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different id monster
#1
i playing on ots and here is so many different monster with different id dead body how to add it?
or maybe someone got macro?
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#2
Hello got same problem, help pls ??
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#3
Bbot.items.txt

They need to be flagged as containers
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#4
So what I need to do?
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#5
(09-28-2018, 01:08 PM)Proboszcz93 Wrote: So what I need to do?


It's really very clear and intuitive item list. Come on
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#6
Catar its truee , but bboot opens terribly slowly and inefficiently

i try made : what i made wrong ?
i made
First Time 7614,8,0,0,0,
Second Time 7614,9,0,0,0,
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#7
7614,8,0,0,0, should work for corpse that can be moved after few second protection
7614,24,0,0,0 for corpse that can't be moved yet, fresh kill


But from what i see 7614 is already in BBot.Items.txt but only as immoveable object.

[Image: fLj6Uml.png]

change that 16 into 8 or 24 as explained above.

Also i highly recommend, whatever changes you make in bbot.items.txt save the copy of that , because u will need to change things again every bbot update.
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#8
working only after 10 second, i try 8 ,16,24 no work ? what is wrong ? maybe you know ?
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#9
(10-01-2018, 07:57 PM)rafciorabcio Wrote: working only after 10 second, i try 8 ,16,24 no work ? what is wrong ? maybe you know ?



There are diferent ID of corpse right after kill and after ~10 seconds,
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#10
im understand it but how i can change it ? / or how i can find good
I TRY TO LONGER TIME AND HAVE NO RESULTS
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#11
(10-01-2018, 08:07 PM)rafciorabcio Wrote: im understand it but how i can change it ?

In the damn notepad.

I'm not playing on any modified OTS, can't help you if I don't have problem myself to analyse it.
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