Use newest version of bbot
To avoid dropping to many at same time, i added delay 500 miliseconds in case you hold key down for too long. you can edit that out.
Also remember to clear you chat box in tibia, cuz u gonna have lot of 7777899999999444444444466666661312363333333312 in there
video tutorial on how to copy paste macro, is in my signature
[macro]10 {honey} MiliSecDelay:=500 honeyID:=2984 NY:=Sub(:Y, 1) SY:=Add(:Y, 1) WX:=Sub(:X, 1) EX:=Add(:X, 1) Cooldown.Blocked(DropDelay)==0 Tibia.KeyDown(:K_NUMPAD7)==0 [NW] Tibia.KeyDown(:K_NUMPAD8)==0 [N] Tibia.KeyDown(:K_NUMPAD9)==0 [NE] Tibia.KeyDown(:K_NUMPAD4)==0 [W] Tibia.KeyDown(:K_NUMPAD6)==0 [E] Tibia.KeyDown(:K_NUMPAD1)==0 [SW] Tibia.KeyDown(:K_NUMPAD2)==0 [S] Tibia.KeyDown(:K_NUMPAD3)==0 [SE] exit() {NW} Map.Thrown(!honeyID, 1, !WX, !NY, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() {N} Map.Thrown(!honeyID, 1, :X, !NY, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() {NE} Map.Thrown(!honeyID, 1, !EX, !NY, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() {W} Map.Thrown(!honeyID, 1, !WX, :Y, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() {E} Map.Thrown(!honeyID, 1, !EX, :Y, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() {SW} Map.Thrown(!honeyID, 1, !WX, !SY, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() {S} Map.Thrown(!honeyID, 1, :X, !SY, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() {SE} Map.Thrown(!honeyID, 1, !EX, !SY, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() [/macro]
code:
[spoiler][/spoiler]
Didn't understand what u mean in here
To avoid dropping to many at same time, i added delay 500 miliseconds in case you hold key down for too long. you can edit that out.
Also remember to clear you chat box in tibia, cuz u gonna have lot of 7777899999999444444444466666661312363333333312 in there
video tutorial on how to copy paste macro, is in my signature
[macro]10 {honey} MiliSecDelay:=500 honeyID:=2984 NY:=Sub(:Y, 1) SY:=Add(:Y, 1) WX:=Sub(:X, 1) EX:=Add(:X, 1) Cooldown.Blocked(DropDelay)==0 Tibia.KeyDown(:K_NUMPAD7)==0 [NW] Tibia.KeyDown(:K_NUMPAD8)==0 [N] Tibia.KeyDown(:K_NUMPAD9)==0 [NE] Tibia.KeyDown(:K_NUMPAD4)==0 [W] Tibia.KeyDown(:K_NUMPAD6)==0 [E] Tibia.KeyDown(:K_NUMPAD1)==0 [SW] Tibia.KeyDown(:K_NUMPAD2)==0 [S] Tibia.KeyDown(:K_NUMPAD3)==0 [SE] exit() {NW} Map.Thrown(!honeyID, 1, !WX, !NY, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() {N} Map.Thrown(!honeyID, 1, :X, !NY, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() {NE} Map.Thrown(!honeyID, 1, !EX, !NY, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() {W} Map.Thrown(!honeyID, 1, !WX, :Y, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() {E} Map.Thrown(!honeyID, 1, !EX, :Y, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() {SW} Map.Thrown(!honeyID, 1, !WX, !SY, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() {S} Map.Thrown(!honeyID, 1, :X, !SY, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() {SE} Map.Thrown(!honeyID, 1, !EX, !SY, :Z) Cooldown.Create(DropDelay, !MiliSecDelay) exit() [/macro]
code:
[spoiler]
Code:
MiliSecDelay:=500
honeyID:=16277
NY:=Sub(:Y, 1)
SY:=Add(:Y, 1)
WX:=Sub(:X, 1)
EX:=Add(:X, 1)
Cooldown.Blocked(DropDelay)==0
Tibia.KeyDown(:K_NUMPAD7)==0 [NW]
Tibia.KeyDown(:K_NUMPAD8)==0 [N]
Tibia.KeyDown(:K_NUMPAD9)==0 [NE]
Tibia.KeyDown(:K_NUMPAD4)==0 [W]
Tibia.KeyDown(:K_NUMPAD6)==0 [E]
Tibia.KeyDown(:K_NUMPAD1)==0 [SW]
Tibia.KeyDown(:K_NUMPAD2)==0 [S]
Tibia.KeyDown(:K_NUMPAD3)==0 [SE]
exit()
{NW}
Map.Thrown(!honeyID, 1, !WX, !NY, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
{N}
Map.Thrown(!honeyID, 1, :X, !NY, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
{NE}
Map.Thrown(!honeyID, 1, !EX, !NY, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
{W}
Map.Thrown(!honeyID, 1, !WX, :Y, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
{E}
Map.Thrown(!honeyID, 1, !EX, :Y, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
{SW}
Map.Thrown(!honeyID, 1, !WX, !SY, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
{S}
Map.Thrown(!honeyID, 1, :X, !SY, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
{SE}
Map.Thrown(!honeyID, 1, !EX, !SY, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
(02-26-2018, 06:18 PM)mostppl Wrote: It's not to be pulled in one direction when a Magic Wall is about to come out.
Anti Push only it does not solve.
Didn't understand what u mean in here