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Innovation on scripting.. check my SS!
#1
110 MS on New Water Elemental Cave.


Features
He ignores monsters if <2, attacks if 2+ (instead of using NoKill points)
Might Ring Macro!
Advanced Attack using thunderstorm
Advanced attack using vis hur/gran vis lux to Massives Water Elemental!
Exevo Gran Mas Vis if 7+

EXP/Loot
230-250k/h on lvl 110 (the minium to exp on this script)
-6k/h waste after selling pearls from fishing (looter doesn't count them) (waste is lower if you make bot buy less potions, so he will carry more gold from monsters)

   

   

   
# Toni Ballador is back! #


GET EK LVL 150+ WITHOUT BUYING PREMIUM!! http://forums.bmega.net/thread-23795.html
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#2
Nothing innovating with attacking >2 rly ;d

Thats how most of my scripts are made

If someone wan't do something similar, that Macro looks more/less like:
[macro]500 {Lure}
helle:=Creatures.ByRangeName(8, Hellspawn)
ilem:=Creatures.ByRange(5)
!helle!>=2 [zabij]
Killer.Start()
HUD.Display(Attack)
Exit()
{zabij}
!helltime!>=6 [zabij2]
Killer.Start()
HUD.Display(Attack)
exit()
{zabij2}
Killer.Stop()
HUD.Display(Lure)
Exit()
{poziom}
!ilem!()>=2
Misc.StandTime()>2
Killer.Start()
HUD.Display(Attack)
Exit()
[/macro]


But I also setup my to kill monster if its longer than 3 sec on screen so I don't miss kill on it if bot didn't find another.
You should use that too
[macro]500 {helltimer}
Creatures.ByRangeName(5, Hellspawn)>=1 [ad]
VarAdd(helltime, 1)
exit()
{ad}
helltime:=0
exit()
[/macro]


I use HUD.Displays as a "debugging" tool.
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#3
Just wothout -2 floor and vis hures + thunders 2+ 250+k exp ( max had 270 in cave ) profit 15+k idk how u set up it getting huge waste
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#4
(04-24-2016, 10:08 PM)damiansnk Wrote: Just wothout -2 floor and vis hures + thunders 2+ 250+k exp ( max had 270 in cave ) profit 15+k idk how u set up it getting huge waste
I go almost without capacity so he can't take much gold..
I have big potions waste xD that's good for mlvl
# Toni Ballador is back! #


GET EK LVL 150+ WITHOUT BUYING PREMIUM!! http://forums.bmega.net/thread-23795.html
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