there are commands that return number of monsters killed
http://wiki.bmega.net/doku.php?id=macros_commands
Creatures.Killed(Name) Count the number of creatures killed with a certain name
you can do checkpoint in cavebot aswell
http://wiki.bmega.net/doku.php?id=add_types
~Monster (returns the task killed count, warning: this needs the ~ sign on the start)
~Monster1~Monster2~Monster3… (returns the task killed count of a group of monsters, warning: this needs the ~ sign on the start of each monster)
you compare it to desired number to differentiate outcome (keep hunting or go back town and logout, or go reset task)
nearly all of my scripts have these kind of checkpoint (bit more comples) that makes bot stop hunting when finished killing X amount of monsters - example
http://wiki.bmega.net/doku.php?id=macros_commands
Creatures.Killed(Name) Count the number of creatures killed with a certain name
you can do checkpoint in cavebot aswell
http://wiki.bmega.net/doku.php?id=add_types
~Monster (returns the task killed count, warning: this needs the ~ sign on the start)
~Monster1~Monster2~Monster3… (returns the task killed count of a group of monsters, warning: this needs the ~ sign on the start of each monster)
you compare it to desired number to differentiate outcome (keep hunting or go back town and logout, or go reset task)
nearly all of my scripts have these kind of checkpoint (bit more comples) that makes bot stop hunting when finished killing X amount of monsters - example