02-23-2017, 04:42 AM
(02-21-2017, 07:18 AM)Catar Wrote: Good work.
but loled, cuz I have macros doing an exact same thing.... I even have it in my MS/ED Serpent Spawns Engran script that i shared.
Except I use specific monsters name, and also don't use Haste in PZ
[macro]1000 {SSTimer} Creatures.ByName(Serpent Spawn)>=1 [serp] ssTim:=0 exit() {serp} Creatures.ByName(Bog Raider)>=1 [bog] ssTim:=0 exit() {bog} VarAdd(ssTim, 1) exit()[/macro]
[macro]1000 {AutoHaste} PeZe:=Status.InPZ() !PeZe!==1 [a] ReUser.Pause(Strong Haste) exit() {a} !ssTim!>!sshaste! [dem] ReUser.UnPause(Strong Haste) exit() {dem} ReUser.Pause(Strong Haste) exit()[/macro]
variable
Code:#pauses utani gran hur after seeing monster for X second
sshaste=3
I want to use haste in pz ;D I want my characters to run on haste everytime but no when they are killing monsters or looting them (that's why i created haste with wait from last target on). It's based on your human timer macro