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Proposals
#3
(01-17-2017, 04:42 PM)Catar Wrote: 1
You can do macro for it, but it would be dificult since, it would require ton of variable and waypoits from certain areas of spawn to know which way to chose.
2
if u want to lure something just use my lure macro, or no kill point
3
as well you can use macro with
Self.PositionIn(X1, Y1, Z1, X2, Y2, Z2) Check if the player is in a position box (Returns: Yes=1; No=0)
Misc.Alert(Message)

1
I now that but i'm asking for option what will stop attack monster (even if monster will be still attacked) and will go refill without killing monsters on screen (so waste to die will be impossible)
2
U havent understand. On roshamuul many players are pushing with monsters my character over the special sqm's (block) and than looring my character to guzzlemaws where it's dying. I want option what will stop attacking monsters and go to label what i will choose when my character will be pushed to that special sqm's area (ofc without killing monsters on screen)
3
Map is too big and there will be too much locations to make macro
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Proposals - by Kazan - 01-17-2017, 11:41 AM

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