12-18-2014, 01:10 AM
(This post was last modified: 12-18-2014, 01:11 AM by Petterlaaguila.)
Need a macro that make this:
When x or y monster on screen put Stealth ring , and when they are gone (both at the same time ,or one of them) it unequip.
I was using this one:
D:=3049
BP:=0
Creatures.ByName(Corym Charlatan)>=3 [corym1]
Self.Equip.Ring(!ID!)
Exit()
{corym1}
Creatures.ByName(Corym Skirmisher)>=3 [corym2]
Self.Equip.Ring(!ID!)
Exit()
{corym2}
Creatures.ByName(Corym Charlatan)<3 [corym1]
Creatures.OnScreen()<=1
Self.UnEquip.Ring(0)
Exit()
{corym1}
Creatures.ByName(Corym Skirmisher)<3 [corym2]
Creatures.OnScreen()<=1
Self.UnEquip.Ring(0)
Exit()
{corym2}
But when it comes to the Skirmisher it was equip and unequiping the ring all the time , so the Skirmisher's were hitting me e.e
Thanks for the help
When x or y monster on screen put Stealth ring , and when they are gone (both at the same time ,or one of them) it unequip.
I was using this one:
D:=3049
BP:=0
Creatures.ByName(Corym Charlatan)>=3 [corym1]
Self.Equip.Ring(!ID!)
Exit()
{corym1}
Creatures.ByName(Corym Skirmisher)>=3 [corym2]
Self.Equip.Ring(!ID!)
Exit()
{corym2}
Creatures.ByName(Corym Charlatan)<3 [corym1]
Creatures.OnScreen()<=1
Self.UnEquip.Ring(0)
Exit()
{corym1}
Creatures.ByName(Corym Skirmisher)<3 [corym2]
Creatures.OnScreen()<=1
Self.UnEquip.Ring(0)
Exit()
{corym2}
But when it comes to the Skirmisher it was equip and unequiping the ring all the time , so the Skirmisher's were hitting me e.e
Thanks for the help