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		<title><![CDATA[BBot - The best bot of the world - Tutorials & Related]]></title>
		<link>https://forums.bmega.net/</link>
		<description><![CDATA[BBot - The best bot of the world - https://forums.bmega.net]]></description>
		<pubDate>Sun, 03 May 2026 08:36:25 +0000</pubDate>
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		<item>
			<title><![CDATA[COOLDOWNS explanation and examples.]]></title>
			<link>https://forums.bmega.net/thread-20682.html</link>
			<pubDate>Tue, 02 May 2017 20:00:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=35610">Catar</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-20682.html</guid>
			<description><![CDATA[Cooldowns is a new feature/command for macros.<br />
<br />
It allows doing very time specific and more advanced macros with it.<br />
<br />
Here they are <br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Cooldown.Create(CooldownName, Delay)<br />
Cooldown.Clear(CooldownName)<br />
Cooldown.Rest(CooldownName)<br />
Cooldown.Blocked(CooldownName)<br />
Cooldown.UnBlocked(CooldownName)</code></div></div><br />
Lets start with explanation.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cooldown.Create(CooldownName, Delay)</span> <br />
this command creates cooldown with specified name, starts COUNTING down to ZERO from the time we specified in milliseconds.<br />
f.e.<br />
Cooldown.Create(ADVERTISE, 600000)<br />
Creates Cooldown named ADVERTISE that counts down from 1 minute to 0.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cooldown.Clear(CooldownName)</span><br />
This command RESETS cooldown to 0 with given name.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cooldown.Rest(CooldownName)</span> <br />
This command will return value of remaining miliseconds of given cooldown  (or 0 if inactive)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cooldown.Blocked(CooldownName)<br />
Cooldown.UnBlocked(CooldownName)</span><br />
<br />
These two commands basically do the same thing but in contrary. <br />
Lets say we activated our cooldown ADVERTISE with first command and its counting down.<br />
Therefore<br />
Cooldown.Blocked(ADVERTISE) will return result 1<br />
Cooldown.UnBlocked(ADVERTISE) will return result 0<br />
But when our cooldown ADVERTISE is inactive results would be swapped.<br />
<br />
<br />
So here is easiest example of use i can think of.<br />
<br />
We make macro to YELL a message once every minute.<br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>1000 {advert}<br />
Cooldown.Blocked(ADVERTISE)==0<br />
Self.Yell(SELL XXXXX for 123456, pm me) <br />
Cooldown.Create(ADVERTISE, 600000)</code></div></div><br />
<br />
But there is much more use for cooldowns than simple message spamming.<br />
I took it to the next level, as u can see on my latest <a href="http://forums.bmega.net/showthread.php?tid=28112&amp;pid=118701#pid118701" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="color: #006400;" class="mycode_color">LURE MACRO</span></span></a><br />
<br />
But what is also very interesting, that as a NAME of cooldown we can use a VARIABLE,<br />
for example ID of our Target.<br />
<br />
Here is example of manual macro for advanced attack that you can use 'utori kor' <br />
bleeding spell on anything you target once every time cooldown is finished.<br />
Very useful on OTS where <a href="http://tibia.wikia.com/wiki/Inflict_Wound" target="_blank" rel="noopener" class="mycode_url">Inflict Wound</a> short, or no exhaust<br />
to use against INVISIBLE targets like warlocks or Warzone monsters.<br />
<br />
[macro]0 {Utori KOR} Cooldown.Blocked(KOR:TargetID)==0 Self.Say(utori kor) Cooldown.Create(KOR:TargetID, 59000) exit() [/macro]<br />
<br />
<a href="http://i.imgur.com/bOarP6j.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/bOarP6j.png" loading="lazy"  width="258" height="138" alt="[Image: bOarP6j.png]" class="mycode_img" /></a><a href="http://i.imgur.com/KQqaWR2.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/KQqaWR2.png" loading="lazy"  width="204" height="142" alt="[Image: KQqaWR2.png]" class="mycode_img" /></a><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Trebuchet MS;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #00CED1;" class="mycode_color">Post your ideas for cooldown use in here</span></span></span></span>]]></description>
			<content:encoded><![CDATA[Cooldowns is a new feature/command for macros.<br />
<br />
It allows doing very time specific and more advanced macros with it.<br />
<br />
Here they are <br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Cooldown.Create(CooldownName, Delay)<br />
Cooldown.Clear(CooldownName)<br />
Cooldown.Rest(CooldownName)<br />
Cooldown.Blocked(CooldownName)<br />
Cooldown.UnBlocked(CooldownName)</code></div></div><br />
Lets start with explanation.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cooldown.Create(CooldownName, Delay)</span> <br />
this command creates cooldown with specified name, starts COUNTING down to ZERO from the time we specified in milliseconds.<br />
f.e.<br />
Cooldown.Create(ADVERTISE, 600000)<br />
Creates Cooldown named ADVERTISE that counts down from 1 minute to 0.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cooldown.Clear(CooldownName)</span><br />
This command RESETS cooldown to 0 with given name.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cooldown.Rest(CooldownName)</span> <br />
This command will return value of remaining miliseconds of given cooldown  (or 0 if inactive)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cooldown.Blocked(CooldownName)<br />
Cooldown.UnBlocked(CooldownName)</span><br />
<br />
These two commands basically do the same thing but in contrary. <br />
Lets say we activated our cooldown ADVERTISE with first command and its counting down.<br />
Therefore<br />
Cooldown.Blocked(ADVERTISE) will return result 1<br />
Cooldown.UnBlocked(ADVERTISE) will return result 0<br />
But when our cooldown ADVERTISE is inactive results would be swapped.<br />
<br />
<br />
So here is easiest example of use i can think of.<br />
<br />
We make macro to YELL a message once every minute.<br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>1000 {advert}<br />
Cooldown.Blocked(ADVERTISE)==0<br />
Self.Yell(SELL XXXXX for 123456, pm me) <br />
Cooldown.Create(ADVERTISE, 600000)</code></div></div><br />
<br />
But there is much more use for cooldowns than simple message spamming.<br />
I took it to the next level, as u can see on my latest <a href="http://forums.bmega.net/showthread.php?tid=28112&amp;pid=118701#pid118701" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="color: #006400;" class="mycode_color">LURE MACRO</span></span></a><br />
<br />
But what is also very interesting, that as a NAME of cooldown we can use a VARIABLE,<br />
for example ID of our Target.<br />
<br />
Here is example of manual macro for advanced attack that you can use 'utori kor' <br />
bleeding spell on anything you target once every time cooldown is finished.<br />
Very useful on OTS where <a href="http://tibia.wikia.com/wiki/Inflict_Wound" target="_blank" rel="noopener" class="mycode_url">Inflict Wound</a> short, or no exhaust<br />
to use against INVISIBLE targets like warlocks or Warzone monsters.<br />
<br />
[macro]0 {Utori KOR} Cooldown.Blocked(KOR:TargetID)==0 Self.Say(utori kor) Cooldown.Create(KOR:TargetID, 59000) exit() [/macro]<br />
<br />
<a href="http://i.imgur.com/bOarP6j.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/bOarP6j.png" loading="lazy"  width="258" height="138" alt="[Image: bOarP6j.png]" class="mycode_img" /></a><a href="http://i.imgur.com/KQqaWR2.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/KQqaWR2.png" loading="lazy"  width="204" height="142" alt="[Image: KQqaWR2.png]" class="mycode_img" /></a><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Trebuchet MS;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #00CED1;" class="mycode_color">Post your ideas for cooldown use in here</span></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Safe EK Exori & Copying your Waypoints]]></title>
			<link>https://forums.bmega.net/thread-20410.html</link>
			<pubDate>Sat, 10 Dec 2016 09:58:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=35610">Catar</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-20410.html</guid>
			<description><![CDATA[<a href="https://forums.bmega.net/showthread.php?tid=28379" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #0000CD;" class="mycode_color">NEW SAFE EXORI TEMPLATE</span></span></span></span></a><br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Somewhat recent updates messed up these macros. do not use them now</span></span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Ok, so since many people ask me, pm me same question once every few days.<br />
<br />
How to setup safe exori to not hit people?<br />
<br />
And what I mean, is an <span style="font-weight: bold;" class="mycode_b">actual REAL 100% Safe</span> exori, not just falsely safe which you can easily find in other posts of this forum which I NOT recommend to use, because they're  easy to neglect.<br />
<br />
I prepared Ready script, lets call it template, for them to use on their EK Scripts.<br />
<br />
Also made video explaining how to finish setting it up.<br />
<br />
<a href="https://www.youtube.com/watch?v=zszKeBbrVOo" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=zszKeBbrVOo</a><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/zszKeBbrVOo" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<br />

<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4327" target="_blank" title="">EK Safe AOE Template.bbot</a> (Size: 3.69 KB / Downloads: 277)
<br />
<br />
<br />
To use my Safe Exori template on script you already have, you need to copy your waypoints, looter, killer, healer settings, as well as macros and variable you had.<br />
<br />
Here is video showing how to do this in Notepad with your waypoints.<br />
<br />
<a href="https://www.youtube.com/watch?v=VY7J4VvaLUY" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=VY7J4VvaLUY</a><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/VY7J4VvaLUY" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<span style="font-size: large;" class="mycode_size">Sorry i realised it just after making that video, but you can also copy it the other way, <br />
Copy AdvancedAttack settings, Attack Sequences and Macros from my Template to your EK script.<br />
And remember to set up monsters you wish to attack</span><br />
<br />
Just remember if u copy settings from one script to another, dont touch any line that has <span style="font-weight: bold;" class="mycode_b">@M......</span> within.</span>]]></description>
			<content:encoded><![CDATA[<a href="https://forums.bmega.net/showthread.php?tid=28379" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="color: #0000CD;" class="mycode_color">NEW SAFE EXORI TEMPLATE</span></span></span></span></a><br />
<br />
<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Somewhat recent updates messed up these macros. do not use them now</span></span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Ok, so since many people ask me, pm me same question once every few days.<br />
<br />
How to setup safe exori to not hit people?<br />
<br />
And what I mean, is an <span style="font-weight: bold;" class="mycode_b">actual REAL 100% Safe</span> exori, not just falsely safe which you can easily find in other posts of this forum which I NOT recommend to use, because they're  easy to neglect.<br />
<br />
I prepared Ready script, lets call it template, for them to use on their EK Scripts.<br />
<br />
Also made video explaining how to finish setting it up.<br />
<br />
<a href="https://www.youtube.com/watch?v=zszKeBbrVOo" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=zszKeBbrVOo</a><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/zszKeBbrVOo" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<br />

<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4327" target="_blank" title="">EK Safe AOE Template.bbot</a> (Size: 3.69 KB / Downloads: 277)
<br />
<br />
<br />
To use my Safe Exori template on script you already have, you need to copy your waypoints, looter, killer, healer settings, as well as macros and variable you had.<br />
<br />
Here is video showing how to do this in Notepad with your waypoints.<br />
<br />
<a href="https://www.youtube.com/watch?v=VY7J4VvaLUY" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=VY7J4VvaLUY</a><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/VY7J4VvaLUY" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<span style="font-size: large;" class="mycode_size">Sorry i realised it just after making that video, but you can also copy it the other way, <br />
Copy AdvancedAttack settings, Attack Sequences and Macros from my Template to your EK script.<br />
And remember to set up monsters you wish to attack</span><br />
<br />
Just remember if u copy settings from one script to another, dont touch any line that has <span style="font-weight: bold;" class="mycode_b">@M......</span> within.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Add more SOUND to BBOT]]></title>
			<link>https://forums.bmega.net/thread-19704.html</link>
			<pubDate>Sat, 02 Apr 2016 23:27:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=1623">wekoz</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-19704.html</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Some people ask for more sound of BBOT!</span></div></span><br />
<span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align">
<span style="color: #FF0000;" class="mycode_color"><br />
<span style="font-size: x-large;" class="mycode_size">Many people are upset by the alert sound that has BBot, the truth is good if you are away from the computer. Some guys works or studys while BBot does the hard work and I've scared sometimes lol.</div></span></span></span><br />
<br />
<span style="color: #32CD32;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align">Now, I have the solution, I found some sounds that can USE for BBot, you can download them for free here.</div></span></span></span><br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps to add sounds:</span></span><br />
<br />
<span style="font-size: x-large;" class="mycode_size">1.-We open the folder <span style="font-weight: bold;" class="mycode_b">BBot</span><br />
2. We look for the "Data" folder and Now "add sounds" there.<br />
3. Enjoy the new sounds.</div></span><br />
<div style="text-align: center;" class="mycode_align">
<img src="https://1.bp.blogspot.com/-Efmy3y3BZRY/VwBU2Dt3Q3I/AAAAAAAAAWE/LayfjN22TzIUoxIyrPu0GfSTyj9kc-T5w/s1600/bbotsounds.jpg" loading="lazy"  alt="[Image: bbotsounds.jpg]" class="mycode_img" /></div>
<br />
<br />
<br />
<span style="color: #0000CD;" class="mycode_color"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align">
REMEMBER "CHANGE .BBOT TO .RAR"</div></span></span></span></span><br />
<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4192" target="_blank" title="">sounds.bbot</a> (Size: 473.34 KB / Downloads: 295)
<br />
<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4195" target="_blank" title="">More sound for BBOT.bbot</a> (Size: 1.45 MB / Downloads: 184)
]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Some people ask for more sound of BBOT!</span></div></span><br />
<span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align">
<span style="color: #FF0000;" class="mycode_color"><br />
<span style="font-size: x-large;" class="mycode_size">Many people are upset by the alert sound that has BBot, the truth is good if you are away from the computer. Some guys works or studys while BBot does the hard work and I've scared sometimes lol.</div></span></span></span><br />
<br />
<span style="color: #32CD32;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align">Now, I have the solution, I found some sounds that can USE for BBot, you can download them for free here.</div></span></span></span><br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Steps to add sounds:</span></span><br />
<br />
<span style="font-size: x-large;" class="mycode_size">1.-We open the folder <span style="font-weight: bold;" class="mycode_b">BBot</span><br />
2. We look for the "Data" folder and Now "add sounds" there.<br />
3. Enjoy the new sounds.</div></span><br />
<div style="text-align: center;" class="mycode_align">
<img src="https://1.bp.blogspot.com/-Efmy3y3BZRY/VwBU2Dt3Q3I/AAAAAAAAAWE/LayfjN22TzIUoxIyrPu0GfSTyj9kc-T5w/s1600/bbotsounds.jpg" loading="lazy"  alt="[Image: bbotsounds.jpg]" class="mycode_img" /></div>
<br />
<br />
<br />
<span style="color: #0000CD;" class="mycode_color"><span style="font-family: Verdana;" class="mycode_font"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><div style="text-align: center;" class="mycode_align">
REMEMBER "CHANGE .BBOT TO .RAR"</div></span></span></span></span><br />
<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4192" target="_blank" title="">sounds.bbot</a> (Size: 473.34 KB / Downloads: 295)
<br />
<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4195" target="_blank" title="">More sound for BBOT.bbot</a> (Size: 1.45 MB / Downloads: 184)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Make acc with 20 chars (nowbie way)]]></title>
			<link>https://forums.bmega.net/thread-19264.html</link>
			<pubDate>Sun, 31 Jan 2016 07:21:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=32241">Garuh</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-19264.html</guid>
			<description><![CDATA[Some people want to make a lot of accounts with 20 chars.<br />
But the truth is this: <span style="font-weight: bold;" class="mycode_b">Is boring</span>.<br />
<br />
Now here can learn a simple and easy way to make 20 chars in 10 min.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color">POS</span></span><ul class="mycode_list"><li>Make chars not boring any more<br />
</li>
<li>if u follow the steps at 100%, works perfect<br />
</li>
</ul>
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NEG</span></span><ul class="mycode_list"><li>bad net = fail<br />
</li>
<li>block the mause and keyboard<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">before to begin, remember when you press play you can't stop</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><br />
Let's start!</span></span><br />
<br />
<ol type="1" class="mycode_list"><li>First you will need download <a href="http://mouse-recorder-pro-2.waxoo.com/" target="_blank" rel="noopener" class="mycode_url">Mouse Recorder Pro 2</a><ul class="mycode_list"><li>for what? = this program recorder the "walk" &amp; actions Mause&amp;Keyboard, with this we going to record the actions to make a char on the tibia page.<br />
</li>
</ul>
<br />
<br />
</li>
<li>After the installation, open it and u see something like this<br />
<br />
<img src="http://i1340.photobucket.com/albums/o738/garuhhuerta/img1_zpssuqgd2cr.png" loading="lazy"  alt="[Image: img1_zpssuqgd2cr.png]" class="mycode_img" /><br />
<br />
</li>
<li>Now u need login the acc (prevously created) to record.<br />
<br />
<br />
</li>
<li>When u are ready to record, <span style="font-weight: bold;" class="mycode_b">press (keyboard) Home Buttom</span> to go at the top of the account page<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Remember, like one cavebot script, this recorder its a circle, needs start where ends</span><br />
</li>
</ul>
</li>
<li>Press the buttom <span style="color: #FF0000;" class="mycode_color">RECORD</span> (mause recorder)<br />
<img src="http://i1340.photobucket.com/albums/o738/garuhhuerta/img1_zpsqezq3kuo.png" loading="lazy"  alt="[Image: img1_zpsqezq3kuo.png]" class="mycode_img" /><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">now starts the magic</span><br />
</li>
</ul>
</li>
<li>press the buttom <span style="font-weight: bold;" class="mycode_b">END (keyboard)</span> to go at foot of the account page.<br />
</li>
<li>click <img src="https://a248.e.akamai.net/cipsoft.download.akamai.com/118500/tibia/static.tibia.com/images/global/buttons/_sbutton_createcharacter.gif" loading="lazy"  alt="[Image: _sbutton_createcharacter.gif]" class="mycode_img" /><br />
</li>
<li>wait for the loading page (time depends of your internet conection)<br />
</li>
<li>click <span style="font-weight: bold;" class="mycode_b">[suggest name]</span><br />
</li>
<li>Use the <span style="font-weight: bold;" class="mycode_b">keyarrows for down in the page (little touch, not press and hold) </span><br />
</li>
<li>select <span style="font-weight: bold;" class="mycode_b">game world location</span> (to find most easy the specific world)<br />
</li>
<li>select<span style="font-weight: bold;" class="mycode_b"> game world PvP type</span>(to find most easy the specific world)<br />
</li>
<li>select the specific world <ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">if the world are already select, press again.</span><br />
</li>
</ul>
</li>
<li>click <img src="https://a248.e.akamai.net/cipsoft.download.akamai.com/118500/tibia/static.tibia.com/images/global/buttons/_sbutton_submit.gif" loading="lazy"  alt="[Image: _sbutton_submit.gif]" class="mycode_img" /><br />
</li>
<li>wait for the loading page (time depends of your internet conection)<br />
</li>
<li>click <img src="https://a248.e.akamai.net/cipsoft.download.akamai.com/118500/tibia/static.tibia.com/images/global/buttons/_sbutton_continue.gif" loading="lazy"  alt="[Image: _sbutton_continue.gif]" class="mycode_img" /><br />
</li>
<li>wait for the loading page (time depends of your internet conection)<br />
</li>
<li>click <img src="https://a248.e.akamai.net/cipsoft.download.akamai.com/118500/tibia/static.tibia.com/images/global/buttons/mediumbutton_myaccount.png" loading="lazy"  alt="[Image: mediumbutton_myaccount.png]" class="mycode_img" /><br />
</li>
<li>back to <span style="font-weight: bold;" class="mycode_b">Mause Recorder</span> and press <span style="font-weight: bold;" class="mycode_b">Stop</span><br />
<img src="http://i1340.photobucket.com/albums/o738/garuhhuerta/img1_zps0s0lrwdi.png" loading="lazy"  alt="[Image: img1_zps0s0lrwdi.png]" class="mycode_img" /><br />
</li>
</ol>
<br />
Now we have a recorder, now the easy steps.<br />
<ol type="1" class="mycode_list"><li>Press <span style="font-weight: bold;" class="mycode_b">Avanced<br />
</li>
<li>Times to play script = 19<br />
</li>
<li>OK!<br />
</li>
<li>PLAY<br />
</li>
</ol>
</span><br />
<br />
<br />
now i go to dinner and sleep, not exactly in that order]]></description>
			<content:encoded><![CDATA[Some people want to make a lot of accounts with 20 chars.<br />
But the truth is this: <span style="font-weight: bold;" class="mycode_b">Is boring</span>.<br />
<br />
Now here can learn a simple and easy way to make 20 chars in 10 min.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color">POS</span></span><ul class="mycode_list"><li>Make chars not boring any more<br />
</li>
<li>if u follow the steps at 100%, works perfect<br />
</li>
</ul>
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">NEG</span></span><ul class="mycode_list"><li>bad net = fail<br />
</li>
<li>block the mause and keyboard<br />
</li>
</ul>
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">before to begin, remember when you press play you can't stop</span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><br />
Let's start!</span></span><br />
<br />
<ol type="1" class="mycode_list"><li>First you will need download <a href="http://mouse-recorder-pro-2.waxoo.com/" target="_blank" rel="noopener" class="mycode_url">Mouse Recorder Pro 2</a><ul class="mycode_list"><li>for what? = this program recorder the "walk" &amp; actions Mause&amp;Keyboard, with this we going to record the actions to make a char on the tibia page.<br />
</li>
</ul>
<br />
<br />
</li>
<li>After the installation, open it and u see something like this<br />
<br />
<img src="http://i1340.photobucket.com/albums/o738/garuhhuerta/img1_zpssuqgd2cr.png" loading="lazy"  alt="[Image: img1_zpssuqgd2cr.png]" class="mycode_img" /><br />
<br />
</li>
<li>Now u need login the acc (prevously created) to record.<br />
<br />
<br />
</li>
<li>When u are ready to record, <span style="font-weight: bold;" class="mycode_b">press (keyboard) Home Buttom</span> to go at the top of the account page<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Remember, like one cavebot script, this recorder its a circle, needs start where ends</span><br />
</li>
</ul>
</li>
<li>Press the buttom <span style="color: #FF0000;" class="mycode_color">RECORD</span> (mause recorder)<br />
<img src="http://i1340.photobucket.com/albums/o738/garuhhuerta/img1_zpsqezq3kuo.png" loading="lazy"  alt="[Image: img1_zpsqezq3kuo.png]" class="mycode_img" /><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">now starts the magic</span><br />
</li>
</ul>
</li>
<li>press the buttom <span style="font-weight: bold;" class="mycode_b">END (keyboard)</span> to go at foot of the account page.<br />
</li>
<li>click <img src="https://a248.e.akamai.net/cipsoft.download.akamai.com/118500/tibia/static.tibia.com/images/global/buttons/_sbutton_createcharacter.gif" loading="lazy"  alt="[Image: _sbutton_createcharacter.gif]" class="mycode_img" /><br />
</li>
<li>wait for the loading page (time depends of your internet conection)<br />
</li>
<li>click <span style="font-weight: bold;" class="mycode_b">[suggest name]</span><br />
</li>
<li>Use the <span style="font-weight: bold;" class="mycode_b">keyarrows for down in the page (little touch, not press and hold) </span><br />
</li>
<li>select <span style="font-weight: bold;" class="mycode_b">game world location</span> (to find most easy the specific world)<br />
</li>
<li>select<span style="font-weight: bold;" class="mycode_b"> game world PvP type</span>(to find most easy the specific world)<br />
</li>
<li>select the specific world <ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">if the world are already select, press again.</span><br />
</li>
</ul>
</li>
<li>click <img src="https://a248.e.akamai.net/cipsoft.download.akamai.com/118500/tibia/static.tibia.com/images/global/buttons/_sbutton_submit.gif" loading="lazy"  alt="[Image: _sbutton_submit.gif]" class="mycode_img" /><br />
</li>
<li>wait for the loading page (time depends of your internet conection)<br />
</li>
<li>click <img src="https://a248.e.akamai.net/cipsoft.download.akamai.com/118500/tibia/static.tibia.com/images/global/buttons/_sbutton_continue.gif" loading="lazy"  alt="[Image: _sbutton_continue.gif]" class="mycode_img" /><br />
</li>
<li>wait for the loading page (time depends of your internet conection)<br />
</li>
<li>click <img src="https://a248.e.akamai.net/cipsoft.download.akamai.com/118500/tibia/static.tibia.com/images/global/buttons/mediumbutton_myaccount.png" loading="lazy"  alt="[Image: mediumbutton_myaccount.png]" class="mycode_img" /><br />
</li>
<li>back to <span style="font-weight: bold;" class="mycode_b">Mause Recorder</span> and press <span style="font-weight: bold;" class="mycode_b">Stop</span><br />
<img src="http://i1340.photobucket.com/albums/o738/garuhhuerta/img1_zps0s0lrwdi.png" loading="lazy"  alt="[Image: img1_zps0s0lrwdi.png]" class="mycode_img" /><br />
</li>
</ol>
<br />
Now we have a recorder, now the easy steps.<br />
<ol type="1" class="mycode_list"><li>Press <span style="font-weight: bold;" class="mycode_b">Avanced<br />
</li>
<li>Times to play script = 19<br />
</li>
<li>OK!<br />
</li>
<li>PLAY<br />
</li>
</ol>
</span><br />
<br />
<br />
now i go to dinner and sleep, not exactly in that order]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[OLD STYLE RECONNECTER by Ugi]]></title>
			<link>https://forums.bmega.net/thread-18625.html</link>
			<pubDate>Tue, 13 Oct 2015 00:27:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=28246">damiansnk</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-18625.html</guid>
			<description><![CDATA[Hello guys. <br />
I'm tired by reading hundreds of posts about your problems with reconnect. <br />
Here is small, easy to understand tutorial how to set reconnect with old style.<br />
I mean after kick/ss bot login on char what you bot before. <br />
<br />
* Open your Tibia and login on character.<br />
* Open your bot and load your script.<br />
* Go to Automation Tools/Reconnect Manager<br />
* Click Manage Account ( blue color ) and New Account ( red color )<br />
* Fill up your account data ( login+password blue color )<br />
* Click New Character ( brown color ) + add your char name ( yellow color ) + OK<br />
* You character must be on number like on your account.<br />
( If it's 5th u must add them on 5th place see bottom post ) <br />
* Click Save button ( black color ) <br />
* Go to Basic Tools/Basic Functions<br />
* Tick Reconnect Option<br />
* Now your reconnect is working ENJOY<br />
<br />
<img src="http://i.imgur.com/A1wn2jF.png" loading="lazy"  alt="[Image: A1wn2jF.png]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/l5D2yGZ.png" loading="lazy"  alt="[Image: l5D2yGZ.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hello guys. <br />
I'm tired by reading hundreds of posts about your problems with reconnect. <br />
Here is small, easy to understand tutorial how to set reconnect with old style.<br />
I mean after kick/ss bot login on char what you bot before. <br />
<br />
* Open your Tibia and login on character.<br />
* Open your bot and load your script.<br />
* Go to Automation Tools/Reconnect Manager<br />
* Click Manage Account ( blue color ) and New Account ( red color )<br />
* Fill up your account data ( login+password blue color )<br />
* Click New Character ( brown color ) + add your char name ( yellow color ) + OK<br />
* You character must be on number like on your account.<br />
( If it's 5th u must add them on 5th place see bottom post ) <br />
* Click Save button ( black color ) <br />
* Go to Basic Tools/Basic Functions<br />
* Tick Reconnect Option<br />
* Now your reconnect is working ENJOY<br />
<br />
<img src="http://i.imgur.com/A1wn2jF.png" loading="lazy"  alt="[Image: A1wn2jF.png]" class="mycode_img" /><br />
<br />
<img src="http://i.imgur.com/l5D2yGZ.png" loading="lazy"  alt="[Image: l5D2yGZ.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Macro under hotkey.]]></title>
			<link>https://forums.bmega.net/thread-18326.html</link>
			<pubDate>Tue, 04 Aug 2015 12:35:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=12202">ericporto</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-18326.html</guid>
			<description><![CDATA[Hi guys i'm here to explain how to make bbot activate macros under specific keyboard keys.<br />
<br />
First you have to create a macro with this comand before any other:<br />
<br />
Tibia.IsKeyDown(VirtualKeyCode)==1<br />
<br />
Ex: 1000 {Drop Vial} Tibia.IsKeyDown(VirtualKeyCode)==1 Y:=Self.Y X:=Self.X Z:=Self.Z Map.Thrown(285, 100, !X!, !Y!, !Z!)<br />
<br />
(1) Delay can't be 0.<br />
(2) It doesn't work without tibia selected.<br />
-------------------------------------------------------------------------------------------------<br />
<br />
VirtualKeyCode: It's one hexadecimal number or keyword that's assigned to an specific keyboard key, Here is the Codes.<br />
<br />
<a href="http://wiki.bmega.net/doku.php?id=virtual_key_codes" target="_blank" rel="noopener" class="mycode_url">http://wiki.bmega.net/doku.php?id=virtual_key_codes</a><br />
<br />
So if I want to drop vial with del key the macro will be like this:<br />
<br />
1000 {Drop Vial} Tibia.IsKeyDown(46)==1 Y:=Self.Y X:=Self.X Z:=Self.Z Map.Thrown(285, 100, !X!, !Y!, !Z!)]]></description>
			<content:encoded><![CDATA[Hi guys i'm here to explain how to make bbot activate macros under specific keyboard keys.<br />
<br />
First you have to create a macro with this comand before any other:<br />
<br />
Tibia.IsKeyDown(VirtualKeyCode)==1<br />
<br />
Ex: 1000 {Drop Vial} Tibia.IsKeyDown(VirtualKeyCode)==1 Y:=Self.Y X:=Self.X Z:=Self.Z Map.Thrown(285, 100, !X!, !Y!, !Z!)<br />
<br />
(1) Delay can't be 0.<br />
(2) It doesn't work without tibia selected.<br />
-------------------------------------------------------------------------------------------------<br />
<br />
VirtualKeyCode: It's one hexadecimal number or keyword that's assigned to an specific keyboard key, Here is the Codes.<br />
<br />
<a href="http://wiki.bmega.net/doku.php?id=virtual_key_codes" target="_blank" rel="noopener" class="mycode_url">http://wiki.bmega.net/doku.php?id=virtual_key_codes</a><br />
<br />
So if I want to drop vial with del key the macro will be like this:<br />
<br />
1000 {Drop Vial} Tibia.IsKeyDown(46)==1 Y:=Self.Y X:=Self.X Z:=Self.Z Map.Thrown(285, 100, !X!, !Y!, !Z!)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tutorial Reconnect]]></title>
			<link>https://forums.bmega.net/thread-17833.html</link>
			<pubDate>Mon, 06 Apr 2015 23:34:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=23808">Camaleon</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-17833.html</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="color: #32CD32;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">More information can be found at the following topic:<br />
<a href="http://forums.bmega.net/thread-25684.html" target="_blank" rel="noopener" class="mycode_url">http://forums.bmega.net/thread-25684.html</a> (Edited by MegaNo0body)</span></span></span><br />
<br />
I see a lot of people trying to understand the new system so I will explain and make this small tutorial.<br />
<br />
The new tutorial have a schedule, that means that you can bot several chars in the same computer, just imagine you have 2 chars, one char go to killer caimans and the other to coryms and you want that the bot in killer bot 24 hours and the other 12 hours, with the new system you can do it and you don't need to put the accounts and change the script manually.<br />
<br />
Here you have it.<br />
<br />
<img src="http://s9.postimg.org/66us5e50v/Captura.png" loading="lazy"  alt="[Image: Captura.png]" class="mycode_img" /><br />
<br />
Now you need to start to save the account and password in Manage Accounts in the right side and click new account.<br />
<br />
<img src="http://s27.postimg.org/4g7m9os37/Captura.png" loading="lazy"  alt="[Image: Captura.png]" class="mycode_img" /><br />
<br />
you need to put the account and password of the account and in the list of character you need to put, in order, the real name of the chars in this account.<br />
<br />
<img src="http://s13.postimg.org/5n9dydq4n/Captura.png" loading="lazy"  alt="[Image: Captura.png]" class="mycode_img" /><br />
<br />
then you need click in save account and now in manage account you will have the account or accounts of your bots.<br />
<br />
Now we start with the schedule, first you need put a name of the schedule where say profile and you can search in the future.<br />
<br />
<img src="http://s22.postimg.org/pxef24l6p/Captura.png" loading="lazy"  alt="[Image: Captura.png]" class="mycode_img" /><br />
<br />
now we just double click where say: New Double-click to Schedule and we will have saved the profile and we will have new options.<br />
<br />
<img src="http://s14.postimg.org/9unwl707l/Captura.png" loading="lazy"  alt="[Image: Captura.png]" class="mycode_img" /><br />
<br />
Now I will explain a little about each one, in Schedule Managment you have.<br />
<br />
Enabled: is for enabled the task<br />
Duration: the tiem you want to spent in this task<br />
Offline or Online: the task could be, be offline or online (hunting or boting)<br />
<br />
In Character Setting you will have:<br />
Character: The names of the characters and then the account of each one, you select the bot that you want.<br />
Block: how many time you want to block the task<br />
Script: what script you want to use<br />
<br />
You need to click in online character to fill the Character Setting, I will show you.<br />
<br />
<img src="http://s10.postimg.org/ggnd7razd/Captura.png" loading="lazy"  alt="[Image: Captura.png]" class="mycode_img" /><br />
<br />
You have here:<br />
<br />
In the schedule the task, in this case is running I am boting <img src="https://forums.bmega.net/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
Down you will have the task that is runing and the time left, I have a task for boting 24 hours.<br />
In duration you have the time, in this case 24 hours and 0 varation, you can put 10-30% if you bot a lot to don't get ban easy.<br />
In character settings I have the character selected, block 0 because I don't want to block the task and the script.<br />
<br />
Now you need to run your task and thats all, in the basic fuctions I have the reconect normal with the number of char that I wanted.<br />
<br />
Happy botting and now if you want just start botting and load a scheduler that you already did y need find the scheduler and later click load and enabled the scheduler and run your task <img src="https://forums.bmega.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size"><span style="color: #32CD32;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">More information can be found at the following topic:<br />
<a href="http://forums.bmega.net/thread-25684.html" target="_blank" rel="noopener" class="mycode_url">http://forums.bmega.net/thread-25684.html</a> (Edited by MegaNo0body)</span></span></span><br />
<br />
I see a lot of people trying to understand the new system so I will explain and make this small tutorial.<br />
<br />
The new tutorial have a schedule, that means that you can bot several chars in the same computer, just imagine you have 2 chars, one char go to killer caimans and the other to coryms and you want that the bot in killer bot 24 hours and the other 12 hours, with the new system you can do it and you don't need to put the accounts and change the script manually.<br />
<br />
Here you have it.<br />
<br />
<img src="http://s9.postimg.org/66us5e50v/Captura.png" loading="lazy"  alt="[Image: Captura.png]" class="mycode_img" /><br />
<br />
Now you need to start to save the account and password in Manage Accounts in the right side and click new account.<br />
<br />
<img src="http://s27.postimg.org/4g7m9os37/Captura.png" loading="lazy"  alt="[Image: Captura.png]" class="mycode_img" /><br />
<br />
you need to put the account and password of the account and in the list of character you need to put, in order, the real name of the chars in this account.<br />
<br />
<img src="http://s13.postimg.org/5n9dydq4n/Captura.png" loading="lazy"  alt="[Image: Captura.png]" class="mycode_img" /><br />
<br />
then you need click in save account and now in manage account you will have the account or accounts of your bots.<br />
<br />
Now we start with the schedule, first you need put a name of the schedule where say profile and you can search in the future.<br />
<br />
<img src="http://s22.postimg.org/pxef24l6p/Captura.png" loading="lazy"  alt="[Image: Captura.png]" class="mycode_img" /><br />
<br />
now we just double click where say: New Double-click to Schedule and we will have saved the profile and we will have new options.<br />
<br />
<img src="http://s14.postimg.org/9unwl707l/Captura.png" loading="lazy"  alt="[Image: Captura.png]" class="mycode_img" /><br />
<br />
Now I will explain a little about each one, in Schedule Managment you have.<br />
<br />
Enabled: is for enabled the task<br />
Duration: the tiem you want to spent in this task<br />
Offline or Online: the task could be, be offline or online (hunting or boting)<br />
<br />
In Character Setting you will have:<br />
Character: The names of the characters and then the account of each one, you select the bot that you want.<br />
Block: how many time you want to block the task<br />
Script: what script you want to use<br />
<br />
You need to click in online character to fill the Character Setting, I will show you.<br />
<br />
<img src="http://s10.postimg.org/ggnd7razd/Captura.png" loading="lazy"  alt="[Image: Captura.png]" class="mycode_img" /><br />
<br />
You have here:<br />
<br />
In the schedule the task, in this case is running I am boting <img src="https://forums.bmega.net/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
Down you will have the task that is runing and the time left, I have a task for boting 24 hours.<br />
In duration you have the time, in this case 24 hours and 0 varation, you can put 10-30% if you bot a lot to don't get ban easy.<br />
In character settings I have the character selected, block 0 because I don't want to block the task and the script.<br />
<br />
Now you need to run your task and thats all, in the basic fuctions I have the reconect normal with the number of char that I wanted.<br />
<br />
Happy botting and now if you want just start botting and load a scheduler that you already did y need find the scheduler and later click load and enabled the scheduler and run your task <img src="https://forums.bmega.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Three caves, one script]]></title>
			<link>https://forums.bmega.net/thread-16443.html</link>
			<pubDate>Wed, 22 Oct 2014 11:34:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=4">MegaNo0body</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-16443.html</guid>
			<description><![CDATA[Hello,<br />
<br />
To make our scripts even more human-like, we may want that the script do different routes, maybe random selecting it, or just selecting different caves every day. This is possible, but it needs a little work, I have a example on my <span style="font-weight: bold;" class="mycode_b"><a href="http://forums.bmega.net/thread-5361.html" target="_blank" rel="noopener" class="mycode_url">Mount Stermun cave script</a></span>, where it goes or not to a deeper cave, but this concept is harder.<br />
<br />
I'll release a script 'Drillworms' for kazordoon that uses this concept to select East or West cave, with a option to automatically select. It will be released this weekend probably, I'm using this script to test some new features <img src="https://forums.bmega.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Variables:</span><br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="color: #696969;" class="mycode_color">#Cave selector<br />
## 0: Random<br />
## <span style="font-weight: bold;" class="mycode_b">1:</span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #9370DB;" class="mycode_color">GoCaveA</span></span><br />
## <span style="font-weight: bold;" class="mycode_b">2:</span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #FF4500;" class="mycode_color">GoCaveB</span></span><br />
## <span style="font-weight: bold;" class="mycode_b">3:</span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #708090;" class="mycode_color">GoCaveC</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color">SelectedCave</span></span>=0</span></blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">The SelectCave logic:</span><br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">When <span style="color: #32CD32;" class="mycode_color">SelectedCave</span> is 0: GoRandomLabel: <span style="color: #9370DB;" class="mycode_color">GoCaveA</span>, <span style="color: #FF4500;" class="mycode_color">GoCaveB</span>, <span style="color: #708090;" class="mycode_color">GoCaveC</span><br />
Else:<br />
--&gt; When <span style="color: #32CD32;" class="mycode_color">SelectedCave</span> is 1: GoLabel <span style="color: #9370DB;" class="mycode_color">GoCaveA</span><br />
--&gt; Else:<br />
------&gt; When <span style="color: #32CD32;" class="mycode_color">SelectedCave</span> is 2: GoLabel <span style="color: #FF4500;" class="mycode_color">GoCaveB</span><br />
------&gt; Else:<br />
----------&gt; GoLabel <span style="color: #708090;" class="mycode_color">GoCaveC</span></span></blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">Cavebot Waypoint</span><br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">#The city/refill waypoint</span><br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b"><span style="color: #9400D3;" class="mycode_color">GoCity</span></span>)<br />
<span style="font-weight: bold;" class="mycode_b">#The GoCity is where you put the route to the city, to resuplies</span><br />
GoLabel (X Y Z:<span style="font-weight: bold;" class="mycode_b"><span style="color: #1E90FF;" class="mycode_color">SelectCave</span></span>)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">#The CaveA waypoint</span><br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b"><span style="color: #9370DB;" class="mycode_color">GoCaveA</span></span>)<br />
<span style="font-weight: bold;" class="mycode_b">#Waypoint-To-A</span><br />
FullCheck (X Y Z:Full <span style="font-weight: bold;" class="mycode_b"><span style="color: #9370DB;" class="mycode_color">GoCaveA</span></span> Else <span style="font-weight: bold;" class="mycode_b"><span style="color: #9400D3;" class="mycode_color">GoCity</span></span> Code <span style="font-weight: bold;" class="mycode_b"><span style="color: #006400;" class="mycode_color">REFILL_CHECK</span></span>)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">#The CaveB waypoint</span><br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF4500;" class="mycode_color">GoCaveB</span></span>)<br />
<span style="font-weight: bold;" class="mycode_b">#Waypoint-To-B</span><br />
FullCheck (X Y Z:Full <span style="font-weight: bold;" class="mycode_b"><span style="color: #FF4500;" class="mycode_color">GoCaveB</span></span> Else <span style="font-weight: bold;" class="mycode_b"><span style="color: #9400D3;" class="mycode_color">GoCity</span></span> Code <span style="font-weight: bold;" class="mycode_b"><span style="color: #006400;" class="mycode_color">REFILL_CHECK</span></span>)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">#The CaveC waypoint</span><br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b"><span style="color: #708090;" class="mycode_color">GoCaveC</span></span>)<br />
<span style="font-weight: bold;" class="mycode_b">#Waypoint-To-C</span><br />
FullCheck (X Y Z:Full <span style="font-weight: bold;" class="mycode_b"><span style="color: #708090;" class="mycode_color">GoCaveC</span></span> Else <span style="font-weight: bold;" class="mycode_b"><span style="color: #9400D3;" class="mycode_color">GoCity</span></span> Code <span style="font-weight: bold;" class="mycode_b"><span style="color: #006400;" class="mycode_color">REFILL_CHECK</span></span>)<br />
<br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b"><span style="color: #1E90FF;" class="mycode_color">SelectCave</span></span>)<br />
FullCheck (X Y Z:Full <span style="font-weight: bold;" class="mycode_b">SelectRandomCave</span> Else <span style="font-weight: bold;" class="mycode_b">CheckCaveA </span>Code !<span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color">SelectedCave</span></span>!==0)<br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b">SelectRandomCave</span>)<br />
GoRandomLabel (X Y Z:<span style="font-weight: bold;" class="mycode_b"><span style="color: #9370DB;" class="mycode_color">GoCaveA</span></span>, <span style="font-weight: bold;" class="mycode_b"><span style="color: #FF4500;" class="mycode_color">GoCaveB</span></span>, <span style="font-weight: bold;" class="mycode_b"><span style="color: #708090;" class="mycode_color">GoCaveC</span></span>)<br />
<br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b">CheckCaveA</span>)<br />
FullCheck (X Y Z:Full <span style="font-weight: bold;" class="mycode_b"><span style="color: #9370DB;" class="mycode_color">GoCaveA</span></span> Else <span style="font-weight: bold;" class="mycode_b">CheckCaveB </span>Code !<span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color">SelectedCave</span></span>!==1)<br />
<br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b">CheckCaveB</span>)<br />
FullCheck (X Y Z:Full <span style="font-weight: bold;" class="mycode_b"><span style="color: #FF4500;" class="mycode_color">GoCaveB</span></span> Else <span style="font-weight: bold;" class="mycode_b"><span style="color: #708090;" class="mycode_color">GoCaveC</span></span> Code !<span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color">SelectedCave</span></span>!==2)</blockquote>
]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
To make our scripts even more human-like, we may want that the script do different routes, maybe random selecting it, or just selecting different caves every day. This is possible, but it needs a little work, I have a example on my <span style="font-weight: bold;" class="mycode_b"><a href="http://forums.bmega.net/thread-5361.html" target="_blank" rel="noopener" class="mycode_url">Mount Stermun cave script</a></span>, where it goes or not to a deeper cave, but this concept is harder.<br />
<br />
I'll release a script 'Drillworms' for kazordoon that uses this concept to select East or West cave, with a option to automatically select. It will be released this weekend probably, I'm using this script to test some new features <img src="https://forums.bmega.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Variables:</span><br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="color: #696969;" class="mycode_color">#Cave selector<br />
## 0: Random<br />
## <span style="font-weight: bold;" class="mycode_b">1:</span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #9370DB;" class="mycode_color">GoCaveA</span></span><br />
## <span style="font-weight: bold;" class="mycode_b">2:</span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #FF4500;" class="mycode_color">GoCaveB</span></span><br />
## <span style="font-weight: bold;" class="mycode_b">3:</span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #708090;" class="mycode_color">GoCaveC</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color">SelectedCave</span></span>=0</span></blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">The SelectCave logic:</span><br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">When <span style="color: #32CD32;" class="mycode_color">SelectedCave</span> is 0: GoRandomLabel: <span style="color: #9370DB;" class="mycode_color">GoCaveA</span>, <span style="color: #FF4500;" class="mycode_color">GoCaveB</span>, <span style="color: #708090;" class="mycode_color">GoCaveC</span><br />
Else:<br />
--&gt; When <span style="color: #32CD32;" class="mycode_color">SelectedCave</span> is 1: GoLabel <span style="color: #9370DB;" class="mycode_color">GoCaveA</span><br />
--&gt; Else:<br />
------&gt; When <span style="color: #32CD32;" class="mycode_color">SelectedCave</span> is 2: GoLabel <span style="color: #FF4500;" class="mycode_color">GoCaveB</span><br />
------&gt; Else:<br />
----------&gt; GoLabel <span style="color: #708090;" class="mycode_color">GoCaveC</span></span></blockquote>
<br />
<span style="font-weight: bold;" class="mycode_b">Cavebot Waypoint</span><br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">#The city/refill waypoint</span><br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b"><span style="color: #9400D3;" class="mycode_color">GoCity</span></span>)<br />
<span style="font-weight: bold;" class="mycode_b">#The GoCity is where you put the route to the city, to resuplies</span><br />
GoLabel (X Y Z:<span style="font-weight: bold;" class="mycode_b"><span style="color: #1E90FF;" class="mycode_color">SelectCave</span></span>)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">#The CaveA waypoint</span><br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b"><span style="color: #9370DB;" class="mycode_color">GoCaveA</span></span>)<br />
<span style="font-weight: bold;" class="mycode_b">#Waypoint-To-A</span><br />
FullCheck (X Y Z:Full <span style="font-weight: bold;" class="mycode_b"><span style="color: #9370DB;" class="mycode_color">GoCaveA</span></span> Else <span style="font-weight: bold;" class="mycode_b"><span style="color: #9400D3;" class="mycode_color">GoCity</span></span> Code <span style="font-weight: bold;" class="mycode_b"><span style="color: #006400;" class="mycode_color">REFILL_CHECK</span></span>)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">#The CaveB waypoint</span><br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF4500;" class="mycode_color">GoCaveB</span></span>)<br />
<span style="font-weight: bold;" class="mycode_b">#Waypoint-To-B</span><br />
FullCheck (X Y Z:Full <span style="font-weight: bold;" class="mycode_b"><span style="color: #FF4500;" class="mycode_color">GoCaveB</span></span> Else <span style="font-weight: bold;" class="mycode_b"><span style="color: #9400D3;" class="mycode_color">GoCity</span></span> Code <span style="font-weight: bold;" class="mycode_b"><span style="color: #006400;" class="mycode_color">REFILL_CHECK</span></span>)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">#The CaveC waypoint</span><br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b"><span style="color: #708090;" class="mycode_color">GoCaveC</span></span>)<br />
<span style="font-weight: bold;" class="mycode_b">#Waypoint-To-C</span><br />
FullCheck (X Y Z:Full <span style="font-weight: bold;" class="mycode_b"><span style="color: #708090;" class="mycode_color">GoCaveC</span></span> Else <span style="font-weight: bold;" class="mycode_b"><span style="color: #9400D3;" class="mycode_color">GoCity</span></span> Code <span style="font-weight: bold;" class="mycode_b"><span style="color: #006400;" class="mycode_color">REFILL_CHECK</span></span>)<br />
<br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b"><span style="color: #1E90FF;" class="mycode_color">SelectCave</span></span>)<br />
FullCheck (X Y Z:Full <span style="font-weight: bold;" class="mycode_b">SelectRandomCave</span> Else <span style="font-weight: bold;" class="mycode_b">CheckCaveA </span>Code !<span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color">SelectedCave</span></span>!==0)<br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b">SelectRandomCave</span>)<br />
GoRandomLabel (X Y Z:<span style="font-weight: bold;" class="mycode_b"><span style="color: #9370DB;" class="mycode_color">GoCaveA</span></span>, <span style="font-weight: bold;" class="mycode_b"><span style="color: #FF4500;" class="mycode_color">GoCaveB</span></span>, <span style="font-weight: bold;" class="mycode_b"><span style="color: #708090;" class="mycode_color">GoCaveC</span></span>)<br />
<br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b">CheckCaveA</span>)<br />
FullCheck (X Y Z:Full <span style="font-weight: bold;" class="mycode_b"><span style="color: #9370DB;" class="mycode_color">GoCaveA</span></span> Else <span style="font-weight: bold;" class="mycode_b">CheckCaveB </span>Code !<span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color">SelectedCave</span></span>!==1)<br />
<br />
Label (X Y Z:<span style="font-weight: bold;" class="mycode_b">CheckCaveB</span>)<br />
FullCheck (X Y Z:Full <span style="font-weight: bold;" class="mycode_b"><span style="color: #FF4500;" class="mycode_color">GoCaveB</span></span> Else <span style="font-weight: bold;" class="mycode_b"><span style="color: #708090;" class="mycode_color">GoCaveC</span></span> Code !<span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color">SelectedCave</span></span>!==2)</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BBot Closing Fast, No Character to select]]></title>
			<link>https://forums.bmega.net/thread-16108.html</link>
			<pubDate>Thu, 11 Sep 2014 20:49:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=2494">Dexter</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-16108.html</guid>
			<description><![CDATA[<span style="color: #0000CD;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">KASPERSKY PRODUCTS:</span></span></span><br />
<br />
You must create a rule exception for the bbot executable and also for the bbot folder. <br />
<br />
How TODO in the link below:<br />
<a href="http://support.kaspersky.com/2695" target="_blank" rel="noopener" class="mycode_url">http://support.kaspersky.com/2695</a>]]></description>
			<content:encoded><![CDATA[<span style="color: #0000CD;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">KASPERSKY PRODUCTS:</span></span></span><br />
<br />
You must create a rule exception for the bbot executable and also for the bbot folder. <br />
<br />
How TODO in the link below:<br />
<a href="http://support.kaspersky.com/2695" target="_blank" rel="noopener" class="mycode_url">http://support.kaspersky.com/2695</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Create Youre Own Waypoints AfK, Depositer, Refil By Xolink]]></title>
			<link>https://forums.bmega.net/thread-12373.html</link>
			<pubDate>Mon, 28 Oct 2013 01:04:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=19591">xolink</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-12373.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="color: #FF0000;" class="mycode_color">THIS GUIDE IS ALSO IN SPANISH ON MY BLOG, I LEAVE THE LINK TO THE GUIDE IN SPANISH ^ ^ enjoy it</span></span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #32CD32;" class="mycode_color"><div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><a href="http://joseluishernandezchuc.blogspot.mx/2013/10/tutorial-crear-tus-waypoints-afk.html" target="_blank" rel="noopener" class="mycode_url">CREATE YOUR OWN WAYPOINT BY XOLINK IN SPANISH</a></div></div></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hello Guysm this tuto its for all community, since i see, a lot request about how to make<br />
you own waypoints, ok.. let begin^^</span><br />
<br />
<img src="http://img13.imageshack.us/img13/1880/holaly.jpg" loading="lazy"  alt="[Image: holaly.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">First, our waypoints should always start with a label called "Start or Inicio", to indicate where begins the waypoint. It is always advisable to start our WPT from outside a Depot or Depot, as also in the end, always come back to the depot, to save either loot or money, depends on what you like.<br />
</span><br />
<span style="font-weight: bold;" class="mycode_b">OK! Here we go, When you open our Bbot, we go to the section "cavebot" We select the checkbox Learn (learning points automatically)</span><br />
<img src="http://img194.imageshack.us/img194/7919/cavebot1.jpg" loading="lazy"  alt="[Image: cavebot1.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">As I mentioned earlier we start by adding a Label to our Waypoint, in my case I will put the name of "Inicio".</span><br />
<img src="http://img405.imageshack.us/img405/3497/cavebot2.jpg" loading="lazy"  alt="[Image: cavebot2.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Then we started walking to create our path or the path that will take us to our cave, and every time we walk a certain distance we see that appears "[Point]" means that the Bbot keep that point, as image servers provide.<br />
</span><img src="http://img507.imageshack.us/img507/1298/cavebot4.jpg" loading="lazy"  alt="[Image: cavebot4.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Many of you are wondering how to add stairs, using rope, shovel, well, with the detection system of the Bbot levels, have no reason to worry about adding a ladder or rope shovel, the Bbot always detects only, so if lower a ladder, the BBot automatically recognize it, and always keep a point to raise or lower, be, rope, shovel, ladders, stair. See the Image.</span><br />
<img src="http://img818.imageshack.us/img818/4393/cavebot5.jpg" loading="lazy"  alt="[Image: cavebot5.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">As you saw descending the stairs the BBot keep a [Point].</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">There will also be times that to get to our cave, we have to go through doors or using an elevator, in my case I have to use a wagon, because I'm in the city of Kazordoon, but do not worry do not have to use any complicated macro. We just need to add a "Map Tool" in our Waypoint.</span><br />
<img src="http://img708.imageshack.us/img708/5351/cavebot7.jpg" loading="lazy"  alt="[Image: cavebot7.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Well, how did it work? It's simple, the "Map Tool" allows us to use an object that is on the map, and also allows us to use an object on the map. For my case I need the ID of the "wagon" to use it, remember to see the ID's of objects must Press Alt + F8 to see the ID's, once you press these keys, the option to see ID's will be checked at the top left of the window of our "Tibia Client" and every time you give a Look at anything, it will show the ID's of that object.</span><br />
<img src="http://img542.imageshack.us/img542/846/cavebot6.jpg" loading="lazy"  alt="[Image: cavebot6.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When we add our "Map tool" we will get a box showing our private location and asking follow parameters: the Id of the object and its position.</span><br />
<img src="http://img829.imageshack.us/img829/1753/cavebot8.jpg" loading="lazy"  alt="[Image: cavebot8.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">As you can see the red line indicates the ID of the object, the green lines are our position, this is very important when placing the position of the object, since it is not the same position in which we stand. Yellow Box shows the position of the "Wagon" and the blue line shows the position of our "Char", remember that the position "X" is always horizontal, "Y" is vertical and "Z" only shows the level or height we are. If you look carefully at the picture you will realize that not much changes the position of the wagon and mine. After adding a "Map tool" Try it and make sure to that work.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When we add the "Map Tool" to WPT will look like this:</span><br />
<img src="http://img15.imageshack.us/img15/496/cavebot9.jpg" loading="lazy"  alt="[Image: cavebot9.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Some times when we use something that teleports the BBot could get stuck. So in this case, add a 'Fixed Point "after using the wagon to detect that" [Point] "and then move to the next" [Point], the "Fixed Point" can be very useful to mark a specific location you want to get ^ ^.</span><img src="http://img13.imageshack.us/img13/2194/cavebot10.jpg" loading="lazy"  alt="[Image: cavebot10.jpg]" class="mycode_img" /><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">As you can see, I add another "Map Tool" to get to the exit "Kazordoon" and start the points where we hunt.</span><br />
<img src="http://img853.imageshack.us/img853/199/cavebot11.jpg" loading="lazy"  alt="[Image: cavebot11.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Now whenever I start adding the waypoint of our hunting area, you must either add a label with the name of Hunt, cave, hunting area, as you like, since we will use it later.</span><br />
<img src="http://img211.imageshack.us/img211/7562/cavebot12.jpg" loading="lazy"  alt="[Image: cavebot12.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">All we have to do now is cross our cave and points are automatically saved.</span><br />
<a href="http://img585.imageshack.us/img585/3349/cavebot13.jpg" target="_blank" rel="noopener" class="mycode_url">http://img585.imageshack.us/img585/3349/cavebot13.jpg</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Now whenever we finish our cave tour and I repeat ALWAYS ALWAYS ALWAYS! we add a FULL CHECK LABEL to well determine whether our "char" will continue hunting or should return to Depot or bank to deposit ^ ^</span><br />
<img src="http://img801.imageshack.us/img801/3845/cavebot15.jpg" loading="lazy"  alt="[Image: cavebot15.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When we add the "Full check label" always opens a web page showing how to use the "Full check label", but hey I explained it here. ^ ^</span><br />
<img src="http://img203.imageshack.us/img203/8/cavebot14.jpg" loading="lazy"  alt="[Image: cavebot14.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Code section is where we need our "stop condition", which means, when the cavebot should go to Depot, in this case we check the "capacity" of our "Char" in the image I have capacity of 494 and in Code section put: "cap &lt;500", which means iF my "capacity" is less than 500 in this case it is, then we go to the section "lABEL oN FULL" and add the name of the label to we want to go if my capacity is less than 500 in my case is Depositer (which is the way back to the depot) in "ELSE" will place the name of the "label" that will move if my capacity is increased to 500 in my case is Hunt (which is the name of the label that I put at the beginning of our cave) to do this, the Bbot always evaluate my "capacity" and if greater than 500 will go to Hunt's label (which is where I start my cave and it will go to label Depositer.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">After adding our Full Check Label, we must add one label with the name you put in the FULL ON LABEL section and added once we begin to create our way back to the depot, in this picture, I'm back in the depot , but as you can see is my label of "Depositer" after the "Full check label"</span><br />
<img src="http://img90.imageshack.us/img90/2158/cavebot16.jpg" loading="lazy"  alt="[Image: cavebot16.jpg]" class="mycode_img" /><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Then added a MESSAGE to deposit, and brings the Bbot defaults to choose from, in this case I want to deposit my money so I choose Hi / Deposit All / yes</span><br />
<img src="http://img526.imageshack.us/img526/2977/cavebot17.jpg" loading="lazy"  alt="[Image: cavebot17.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Following this, to deposit items, we place ourselves in an area that has many depots in sight and added a Depositer. So our char deposited everything depositable marked as the "Looter section".</span><br />
<img src="http://img839.imageshack.us/img839/6262/cavebot18.jpg" loading="lazy"  alt="[Image: cavebot18.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">As a last added a "Reset Backpack" to restart our backpacks and a "Go label" with the name "Inico" to return to "Inicio label" found at the beginning of our waypoints.</span><br />
<img src="http://img7.imageshack.us/img7/7600/cavebot19.jpg" loading="lazy"  alt="[Image: cavebot19.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">But ... what if you want to make your char refil buy manas or health potions. Well in that case we would have to add a Withdraw (near the bank NPC) in an unlikely event that the "depot" this far from the "bank" will have to make a path to the bank and then add the withdraw in my case the bank is right here in the Depot. I DO RECOMMEND "WITHDRAW" AFTER OUR GOLD DEPOSIT AND AFTER MAKING OF ITEMS DEPOSITER.</span><br />
<img src="http://img713.imageshack.us/img713/7749/cavebot20.jpg" loading="lazy"  alt="[Image: cavebot20.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">We will see a box with the parameters that we must fill ID of the item you want to buy, UnitPrice (item price per piece) and Total is the number of pieces we want to always have. In my case I put 100 and the Id of the health potions, we know that cost 45 gps healths. ^ ^</span><br />
<img src="http://img850.imageshack.us/img850/4766/cavebot21.jpg" loading="lazy"  alt="[Image: cavebot21.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><br />
NOW! happens if our "char" return to depositing and spending nothing but five pots, do not worry and do not think that the BBot will always buy 100 pots, NO! the BBot only buy those that you ever need for 100, so if I spend 5 only make one withdraw to buy 5 health but what if you do not spend anything? the BBot will do a withdraw but since I do not need any potions not draw money, but yes, anger to the NPC there trying to purchase and return to the cave. So do not worry about buying Ruin remain in the pots. The "Bbot" buy only what you need<br />
</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Now clear that after making a withdraw need to create the path to the NPC that sells potions in case Kazordoon this as 2 levels above Depot, when we get to the NPC what we have to do now is add a Buy.</span><br />
<img src="http://img19.imageshack.us/img19/4905/cavebot22.jpg" loading="lazy"  alt="[Image: cavebot22.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">By adding the "Buy" We will see a box asking two parameters, the id of the object you want to buy and the total always want to have. In this case I always want 100 healths. Remember that the Bbot only buy you will ever need for 100. Neither more nor less.</span><br />
<img src="http://img841.imageshack.us/img841/5807/cavebot23.jpg" loading="lazy"  alt="[Image: cavebot23.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">After added will display as:</span><br />
<img src="http://img706.imageshack.us/img706/9807/cavebot24.jpg" loading="lazy"  alt="[Image: cavebot24.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Finally to finish, in this case I must return to the depot since the beginning there is the route of my cave. I add a reset Backpack a label with the name of inico, We saved our Waypoint and we click on the Active box and are ready to Bot and for you to share in the forum ^ ^.</span><br />
<img src="http://img41.imageshack.us/img41/15/cavebot25.jpg" loading="lazy"  alt="[Image: cavebot25.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">It may not always need to return to the depot after a refil, can add a label to take them to a route closer to the cave, as is the case Coryms that after making a refil best place a label on the door out east and a "Go label" after making refil take you to the door to avoid having to return the depot Big Grin.<br />
<br />
Well and that's it, now just need a little practice, imagination, patience. LUCK!<br />
<br />
<br />
Commenting is you are grateful, remember ^ ^ good and a bit of "Reputation" Thank jejejeje not bad either! ^ ^</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="color: #FF0000;" class="mycode_color">THIS GUIDE IS ALSO IN SPANISH ON MY BLOG, I LEAVE THE LINK TO THE GUIDE IN SPANISH ^ ^ enjoy it</span></span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #32CD32;" class="mycode_color"><div style="text-align: left;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><a href="http://joseluishernandezchuc.blogspot.mx/2013/10/tutorial-crear-tus-waypoints-afk.html" target="_blank" rel="noopener" class="mycode_url">CREATE YOUR OWN WAYPOINT BY XOLINK IN SPANISH</a></div></div></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hello Guysm this tuto its for all community, since i see, a lot request about how to make<br />
you own waypoints, ok.. let begin^^</span><br />
<br />
<img src="http://img13.imageshack.us/img13/1880/holaly.jpg" loading="lazy"  alt="[Image: holaly.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">First, our waypoints should always start with a label called "Start or Inicio", to indicate where begins the waypoint. It is always advisable to start our WPT from outside a Depot or Depot, as also in the end, always come back to the depot, to save either loot or money, depends on what you like.<br />
</span><br />
<span style="font-weight: bold;" class="mycode_b">OK! Here we go, When you open our Bbot, we go to the section "cavebot" We select the checkbox Learn (learning points automatically)</span><br />
<img src="http://img194.imageshack.us/img194/7919/cavebot1.jpg" loading="lazy"  alt="[Image: cavebot1.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">As I mentioned earlier we start by adding a Label to our Waypoint, in my case I will put the name of "Inicio".</span><br />
<img src="http://img405.imageshack.us/img405/3497/cavebot2.jpg" loading="lazy"  alt="[Image: cavebot2.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Then we started walking to create our path or the path that will take us to our cave, and every time we walk a certain distance we see that appears "[Point]" means that the Bbot keep that point, as image servers provide.<br />
</span><img src="http://img507.imageshack.us/img507/1298/cavebot4.jpg" loading="lazy"  alt="[Image: cavebot4.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Many of you are wondering how to add stairs, using rope, shovel, well, with the detection system of the Bbot levels, have no reason to worry about adding a ladder or rope shovel, the Bbot always detects only, so if lower a ladder, the BBot automatically recognize it, and always keep a point to raise or lower, be, rope, shovel, ladders, stair. See the Image.</span><br />
<img src="http://img818.imageshack.us/img818/4393/cavebot5.jpg" loading="lazy"  alt="[Image: cavebot5.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">As you saw descending the stairs the BBot keep a [Point].</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">There will also be times that to get to our cave, we have to go through doors or using an elevator, in my case I have to use a wagon, because I'm in the city of Kazordoon, but do not worry do not have to use any complicated macro. We just need to add a "Map Tool" in our Waypoint.</span><br />
<img src="http://img708.imageshack.us/img708/5351/cavebot7.jpg" loading="lazy"  alt="[Image: cavebot7.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Well, how did it work? It's simple, the "Map Tool" allows us to use an object that is on the map, and also allows us to use an object on the map. For my case I need the ID of the "wagon" to use it, remember to see the ID's of objects must Press Alt + F8 to see the ID's, once you press these keys, the option to see ID's will be checked at the top left of the window of our "Tibia Client" and every time you give a Look at anything, it will show the ID's of that object.</span><br />
<img src="http://img542.imageshack.us/img542/846/cavebot6.jpg" loading="lazy"  alt="[Image: cavebot6.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When we add our "Map tool" we will get a box showing our private location and asking follow parameters: the Id of the object and its position.</span><br />
<img src="http://img829.imageshack.us/img829/1753/cavebot8.jpg" loading="lazy"  alt="[Image: cavebot8.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">As you can see the red line indicates the ID of the object, the green lines are our position, this is very important when placing the position of the object, since it is not the same position in which we stand. Yellow Box shows the position of the "Wagon" and the blue line shows the position of our "Char", remember that the position "X" is always horizontal, "Y" is vertical and "Z" only shows the level or height we are. If you look carefully at the picture you will realize that not much changes the position of the wagon and mine. After adding a "Map tool" Try it and make sure to that work.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When we add the "Map Tool" to WPT will look like this:</span><br />
<img src="http://img15.imageshack.us/img15/496/cavebot9.jpg" loading="lazy"  alt="[Image: cavebot9.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Some times when we use something that teleports the BBot could get stuck. So in this case, add a 'Fixed Point "after using the wagon to detect that" [Point] "and then move to the next" [Point], the "Fixed Point" can be very useful to mark a specific location you want to get ^ ^.</span><img src="http://img13.imageshack.us/img13/2194/cavebot10.jpg" loading="lazy"  alt="[Image: cavebot10.jpg]" class="mycode_img" /><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">As you can see, I add another "Map Tool" to get to the exit "Kazordoon" and start the points where we hunt.</span><br />
<img src="http://img853.imageshack.us/img853/199/cavebot11.jpg" loading="lazy"  alt="[Image: cavebot11.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Now whenever I start adding the waypoint of our hunting area, you must either add a label with the name of Hunt, cave, hunting area, as you like, since we will use it later.</span><br />
<img src="http://img211.imageshack.us/img211/7562/cavebot12.jpg" loading="lazy"  alt="[Image: cavebot12.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">All we have to do now is cross our cave and points are automatically saved.</span><br />
<a href="http://img585.imageshack.us/img585/3349/cavebot13.jpg" target="_blank" rel="noopener" class="mycode_url">http://img585.imageshack.us/img585/3349/cavebot13.jpg</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Now whenever we finish our cave tour and I repeat ALWAYS ALWAYS ALWAYS! we add a FULL CHECK LABEL to well determine whether our "char" will continue hunting or should return to Depot or bank to deposit ^ ^</span><br />
<img src="http://img801.imageshack.us/img801/3845/cavebot15.jpg" loading="lazy"  alt="[Image: cavebot15.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">When we add the "Full check label" always opens a web page showing how to use the "Full check label", but hey I explained it here. ^ ^</span><br />
<img src="http://img203.imageshack.us/img203/8/cavebot14.jpg" loading="lazy"  alt="[Image: cavebot14.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Code section is where we need our "stop condition", which means, when the cavebot should go to Depot, in this case we check the "capacity" of our "Char" in the image I have capacity of 494 and in Code section put: "cap &lt;500", which means iF my "capacity" is less than 500 in this case it is, then we go to the section "lABEL oN FULL" and add the name of the label to we want to go if my capacity is less than 500 in my case is Depositer (which is the way back to the depot) in "ELSE" will place the name of the "label" that will move if my capacity is increased to 500 in my case is Hunt (which is the name of the label that I put at the beginning of our cave) to do this, the Bbot always evaluate my "capacity" and if greater than 500 will go to Hunt's label (which is where I start my cave and it will go to label Depositer.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">After adding our Full Check Label, we must add one label with the name you put in the FULL ON LABEL section and added once we begin to create our way back to the depot, in this picture, I'm back in the depot , but as you can see is my label of "Depositer" after the "Full check label"</span><br />
<img src="http://img90.imageshack.us/img90/2158/cavebot16.jpg" loading="lazy"  alt="[Image: cavebot16.jpg]" class="mycode_img" /><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Then added a MESSAGE to deposit, and brings the Bbot defaults to choose from, in this case I want to deposit my money so I choose Hi / Deposit All / yes</span><br />
<img src="http://img526.imageshack.us/img526/2977/cavebot17.jpg" loading="lazy"  alt="[Image: cavebot17.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Following this, to deposit items, we place ourselves in an area that has many depots in sight and added a Depositer. So our char deposited everything depositable marked as the "Looter section".</span><br />
<img src="http://img839.imageshack.us/img839/6262/cavebot18.jpg" loading="lazy"  alt="[Image: cavebot18.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">As a last added a "Reset Backpack" to restart our backpacks and a "Go label" with the name "Inico" to return to "Inicio label" found at the beginning of our waypoints.</span><br />
<img src="http://img7.imageshack.us/img7/7600/cavebot19.jpg" loading="lazy"  alt="[Image: cavebot19.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">But ... what if you want to make your char refil buy manas or health potions. Well in that case we would have to add a Withdraw (near the bank NPC) in an unlikely event that the "depot" this far from the "bank" will have to make a path to the bank and then add the withdraw in my case the bank is right here in the Depot. I DO RECOMMEND "WITHDRAW" AFTER OUR GOLD DEPOSIT AND AFTER MAKING OF ITEMS DEPOSITER.</span><br />
<img src="http://img713.imageshack.us/img713/7749/cavebot20.jpg" loading="lazy"  alt="[Image: cavebot20.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">We will see a box with the parameters that we must fill ID of the item you want to buy, UnitPrice (item price per piece) and Total is the number of pieces we want to always have. In my case I put 100 and the Id of the health potions, we know that cost 45 gps healths. ^ ^</span><br />
<img src="http://img850.imageshack.us/img850/4766/cavebot21.jpg" loading="lazy"  alt="[Image: cavebot21.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><br />
NOW! happens if our "char" return to depositing and spending nothing but five pots, do not worry and do not think that the BBot will always buy 100 pots, NO! the BBot only buy those that you ever need for 100, so if I spend 5 only make one withdraw to buy 5 health but what if you do not spend anything? the BBot will do a withdraw but since I do not need any potions not draw money, but yes, anger to the NPC there trying to purchase and return to the cave. So do not worry about buying Ruin remain in the pots. The "Bbot" buy only what you need<br />
</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Now clear that after making a withdraw need to create the path to the NPC that sells potions in case Kazordoon this as 2 levels above Depot, when we get to the NPC what we have to do now is add a Buy.</span><br />
<img src="http://img19.imageshack.us/img19/4905/cavebot22.jpg" loading="lazy"  alt="[Image: cavebot22.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">By adding the "Buy" We will see a box asking two parameters, the id of the object you want to buy and the total always want to have. In this case I always want 100 healths. Remember that the Bbot only buy you will ever need for 100. Neither more nor less.</span><br />
<img src="http://img841.imageshack.us/img841/5807/cavebot23.jpg" loading="lazy"  alt="[Image: cavebot23.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">After added will display as:</span><br />
<img src="http://img706.imageshack.us/img706/9807/cavebot24.jpg" loading="lazy"  alt="[Image: cavebot24.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Finally to finish, in this case I must return to the depot since the beginning there is the route of my cave. I add a reset Backpack a label with the name of inico, We saved our Waypoint and we click on the Active box and are ready to Bot and for you to share in the forum ^ ^.</span><br />
<img src="http://img41.imageshack.us/img41/15/cavebot25.jpg" loading="lazy"  alt="[Image: cavebot25.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">It may not always need to return to the depot after a refil, can add a label to take them to a route closer to the cave, as is the case Coryms that after making a refil best place a label on the door out east and a "Go label" after making refil take you to the door to avoid having to return the depot Big Grin.<br />
<br />
Well and that's it, now just need a little practice, imagination, patience. LUCK!<br />
<br />
<br />
Commenting is you are grateful, remember ^ ^ good and a bit of "Reputation" Thank jejejeje not bad either! ^ ^</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rule Enforcement (Language) 03-08-2013]]></title>
			<link>https://forums.bmega.net/thread-11171.html</link>
			<pubDate>Sat, 03 Aug 2013 21:52:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=4">MegaNo0body</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-11171.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">Non-English post authors are going to receive the Wrong Language warning and be banished for one week. This includes who respond to non-english posts.<br />
<br />
If you see a non-english post you can report, but don't post on it because you will be banished too, don't matter who you are.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">Non-English post authors are going to receive the Wrong Language warning and be banished for one week. This includes who respond to non-english posts.<br />
<br />
If you see a non-english post you can report, but don't post on it because you will be banished too, don't matter who you are.</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BBot Variables]]></title>
			<link>https://forums.bmega.net/thread-5932.html</link>
			<pubDate>Mon, 17 Dec 2012 13:40:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=2297">Kimoszin</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-5932.html</guid>
			<description><![CDATA[Hello, today I'll show you how to use variables. (;<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Creating a variable.<br />
<img src="http://i49.tinypic.com/66fdiw.png" loading="lazy"  alt="[Image: 66fdiw.png]" class="mycode_img" /><br />
<br />
<br />
Clicking <span style="font-weight: bold;" class="mycode_b">Apply</span> your variable will be created.<br />
<img src="http://i49.tinypic.com/2jbv050.png" loading="lazy"  alt="[Image: 2jbv050.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Using the variables.<br />
We can use variables to do several things: <span style="font-weight: bold;" class="mycode_b">Macros</span>, <span style="font-weight: bold;" class="mycode_b">Fullchecks</span>, <span style="font-weight: bold;" class="mycode_b">Trade.</span> <br />
<span style="font-weight: bold;" class="mycode_b">Remembering that we can only use numbers in variables.</span><br />
<br />
Ok, let's use.<br />
Let's create the variables.<br />
<img src="http://i50.tinypic.com/kdq3k3.png" loading="lazy"  alt="[Image: kdq3k3.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Trade:</span><br />
<img src="http://i47.tinypic.com/2447gb8.png" loading="lazy"  alt="[Image: 2447gb8.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Macro:</span><br />
<img src="http://i48.tinypic.com/35mea8x.png" loading="lazy"  alt="[Image: 35mea8x.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hello, today I'll show you how to use variables. (;<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1.</span> Creating a variable.<br />
<img src="http://i49.tinypic.com/66fdiw.png" loading="lazy"  alt="[Image: 66fdiw.png]" class="mycode_img" /><br />
<br />
<br />
Clicking <span style="font-weight: bold;" class="mycode_b">Apply</span> your variable will be created.<br />
<img src="http://i49.tinypic.com/2jbv050.png" loading="lazy"  alt="[Image: 2jbv050.png]" class="mycode_img" /><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2.</span> Using the variables.<br />
We can use variables to do several things: <span style="font-weight: bold;" class="mycode_b">Macros</span>, <span style="font-weight: bold;" class="mycode_b">Fullchecks</span>, <span style="font-weight: bold;" class="mycode_b">Trade.</span> <br />
<span style="font-weight: bold;" class="mycode_b">Remembering that we can only use numbers in variables.</span><br />
<br />
Ok, let's use.<br />
Let's create the variables.<br />
<img src="http://i50.tinypic.com/kdq3k3.png" loading="lazy"  alt="[Image: kdq3k3.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Trade:</span><br />
<img src="http://i47.tinypic.com/2447gb8.png" loading="lazy"  alt="[Image: 2447gb8.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Macro:</span><br />
<img src="http://i48.tinypic.com/35mea8x.png" loading="lazy"  alt="[Image: 35mea8x.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How Use/Active a BBot Macro]]></title>
			<link>https://forums.bmega.net/thread-4814.html</link>
			<pubDate>Fri, 05 Oct 2012 22:45:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=688">Hunger</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-4814.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Who use a macro?</span></div>
<br />
I go use the Trough <img src="http://images4.wikia.nocookie.net/__cb20060123201202/tibia/en/images/1/15/Trough.gif" loading="lazy"  alt="[Image: Trough.gif]" class="mycode_img" /> Smasher Macro to explain. The epic trapper of the cavebots, it is not pickupable and not walkable, then we go smash it.<br />
<br />
1- You get the code and copy.<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>HUD.Display(19:24 You see a trough. Bye trapper)<br />
melee:=Self.Inventory.LeftHand()<br />
furniture:=2524<br />
x:=Self.X<br />
y:=Self.Y<br />
z:=Self.Z<br />
Map.UseOn(!melee!, !furniture!, !x!, !y!, !z!, 1)</code></div></div><br />
2- Paste the macro on the BBot Macro Edit<br />
<img src="http://desmond.imageshack.us/Himg577/scaled.php?server=577&amp;filename=scripth.png&amp;res=landing" loading="lazy"  alt="[Image: scaled.php?server=577&amp;filename=scripth.png&amp;res=landing]" class="mycode_img" /><br />
<br />
3- Set a name to your macro and a delay time ( 2000 on macro = 2 seconds ), after click done and execute.<br />
<img src="http://imageshack.us/a/img18/3728/script2i.png" loading="lazy"  alt="[Image: script2i.png]" class="mycode_img" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Done! You macro are active</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Who use a macro?</span></div>
<br />
I go use the Trough <img src="http://images4.wikia.nocookie.net/__cb20060123201202/tibia/en/images/1/15/Trough.gif" loading="lazy"  alt="[Image: Trough.gif]" class="mycode_img" /> Smasher Macro to explain. The epic trapper of the cavebots, it is not pickupable and not walkable, then we go smash it.<br />
<br />
1- You get the code and copy.<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>HUD.Display(19:24 You see a trough. Bye trapper)<br />
melee:=Self.Inventory.LeftHand()<br />
furniture:=2524<br />
x:=Self.X<br />
y:=Self.Y<br />
z:=Self.Z<br />
Map.UseOn(!melee!, !furniture!, !x!, !y!, !z!, 1)</code></div></div><br />
2- Paste the macro on the BBot Macro Edit<br />
<img src="http://desmond.imageshack.us/Himg577/scaled.php?server=577&amp;filename=scripth.png&amp;res=landing" loading="lazy"  alt="[Image: scaled.php?server=577&amp;filename=scripth.png&amp;res=landing]" class="mycode_img" /><br />
<br />
3- Set a name to your macro and a delay time ( 2000 on macro = 2 seconds ), after click done and execute.<br />
<img src="http://imageshack.us/a/img18/3728/script2i.png" loading="lazy"  alt="[Image: script2i.png]" class="mycode_img" /><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Done! You macro are active</span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beginning In The BBot]]></title>
			<link>https://forums.bmega.net/thread-4324.html</link>
			<pubDate>Tue, 04 Sep 2012 23:45:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=2494">Dexter</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-4324.html</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wow, I want this bot, but how I do this?</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Keep calm my little guys, uncle Dexter will help you. <img src="https://forums.bmega.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></span><br />
<br />
I started this tutorial assuming that at least the account on the official website you already have and also a premium account.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000CD;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Downloading BBot:</span></span></span><br />
<hr class="mycode_hr" />
<br />
<span style="color: #800000;" class="mycode_color">1) First, access you account on the official website.</span><br />
<a href="http://bbot.bmega.net/?action=premium" target="_blank" rel="noopener" class="mycode_url">http://bbot.bmega.net/?action=premium</a><br />
<br />
<img src="http://i48.tinypic.com/25sbw9e.jpg" loading="lazy"  alt="[Image: 25sbw9e.jpg]" class="mycode_img" /><br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><br />
</li>
<li>Enter your e-mail.<br />
</li>
<li>Enter your password.<br />
</li>
<li>Just click and done!</span><br />
</li>
</ol>
<span style="color: #800000;" class="mycode_color">2) Once you have accessed your account, a screen like the one below will appear, if you have a premium account activated. Two options to download will appear:</span><br />
<br />
<img src="http://i45.tinypic.com/2jac3zr.jpg" loading="lazy"  alt="[Image: 2jac3zr.jpg]" class="mycode_img" /><br />
<ol type="1" class="mycode_list"><li>
<span style="font-weight: bold;" class="mycode_b"></li>
<li></span>First option to download is in the format .7-zip<br />
</li>
<li>Second option to download is in the format .zip<br />
</li>
</ol>
<span style="color: #800000;" class="mycode_color">3) Once you have chosen the option to download, simply click the right mouse button on it, wait for the window to save appear, and save the file to your desktop.</span><br />
<br />
<span style="color: #800000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Note:</span> For both options, you need a program like <span style="font-weight: bold;" class="mycode_b"><a href="http://www.rarlab.com/download.htm" target="_blank" rel="noopener" class="mycode_url">Winrar</a></span> or <span style="font-weight: bold;" class="mycode_b"><a href="http://www.7-zip.org/" target="_blank" rel="noopener" class="mycode_url">7-Zip</a></span> for extract the files.</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000CD;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Extracting the Files:</span></span></span><br />
<hr class="mycode_hr" />
<br />
<span style="color: #800000;" class="mycode_color">4) After saving the file to your desktop, it should be like the image below:</span><br />
<br />
<img src="http://i45.tinypic.com/6tpg95.jpg" loading="lazy"  alt="[Image: 6tpg95.jpg]" class="mycode_img" /><br />
<br />
<span style="color: #800000;" class="mycode_color">5) Once the file being on your desktop, click the right mouse button on it and select <span style="font-weight: bold;" class="mycode_b">Extract to BBot-7.x</span><br />
</span><br />
<span style="color: #800000;" class="mycode_color">6) After that, you'll have a folder called BBot-7.0 on your desktop, as shown in the image below:</span><br />
<br />
<img src="http://i50.tinypic.com/20frpc6.jpg" loading="lazy"  alt="[Image: 20frpc6.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000CD;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Inside the BBot's Folder:</span></span></span><br />
<hr class="mycode_hr" />
<br />
<span style="color: #800000;" class="mycode_color">7) When you open the folder BBot-7.x, find 2 folders and 3 files, as follows:</span><ul class="mycode_list"><li><img src="http://strit.com.br/style/images/folder.png" loading="lazy"  alt="[Image: folder.png]" class="mycode_img" /> Configs - <span style="font-weight: bold;" class="mycode_b">Location where you will save all the .bbot files (scripts/waypoints)</span><br />
</li>
<li><img src="http://strit.com.br/style/images/folder.png" loading="lazy"  alt="[Image: folder.png]" class="mycode_img" /> Data - <span style="font-weight: bold;" class="mycode_b">Location where all your data and bbot's data will be saved (login, newitens.txt, Alert.wav, etc)</span><br />
</li>
<li><img src="http://home.comcast.net/~SupportCD/Icons/DLL.jpg" loading="lazy"  alt="[Image: DLL.jpg]" class="mycode_img" /> 7za.dll - <span style="font-weight: bold;" class="mycode_b">Dynamic Link Library of bbot. Necessary for proper functioning.</span><br />
</li>
<li><img src="http://home.comcast.net/~SupportCD/Icons/DLL.jpg" loading="lazy"  alt="[Image: DLL.jpg]" class="mycode_img" /> BDll.dll - <span style="font-weight: bold;" class="mycode_b">Dynamic Link Library of bbot. Necessary for proper functioning.</span><br />
</li>
<li><img src="http://i48.tinypic.com/33ynof9.jpg" loading="lazy"  alt="[Image: 33ynof9.jpg]" class="mycode_img" /> BMega.exe - <span style="font-weight: bold;" class="mycode_b">BBot's executable</span><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000CD;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Saving My Scripts:</span></span></span><br />
<hr class="mycode_hr" />
<br />
<span style="color: #800000;" class="mycode_color">8) You can use scripts created by you or created by someone else. This will happen in two hipotses:</span><ul class="mycode_list"><li>First, your scritp is automatically saved in the folder <span style="font-weight: bold;" class="mycode_b">configs</span> if you have created.<br />
</li>
<li>Second, if you downloaded the script of the official forum or bought from someone, you have to save this script in the folder <span style="font-weight: bold;" class="mycode_b">Configs</span> to be able to use it. See below how to save:<br />
<a href="http://windows.microsoft.com/en-US/windows7/Save-a-file" target="_blank" rel="noopener" class="mycode_url">http://windows.microsoft.com/en-US/windows7/Save-a-file</a><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wow, I want this bot, but how I do this?</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Keep calm my little guys, uncle Dexter will help you. <img src="https://forums.bmega.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /></span><br />
<br />
I started this tutorial assuming that at least the account on the official website you already have and also a premium account.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000CD;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Downloading BBot:</span></span></span><br />
<hr class="mycode_hr" />
<br />
<span style="color: #800000;" class="mycode_color">1) First, access you account on the official website.</span><br />
<a href="http://bbot.bmega.net/?action=premium" target="_blank" rel="noopener" class="mycode_url">http://bbot.bmega.net/?action=premium</a><br />
<br />
<img src="http://i48.tinypic.com/25sbw9e.jpg" loading="lazy"  alt="[Image: 25sbw9e.jpg]" class="mycode_img" /><br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><br />
</li>
<li>Enter your e-mail.<br />
</li>
<li>Enter your password.<br />
</li>
<li>Just click and done!</span><br />
</li>
</ol>
<span style="color: #800000;" class="mycode_color">2) Once you have accessed your account, a screen like the one below will appear, if you have a premium account activated. Two options to download will appear:</span><br />
<br />
<img src="http://i45.tinypic.com/2jac3zr.jpg" loading="lazy"  alt="[Image: 2jac3zr.jpg]" class="mycode_img" /><br />
<ol type="1" class="mycode_list"><li>
<span style="font-weight: bold;" class="mycode_b"></li>
<li></span>First option to download is in the format .7-zip<br />
</li>
<li>Second option to download is in the format .zip<br />
</li>
</ol>
<span style="color: #800000;" class="mycode_color">3) Once you have chosen the option to download, simply click the right mouse button on it, wait for the window to save appear, and save the file to your desktop.</span><br />
<br />
<span style="color: #800000;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Note:</span> For both options, you need a program like <span style="font-weight: bold;" class="mycode_b"><a href="http://www.rarlab.com/download.htm" target="_blank" rel="noopener" class="mycode_url">Winrar</a></span> or <span style="font-weight: bold;" class="mycode_b"><a href="http://www.7-zip.org/" target="_blank" rel="noopener" class="mycode_url">7-Zip</a></span> for extract the files.</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000CD;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Extracting the Files:</span></span></span><br />
<hr class="mycode_hr" />
<br />
<span style="color: #800000;" class="mycode_color">4) After saving the file to your desktop, it should be like the image below:</span><br />
<br />
<img src="http://i45.tinypic.com/6tpg95.jpg" loading="lazy"  alt="[Image: 6tpg95.jpg]" class="mycode_img" /><br />
<br />
<span style="color: #800000;" class="mycode_color">5) Once the file being on your desktop, click the right mouse button on it and select <span style="font-weight: bold;" class="mycode_b">Extract to BBot-7.x</span><br />
</span><br />
<span style="color: #800000;" class="mycode_color">6) After that, you'll have a folder called BBot-7.0 on your desktop, as shown in the image below:</span><br />
<br />
<img src="http://i50.tinypic.com/20frpc6.jpg" loading="lazy"  alt="[Image: 20frpc6.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000CD;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Inside the BBot's Folder:</span></span></span><br />
<hr class="mycode_hr" />
<br />
<span style="color: #800000;" class="mycode_color">7) When you open the folder BBot-7.x, find 2 folders and 3 files, as follows:</span><ul class="mycode_list"><li><img src="http://strit.com.br/style/images/folder.png" loading="lazy"  alt="[Image: folder.png]" class="mycode_img" /> Configs - <span style="font-weight: bold;" class="mycode_b">Location where you will save all the .bbot files (scripts/waypoints)</span><br />
</li>
<li><img src="http://strit.com.br/style/images/folder.png" loading="lazy"  alt="[Image: folder.png]" class="mycode_img" /> Data - <span style="font-weight: bold;" class="mycode_b">Location where all your data and bbot's data will be saved (login, newitens.txt, Alert.wav, etc)</span><br />
</li>
<li><img src="http://home.comcast.net/~SupportCD/Icons/DLL.jpg" loading="lazy"  alt="[Image: DLL.jpg]" class="mycode_img" /> 7za.dll - <span style="font-weight: bold;" class="mycode_b">Dynamic Link Library of bbot. Necessary for proper functioning.</span><br />
</li>
<li><img src="http://home.comcast.net/~SupportCD/Icons/DLL.jpg" loading="lazy"  alt="[Image: DLL.jpg]" class="mycode_img" /> BDll.dll - <span style="font-weight: bold;" class="mycode_b">Dynamic Link Library of bbot. Necessary for proper functioning.</span><br />
</li>
<li><img src="http://i48.tinypic.com/33ynof9.jpg" loading="lazy"  alt="[Image: 33ynof9.jpg]" class="mycode_img" /> BMega.exe - <span style="font-weight: bold;" class="mycode_b">BBot's executable</span><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000CD;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Saving My Scripts:</span></span></span><br />
<hr class="mycode_hr" />
<br />
<span style="color: #800000;" class="mycode_color">8) You can use scripts created by you or created by someone else. This will happen in two hipotses:</span><ul class="mycode_list"><li>First, your scritp is automatically saved in the folder <span style="font-weight: bold;" class="mycode_b">configs</span> if you have created.<br />
</li>
<li>Second, if you downloaded the script of the official forum or bought from someone, you have to save this script in the folder <span style="font-weight: bold;" class="mycode_b">Configs</span> to be able to use it. See below how to save:<br />
<a href="http://windows.microsoft.com/en-US/windows7/Save-a-file" target="_blank" rel="noopener" class="mycode_url">http://windows.microsoft.com/en-US/windows7/Save-a-file</a><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MC for All Versions by Dexter]]></title>
			<link>https://forums.bmega.net/thread-3776.html</link>
			<pubDate>Mon, 13 Aug 2012 19:12:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=2494">Dexter</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-3776.html</guid>
			<description><![CDATA[<span style="font-family: Tahoma;" class="mycode_font">Formerly the guys wore a <span style="font-weight: bold;" class="mycode_b">MC</span> which modified the client. If you do this today, is likely to be detected. What the <span style="font-weight: bold;" class="mycode_b">MC</span> today do is simply to kill a <span style="font-weight: bold;" class="mycode_b">mutant/mutex</span>, which is responsible for not letting open two tibia clients at the same time. There is a program called <span style="font-weight: bold;" class="mycode_b">Process Explorer (Microsoft)</span> that through it you can see the process of your computer and also the files used by each process. For example, when the tibia is executed, several other files are created that make it work properly, and one of these files is the <span style="font-weight: bold;" class="mycode_b">mutant/mutex</span> it said. Now I'll spend a little tutorial on how you can use the program.<br />
<br />
<span style="color: #0000CD;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">First download the program on the link below:</span></span><br />
<a href="http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx" target="_blank" rel="noopener" class="mycode_url">http://technet.microsoft.com/en-us/sysin...96653.aspx</a><br />
<br />
<span style="color: #0000CD;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Follow the instructions:</span></span><br />
<ol type="1" class="mycode_list"><li>Firstly open your <span style="font-weight: bold;" class="mycode_b">Tibia Client</span><br />
</li>
<li>Run the <span style="font-weight: bold;" class="mycode_b">process explorer</span> (<span style="color: blue;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">For Windwos Vista/7/8 right click in the Process Explorer and select <span style="font-weight: bold;" class="mycode_b">Run as administrator</span></span></span>)<br />
</li>
<li>Press <span style="font-weight: bold;" class="mycode_b">ctrl + L</span> to open a panel below.<br />
</li>
<li>Press <span style="font-weight: bold;" class="mycode_b">ctrl + H</span> to open the handles<br />
</li>
<li>Now the panel above search the process <span style="font-weight: bold;" class="mycode_b">Tibia.exe</span> and select it.<br />
</li>
<li>In the panel below search for a mutant name <span style="font-weight: bold;" class="mycode_b">\baseNamedObjects\TibiaPlayerMutex</span><br />
</li>
<li>Click the right mouse button on the <span style="font-weight: bold;" class="mycode_b">mutant</span> and then <span style="font-weight: bold;" class="mycode_b">close hand</span> confirming with a <span style="font-weight: bold;" class="mycode_b">yes</span></li>
</ol>
Done! Now you can open as many clients as you want.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000CD;" class="mycode_color">Video</span></span></span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/rsD-ssQJb1Q" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Tahoma;" class="mycode_font">Formerly the guys wore a <span style="font-weight: bold;" class="mycode_b">MC</span> which modified the client. If you do this today, is likely to be detected. What the <span style="font-weight: bold;" class="mycode_b">MC</span> today do is simply to kill a <span style="font-weight: bold;" class="mycode_b">mutant/mutex</span>, which is responsible for not letting open two tibia clients at the same time. There is a program called <span style="font-weight: bold;" class="mycode_b">Process Explorer (Microsoft)</span> that through it you can see the process of your computer and also the files used by each process. For example, when the tibia is executed, several other files are created that make it work properly, and one of these files is the <span style="font-weight: bold;" class="mycode_b">mutant/mutex</span> it said. Now I'll spend a little tutorial on how you can use the program.<br />
<br />
<span style="color: #0000CD;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">First download the program on the link below:</span></span><br />
<a href="http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx" target="_blank" rel="noopener" class="mycode_url">http://technet.microsoft.com/en-us/sysin...96653.aspx</a><br />
<br />
<span style="color: #0000CD;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Follow the instructions:</span></span><br />
<ol type="1" class="mycode_list"><li>Firstly open your <span style="font-weight: bold;" class="mycode_b">Tibia Client</span><br />
</li>
<li>Run the <span style="font-weight: bold;" class="mycode_b">process explorer</span> (<span style="color: blue;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">For Windwos Vista/7/8 right click in the Process Explorer and select <span style="font-weight: bold;" class="mycode_b">Run as administrator</span></span></span>)<br />
</li>
<li>Press <span style="font-weight: bold;" class="mycode_b">ctrl + L</span> to open a panel below.<br />
</li>
<li>Press <span style="font-weight: bold;" class="mycode_b">ctrl + H</span> to open the handles<br />
</li>
<li>Now the panel above search the process <span style="font-weight: bold;" class="mycode_b">Tibia.exe</span> and select it.<br />
</li>
<li>In the panel below search for a mutant name <span style="font-weight: bold;" class="mycode_b">\baseNamedObjects\TibiaPlayerMutex</span><br />
</li>
<li>Click the right mouse button on the <span style="font-weight: bold;" class="mycode_b">mutant</span> and then <span style="font-weight: bold;" class="mycode_b">close hand</span> confirming with a <span style="font-weight: bold;" class="mycode_b">yes</span></li>
</ol>
Done! Now you can open as many clients as you want.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0000CD;" class="mycode_color">Video</span></span></span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/rsD-ssQJb1Q" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
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