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[€K] Zombies of Liberty Bay
#41
(12-31-2013, 06:13 AM)edwinestro Wrote: Mr. good erleo can you tell us what is new in this update? thanks! Smile I am using this script and its amazing. reps+
This scripts nothing only name and variables, dont have bugs.
I have reviewed all the scripts if had bugs, and if the have i edited , and if not just editing the variables, i added version as you can see in all my scripts now have version.
#42
gonna test it today if it works well will add some advanced + rep to you!
[Image: acceleratorbyfenx07d5cr.png]
#43
Omg, the best script for zoombies... Good Job !! Rep+
#44
i got a EK 60 skills 77/72, tell me plz if he can survive in this script Tongue


+ rep after testing Big Grin

(01-28-2014, 04:58 PM)shekoanaya Wrote: i got a EK 60 skills 77/72, tell me plz if he can survive in this script Tongue


+ rep after testing Big Grin

im having a problem, in which it doesnt opens the cave, i have to do it manual :S
#45
lol mine ek no boting why?
#46
its doesnt opening the hole. Fix it please
#47
I'm having the same problem, its used to work perfectly fine, but now doesn't open the hole. If someone can fix this, I will rep!!! +++

Thanks[/align]
#48
(01-31-2014, 05:54 AM)[email protected] Wrote: I'm having the same problem, its used to work perfectly fine, but now doesn't open the hole. If someone can fix this, I will rep!!! +++

Thanks[/align]

Same problem here dude, after the new update it worked just fine now it doesnt open cave, have the right shovel and the treasure map, plx help erLeo, dont know what to do

i give + rep so plx help
#49
Bump, does anyone know how to fix this script so it opens cave hole?

Rep+++Angry
#50
Im having this problem too...
#51
Testing on 159ek. I will post results after some hours. Smile


--macio_g5
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#52
(02-02-2014, 11:49 AM)macio_g5 Wrote: Testing on 159ek. I will post results after some hours. Smile


--macio_g5

Fix the problem with going into cave, and we love youuu Big Grin +REP.
#53
can some1 fix it? i think its the problem with tile ID but i dont know how to check it
#54
If your script doesnt go, check if you have a map. If your script doesnt open the hole change your shovel Id, and your shovel in cavebot and change the tile ID. How to check it? ALt f8 then click on the ittem, or sand and you will see the id in the left upper corner of your screen. Where to change it? In your waypoints you will see a waypoint called (maptools) right clic on it, edit.

Example: Old Maptool
MapTool (32106 32960 7:Target: 231 Use: 3457 Pos: 32106 32960 7)

Fixed MapTool (Using Light shovel)
MapTool (32106 32960 7:Target: 5730 Use: 5710 Pos: 32106 32960 7)
#55
(02-19-2014, 08:35 PM)Canelabot Wrote: If your script doesnt go, check if you have a map. If your script doesnt open the hole change your shovel Id, and your shovel in cavebot and change the tile ID. How to check it? ALt f8 then click on the ittem, or sand and you will see the id in the left upper corner of your screen. Where to change it? In your waypoints you will see a waypoint called (maptools) right clic on it, edit.

Example: Old Maptool
MapTool (32106 32960 7:Target: 231 Use: 3457 Pos: 32106 32960 7)

Fixed MapTool (Using Light shovel)
MapTool (32106 32960 7:Target: 5730 Use: 5710 Pos: 32106 32960 7)


Hi, it seems like you know what you're talking about. It would be very helpful, if you test it take a care to the hole & fix it, make sure it goes in then reupload the script here. I'm sure many including myself will give you REP because we love this script. Thanks in advanced and sorry if this causes much inconvenience in your time, but I hope you can help us follow Bboters.

(02-19-2014, 08:35 PM)Canelabot Wrote: If your script doesnt go, check if you have a map. If your script doesnt open the hole change your shovel Id, and your shovel in cavebot and change the tile ID. How to check it? ALt f8 then click on the ittem, or sand and you will see the id in the left upper corner of your screen. Where to change it? In your waypoints you will see a waypoint called (maptools) right clic on it, edit.

Example: Old Maptool
MapTool (32106 32960 7:Target: 231 Use: 3457 Pos: 32106 32960 7)

Fixed MapTool (Using Light shovel)
MapTool (32106 32960 7:Target: 5730 Use: 5710 Pos: 32106 32960 7)

Ok sorry update, I tried to do what you said. It appears this tile ID changes from 2888 to 5730 not sure why but maybe a way cip is trying to stop botters?

(02-19-2014, 11:43 PM)[email protected] Wrote:
(02-19-2014, 08:35 PM)Canelabot Wrote: If your script doesnt go, check if you have a map. If your script doesnt open the hole change your shovel Id, and your shovel in cavebot and change the tile ID. How to check it? ALt f8 then click on the ittem, or sand and you will see the id in the left upper corner of your screen. Where to change it? In your waypoints you will see a waypoint called (maptools) right clic on it, edit.

Example: Old Maptool
MapTool (32106 32960 7:Target: 231 Use: 3457 Pos: 32106 32960 7)

Fixed MapTool (Using Light shovel)
MapTool (32106 32960 7:Target: 5730 Use: 5710 Pos: 32106 32960 7)


Hi, it seems like you know what you're talking about. It would be very helpful, if you test it take a care to the hole & fix it, make sure it goes in then reupload the script here. I'm sure many including myself will give you REP because we love this script. Thanks in advanced and sorry if this causes much inconvenience in your time, but I hope you can help us follow Bboters.

(02-19-2014, 08:35 PM)Canelabot Wrote: If your script doesnt go, check if you have a map. If your script doesnt open the hole change your shovel Id, and your shovel in cavebot and change the tile ID. How to check it? ALt f8 then click on the ittem, or sand and you will see the id in the left upper corner of your screen. Where to change it? In your waypoints you will see a waypoint called (maptools) right clic on it, edit.

Example: Old Maptool
MapTool (32106 32960 7:Target: 231 Use: 3457 Pos: 32106 32960 7)

Fixed MapTool (Using Light shovel)
MapTool (32106 32960 7:Target: 5730 Use: 5710 Pos: 32106 32960 7)

Ok sorry update, I tried to do what you said. It appears this tile ID changes from 2888 to 5730 not sure why but maybe a way cip is trying to stop botters?

Okay I fixed it. I'll be sending REP your way sir. Thank-you
#56
not only with this script, but my bot NEVER uses the shovel in place ... it to the side, stands a while and back to town.
And yes, I checked the ID and the maptool correct shovel.
#57
How many Maps do i need? And why doesn't my char open the hole? Confused
#58
Please make it 100 % afk?
#59
I got same problems like others, I have good Shovel and good ID but my char isnt even trying to dig.
#60
Ok guys I think i might have a solution, you have to change something in cavebot,
If you use normal shovel its like like this.
MapTool (32106 32960 7:Target: 5730 Use: 3457 Pos: 32106 32960 7)
Normal sand id is 231 but the spot where u have to dig is 5730, I did it once and it worked, can some1 check it?


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