Exori Vis Rotation
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09-21-2018, 09:00 PM
(This post was last modified: 09-21-2018 09:00 PM by rafciorabcio.)
Post: #1
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Exori Vis Rotation
Hey, i want macro which can rotation to exori vis ( old tibia )
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09-22-2018, 07:57 AM
Post: #2
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RE: Exori Vis Rotation
Before you PM me, READ THIS ![]() ![]() My Scripts, Macros and Tutorials |
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09-22-2018, 03:07 PM
Post: #3
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RE: Exori Vis Rotation
yes, but sometime when i follow to monster cant stay face to face ((I would need a macro to rotation face to face )
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09-22-2018, 04:54 PM
(This post was last modified: 09-22-2018 04:57 PM by Catar.)
Post: #4
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RE: Exori Vis Rotation
(09-22-2018 03:07 PM)rafciorabcio Wrote: yes, but sometime when i follow to monster cant stay face to face ((I would need a macro to rotation face to face ) Advanced attack will turn face to monster. what it doesn't to is it will not move N/S/E/W Before you PM me, READ THIS ![]() ![]() My Scripts, Macros and Tutorials |
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09-22-2018, 05:04 PM
Post: #5
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RE: Exori Vis Rotation
yes , Advanced attack working good , but server when i play Exori Vis hits only 1 sqm in front
And maybe someone can make macro for old system exori vis / i can pay for this macro |
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09-22-2018, 06:35 PM
(This post was last modified: 09-22-2018 06:36 PM by Catar.)
Post: #6
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RE: Exori Vis Rotation
I told you, you can use advanced attack exori vis as a WAVE and not single target spell
Then set wave to be just 1x1 sqm. Bot will TURN to target if they face same latitude or longitude (X pos or Y pos). ![]() Only thing it doesn't do, it wont keep walking in front of target Before you PM me, READ THIS ![]() ![]() My Scripts, Macros and Tutorials |
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09-22-2018, 07:02 PM
Post: #7
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RE: Exori Vis Rotation
ok then, is it possible to create a macre so it will face the target akk the time so it could use exori vis spell?
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09-22-2018, 09:38 PM
Post: #8
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RE: Exori Vis Rotation
(09-22-2018 07:02 PM)rafciorabcio Wrote: ok then, is it possible to create a macre so it will face the target akk the time so it could use exori vis spell? Already told yqou, you don't need macro, adv attack does it best, Macro for it would be long and less reliable. Just try what I showed you on screenshot Before you PM me, READ THIS ![]() ![]() My Scripts, Macros and Tutorials |
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09-26-2018, 05:26 PM
Post: #9
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RE: Exori Vis Rotation
I need a macro to always be in front of the monster, even if it runs away
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09-26-2018, 08:15 PM
Post: #10
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RE: Exori Vis Rotation | |||
09-27-2018, 12:27 PM
Post: #11
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RE: Exori Vis Rotation
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09-27-2018, 01:15 PM
Post: #12
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RE: Exori Vis Rotation
we all time try tell , its imposible , bbot advanced attacker cant stay in front to monsters
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09-27-2018, 04:53 PM
Post: #13
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RE: Exori Vis Rotation
(09-27-2018 01:15 PM)rafciorabcio Wrote: we all time try tell , its imposible , bbot advanced attacker cant stay in front to monsters Ok, I'm sorry, you're right! Let's have a dirty work around and use a macro for now, I'll make BBot have a 'Keep facing' so that it will try to always face the creature (maybe perhaps it should go to an Advanced Attack entry? not all spells we want to face the monster, right!) |
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09-27-2018, 04:54 PM
(This post was last modified: 09-27-2018 05:25 PM by MegaNo0body.)
Post: #14
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RE: Exori Vis Rotation
As promised, temporarily and dirty work-around:
Face Target: Move Vertically (manual) 0 {Face Target: Move Vertically} {When Y=-1 move South} !Delta.Y==-1 [When Y=1 move North] Self.MoveS() Exit() {When Y=1 move North} !Delta.Y==1 [Ouch] Self.MoveN() Exit() Face Target: Move Horizontally (manual) 0 {Face Target: Move Horizontally} {When X=1 move West} !Delta.X==1 [When X=-1 move East] Self.MoveW() Exit() {When X=-1 move East} !Delta.X==-1 [Ouch] Self.MoveE() Exit() Face Target: Main (auto: 300ms) 300 {Face Target: Main} Self.Attacking()==:True Target.X:=Creature.X(:TargetID) Target.Y:=Creature.Y(:TargetID) Delta.X:=Sub(:X, !Target.X) Delta.Y:=Sub(:Y, !Target.Y) {Check if we arent on same X} !Delta.X==0 [Check if we arent on same Y] HUD.Display(We are sharing X) Exit() {Check if we arent on same Y} !Delta.Y==0 [Need move] HUD.Display(We are sharing Y) Exit() {Need move} HUD.Display(Move !Delta.X !Delta.Y) Misc.Random(0, 100)<50 [Move Vertically] GoLabel(Move Horizontally) {Move Vertically} Macro.Run(Face Target: Move Vertically) Exit() {Move Horizontally} Macro.Run(Face Target: Move Horizontally) Exit() Streaming it for a bit https://www.twitch.tv/megano0body |
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09-27-2018, 06:10 PM
(This post was last modified: 09-27-2018 06:29 PM by rafciorabcio.)
Post: #15
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RE: Exori Vis Rotation | |||
03-29-2019, 10:38 PM
Post: #16
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RE: Exori Vis Rotation
dont work need help i must use on killer this macro ?
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04-25-2019, 12:45 AM
Post: #17
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RE: Exori Vis Rotation
(09-27-2018 04:54 PM)MegaNo0body Wrote: As promised, temporarily and dirty work-around: NO WORK : | i waste 1h |
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04-25-2019, 04:16 AM
Post: #18
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RE: Exori Vis Rotation
Rude, you didn't waste anything, mega created it, spend time and it worked.
If you can't make it work for yourself, you're obviously not doing it right Before you PM me, READ THIS ![]() ![]() My Scripts, Macros and Tutorials |
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04-25-2019, 08:19 AM
(This post was last modified: 04-25-2019 10:12 AM by Hardsas.)
Post: #19
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RE: Exori Vis Rotation
(04-25-2019 04:16 AM)Catar Wrote: Rude, you didn't waste anything, mega created it, spend time and it worked. Then write how to implement it? NOT WORK : P https://www.youtube.com/watch?v=VYH1PW-h...e=youtu.be |
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05-11-2019, 12:41 AM
Post: #20
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RE: Exori Vis Rotation
You should be using Advanced Attack to do this Turn&Spell.
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