03-05-2015, 07:39 PM
bro, you want one Label point on your script..
example:
If you need go to depot after full check, make this:
You need another label point for "HUNT" on start of cave.
exemple:
And if your cap or 266 is 5> or 50> your character go back to Label (x y z:HUNT)
example:
If you need go to depot after full check, make this:
Quote:FullCheck (x y z:Full REFILL Else HUNT Code 266<5;cap<50)the code send your character to Label "REFILL" and he go depot.
Label (x y z:REFILL)
Point (x y z)
Point (x y z)
You need another label point for "HUNT" on start of cave.
exemple:
Quote:Label (x y z:HUNT)
Point (x y z)
Point (x y z)
Point (x y z)
Point (x y z)
Point (x y z)
Point (x y z)
FullCheck (x y z:Full REFILL Else HUNT Code 266<5;cap<50)
Label (x y z:REFILL)
Point (x y z)
Point (x y z)
And if your cap or 266 is 5> or 50> your character go back to Label (x y z:HUNT)