDATA[Please auto follow for hunt in caves with a friend.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[sugestion] Keep distance from all monsters]]></title>
			<link>https://forums.bmega.net/thread-20899.html</link>
			<pubDate>Thu, 09 Aug 2018 20:43:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=40159">eckounlted</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-20899.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">1</span> - Justify your suggestion? For palas and mages this can be help alot to dont get free hits<br />
<span style="font-weight: bold;" class="mycode_b">2</span> - Exemplify? i posted it in macro requests, but catar told that bot cant do it. So, my request is my sugestion. <a href="https://forums.bmega.net/showthread.php?tid=28420&amp;pid=119828#pid119828" target="_blank" rel="noopener" class="mycode_url">Link for the sugestion</a><br />
<br />
Thanks all.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">1</span> - Justify your suggestion? For palas and mages this can be help alot to dont get free hits<br />
<span style="font-weight: bold;" class="mycode_b">2</span> - Exemplify? i posted it in macro requests, but catar told that bot cant do it. So, my request is my sugestion. <a href="https://forums.bmega.net/showthread.php?tid=28420&amp;pid=119828#pid119828" target="_blank" rel="noopener" class="mycode_url">Link for the sugestion</a><br />
<br />
Thanks all.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Let's improve NPC.Say]]></title>
			<link>https://forums.bmega.net/thread-20884.html</link>
			<pubDate>Wed, 27 Jun 2018 19:10:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=36274">zarize</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-20884.html</guid>
			<description><![CDATA[First of all i would like to say hello to everyone - i come back to hexera so it means that i ll also back to bbot <img src="https://forums.bmega.net/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
<br />
So here is my idea what we can improve.<br />
<br />
Bot often <span style="font-weight: bold;" class="mycode_b">get stucked</span> in mana shop or just in same location near NPC because <span style="font-weight: bold;" class="mycode_b">SQM </span>is blocked...<br />
<br />
 <span style="color: #FF0000;" class="mycode_color">One of solution</span>:<br />
<br />
<br />
-create <span style="font-weight: bold;" class="mycode_b">Special SQM</span>. User of bbot should ve option to add this Special SQM to SQMS from where character is able to say 'hi' to NPC. <br />
<br />
For instance:<br />
We ve got 5 SQMS from where we can talk to NPC. So we have to add 5 special sqms and bot should check each one. If it ll find empty one, then it should just take this position and say hi.<br />
<br />
I bet that there are also other ways to make it work better so post below your proposals guys and what do you think about it in general?]]></description>
			<content:encoded><![CDATA[First of all i would like to say hello to everyone - i come back to hexera so it means that i ll also back to bbot <img src="https://forums.bmega.net/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
<br />
So here is my idea what we can improve.<br />
<br />
Bot often <span style="font-weight: bold;" class="mycode_b">get stucked</span> in mana shop or just in same location near NPC because <span style="font-weight: bold;" class="mycode_b">SQM </span>is blocked...<br />
<br />
 <span style="color: #FF0000;" class="mycode_color">One of solution</span>:<br />
<br />
<br />
-create <span style="font-weight: bold;" class="mycode_b">Special SQM</span>. User of bbot should ve option to add this Special SQM to SQMS from where character is able to say 'hi' to NPC. <br />
<br />
For instance:<br />
We ve got 5 SQMS from where we can talk to NPC. So we have to add 5 special sqms and bot should check each one. If it ll find empty one, then it should just take this position and say hi.<br />
<br />
I bet that there are also other ways to make it work better so post below your proposals guys and what do you think about it in general?]]></content:encoded>
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