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All spells registered in bbot data
03-02-2016, 09:12 PM
Post: #1
Lightbulb All spells registered in bbot data
1 New spells system in bot. Wrote together with cavebot and attacker.
2 Read and calculata self.speedlevel to improve walking.

Ability to change walk mode:
ModeHunting = In cave without attacker ( press arrow all the time not to fast. In every few sqm make sure isnt any mobs in range 6 to attack and eventually attack or lure to next point )
ModeKilling = In cave with attacker ( here calculate self and creature speedlevel if possible read and register floor speed value on next step sqm or average on screen,cave. Read planned attacker ( scripter will set manually killing-luring arenas. Spells/runes to shot in que:
Creatures Groups List

LIST-a( Cyclops, Cyclops Smith, Cyclop Drone)=1 - Attack sequence a
LIST-b( Cyclops, Cyclops Smith, Cyclop Drone, Dragon)>1 - Attack sequence b
LIST-c( Orc Leader, Orc Warlord)>1 - Attack sequence c
LIST-d (Bat, Spider)ignore


1. Check creature group amount from LIST and choose attacker sequence

Attacker sequences List


Attack sequence a:


* Wand/Weapon Hit
( make sure won't do step to avoid disturb )
* Spell/Rune Hit
to choose, check requieres mana and distance etc, check cooldown, if distance > 1 check how many sqm can do in cooldown self.speed/floorspeed/creature speed
* Walk x Sqms
* Wand/Weapon Hit
* Spell/Rune Hit
* Walk x Sqms


Attack sequence b:
*
*
*



Attack sequence c
:
*...



Sorry for poor describtion but I'm bad presenter Big Grin
If you will give me a table sample/flags or however you need to register all spells cooldowns, mana req, kind of spell etc I may help u to write it.


http://www.tibia.com/library/?subtopic=spells
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03-02-2016, 09:16 PM
Post: #2
RE: All spells registered in bbot data
I like the idea, mainly the 'attack and walk, attack and walk'.
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03-02-2016, 09:36 PM (This post was last modified: 03-02-2016 09:40 PM by damiansnk.)
Post: #3
RE: All spells registered in bbot data
Would be nice to check. When use spell char can drink potion do a step and caste spell.
When shot rune cant use potion x msc before shot. And must be x % ahead in step progress or standing. If you will get data about all cooldowns and write a nice equation including timers like how many msc aftrts hand hit shot rune how many for spell how many for potion how many in walking mode to get the best and shortest colldowns between hit rounds.
Now we setting on wait mode but it doesn't detect real situation.

Creature list actually exist byt priority setts is diaturbed by walk potions cooldowns etc. And now all sequences are starting i think should be just 1 to recieve the best stats. Registered spells will help to bbot know cooldown and won't try shoot ava 500 msc after exori frigo cuz 1 mob enter in area
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