I helped with something similar. It's here somewhere
But you should make checkpoints every floor/room to check if has enough supplies to continue or turn back to other cavebot label.
To not get stuck on monsters with killer off use Creatures.Beside() command with Misc.StandTime() to make condition for bot to turn killer back on
But you should make checkpoints every floor/room to check if has enough supplies to continue or turn back to other cavebot label.
To not get stuck on monsters with killer off use Creatures.Beside() command with Misc.StandTime() to make condition for bot to turn killer back on