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(12-13-2013, 01:01 PM)Thiaguin- Wrote: you need save the macro, here it's working perfectly.. you need (desactive , save and active protector again).
exactly as I do, only I'm wrong in the picture, but if you notice, the "macro is saved as Moved", the alarm will sound when the character moves until this suseda the Alamara not sound, and that has nothing to do with small stones
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(12-13-2013, 10:25 PM)Daniel1990 Wrote: (12-13-2013, 01:01 PM)Thiaguin- Wrote: you need save the macro, here it's working perfectly.. you need (desactive , save and active protector again).
exactly as I do, only I'm wrong in the picture, but if you notice, the "macro is saved as Moved", the alarm will sound when the character moves until this suseda the Alamara not sound, and that has nothing to do with small stones
this macro in MACRO (bbot) stay with MANUAL or AUTOMATIC? if manual chage for automatic 1000 ms
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is there any possibility to make script that bot takes from arrows (1k crystals) and go hunt?
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(12-14-2013, 12:26 AM)Zaraki12345 Wrote: is there any possibility to make script that bot takes from arrows (1k crystals) and go hunt?
you can buy 1k crystal arrow and go to hunt.. in cavebot have this option..
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(12-13-2013, 10:57 PM)Thiaguin- Wrote: (12-13-2013, 10:25 PM)Daniel1990 Wrote: (12-13-2013, 01:01 PM)Thiaguin- Wrote: you need save the macro, here it's working perfectly.. you need (desactive , save and active protector again).
exactly as I do, only I'm wrong in the picture, but if you notice, the "macro is saved as Moved", the alarm will sound when the character moves until this suseda the Alamara not sound, and that has nothing to do with small stones
this macro in MACRO (bbot) stay with MANUAL or AUTOMATIC? if manual chage for automatic 1000 ms
this on automatic 1000, but that's not the problem, the problem is that is saved as Moved, meaning that if the alarm does not ring unless the character move, no When only 50 or less small stones.
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(12-14-2013, 12:27 AM)Thiaguin- Wrote: (12-14-2013, 12:26 AM)Zaraki12345 Wrote: is there any possibility to make script that bot takes from arrows (1k crystals) and go hunt?
you can buy 1k crystal arrow and go to hunt.. in cavebot have this option..
I need refiller that take from dp 1k arrows and go hunt ...
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hello , i need combo leader SD , someone can help me ?
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Hello, can u do a macro to me.
I want that the club ring equip when im attack a monster, and unequip when the monster been killed.
Thanks.
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12-16-2013, 10:02 PM
(This post was last modified: 12-16-2013, 10:07 PM by Thiaguin-.)
(12-15-2013, 12:16 PM)Zaraki12345 Wrote: (12-14-2013, 12:27 AM)Thiaguin- Wrote: (12-14-2013, 12:26 AM)Zaraki12345 Wrote: is there any possibility to make script that bot takes from arrows (1k crystals) and go hunt?
you can buy 1k crystal arrow and go to hunt.. in cavebot have this option..
I need refiller that take from dp 1k arrows and go hunt ...
is impossible. in bbot
(12-14-2013, 04:40 AM)Daniel1990 Wrote: (12-13-2013, 10:57 PM)Thiaguin- Wrote: (12-13-2013, 10:25 PM)Daniel1990 Wrote: (12-13-2013, 01:01 PM)Thiaguin- Wrote: you need save the macro, here it's working perfectly.. you need (desactive , save and active protector again).
exactly as I do, only I'm wrong in the picture, but if you notice, the "macro is saved as Moved", the alarm will sound when the character moves until this suseda the Alamara not sound, and that has nothing to do with small stones
this macro in MACRO (bbot) stay with MANUAL or AUTOMATIC? if manual chage for automatic 1000 ms
this on automatic 1000, but that's not the problem, the problem is that is saved as Moved, meaning that if the alarm does not ring unless the character move, no When only 50 or less small stones.
=/ sry bro but here this macro works perfectly =O
(12-16-2013, 02:35 PM)skidrow1 Wrote: Hello, can u do a macro to me.
I want that the club ring equip when im attack a monster, and unequip when the monster been killed.
Thanks.
1000 {Equip/UnEquip Club Ring} Creature.Target() [jump] Self.Equip.Ring(3093) Exit() {jump} Creatures.OnScreen()<1 Self.UnEquip.Ring(0) Exit()
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Hey,
Is it posible to make macro that use potions from dead monsters?
THX
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(12-19-2013, 09:03 AM)dem Wrote: Hey,
Is it posible to make macro that use potions from dead monsters?
THX
why you not loot this potion , after you bot can use with healing feature.
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12-19-2013, 04:59 PM
(This post was last modified: 12-19-2013, 05:00 PM by dem.)
(12-19-2013, 12:35 PM)Thiaguin- Wrote: (12-19-2013, 09:03 AM)dem Wrote: Hey,
Is it posible to make macro that use potions from dead monsters?
THX
why you not loot this potion , after you bot can use with healing feature.
I did that, but with macro it would be faster right ?
I've set up potion to loting and useing when 99% of hp so it's used instantly. but it take some time to take it, drink it and throw it. and macro could do it faster just with drinking
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macro so that when I attack six monster, attack with a rune
plz
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1- create a variable on Variables tab:
count:=0
2- set a new target and check after attack, put this macro:
1000 {Configure SD} VarAdd(count, 1)
3- active this macro.
2000 {SD on 6} Self.Attacking()==1 count==6 Creature.ShootOn(3155, 1)
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i want to know if someone can make a macro for me please. i need a macro to put a brand new stealth ring. because i have a MS and i wanna bot my char in mistrock. thx
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Re-Use & Cures > [Check] Ring
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Can someone write macro to pause cavebot when hunting time is more than 58 min?
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Hi. I need macro auto follow character. can someone write it on character name Duriel?
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can somebody write auto follow character macro?
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